Cache trait look-ups in the constructor where possible for Air activities/traits
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@@ -18,20 +18,21 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FallToEarth : Activity
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{
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readonly Aircraft aircraft;
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readonly FallsToEarthInfo info;
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int acceleration = 0;
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int spin = 0;
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FallsToEarthInfo info;
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public FallToEarth(Actor self, FallsToEarthInfo info)
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{
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this.info = info;
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aircraft = self.Trait<Aircraft>();
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if (info.Spins)
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acceleration = self.World.SharedRandom.Next(2) * 2 - 1;
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}
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public override Activity Tick(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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if (self.CenterPosition.Z <= 0)
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{
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if (info.Explosion != null)
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