Cache trait look-ups in the constructor where possible for Air activities/traits
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.D2k.Activities
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if (selfFacing.Facing != cargoFacing.Facing)
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return Util.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
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state = State.Pickup;
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return Util.SequenceActivities(new HeliLand(false), new Wait(10), this);
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return Util.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
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case State.Pickup:
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// Remove our carryable from world
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