Cache trait look-ups in the constructor where possible for Air activities/traits
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@@ -52,9 +52,9 @@ namespace OpenRA.Mods.Common.Activities
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// TODO: This should fire each weapon at its maximum range
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if (target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn), new Fly(self, target), new FlyTimed(ticksUntilTurn));
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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else
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn));
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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}
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inner = Util.RunActivity(self, inner);
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