Make D2k use Locomotor
This commit is contained in:
@@ -79,11 +79,7 @@ sandworm:
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Type: heavy
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Mobile:
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Speed: 42
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TerrainSpeeds:
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Sand: 100
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Dune: 100
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SpiceSand: 100
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Spice: 100
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Locomotor: worm
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Targetable:
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TargetTypes: Ground, Creep
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WithSpriteBody:
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@@ -168,17 +168,8 @@
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GenericName: Unit
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Huntable:
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Mobile:
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Crushes: crate, spicebloom
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 50
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TurnSpeed: 5
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Locomotor: vehicle
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RequiresCondition: !notmobile
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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@@ -223,7 +214,7 @@
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^Tank:
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Inherits: ^Vehicle
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Mobile:
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Crushes: crate, infantry, spicebloom
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Locomotor: tank
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^Husk:
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Inherits@1: ^SpriteActor
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@@ -281,18 +272,7 @@
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RevealsShroud:
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Range: 3c768
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Mobile:
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Crushes: crate, spicebloom
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SharesCell: true
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 80
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Rough: 80
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Locomotor: foot
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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Selectable:
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@@ -1,5 +1,5 @@
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mcv:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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@@ -21,7 +21,6 @@ mcv:
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Type: light
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Mobile:
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Speed: 31
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Crushes: crate, infantry, spicebloom
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RevealsShroud:
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Range: 2c768
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MustBeDestroyed:
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@@ -50,7 +49,7 @@ mcv:
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-RevealOnFire:
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harvester:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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@@ -80,7 +79,6 @@ harvester:
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Type: harvester
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Mobile:
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Speed: 43
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Crushes: crate, infantry, spicebloom
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RevealsShroud:
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Range: 3c768
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Explodes:
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@@ -331,7 +329,7 @@ devastator:
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Mobile:
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TurnSpeed: 3
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Speed: 31
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Crushes: crate, infantry, spicebloom, wall
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Locomotor: devastator
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RequiresCondition: !overload && !notmobile
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AutoCarryable:
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RequiresCondition: !overload
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@@ -15,6 +15,63 @@
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OverrideFullShroud: shroudfull
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OverrideFullFog: fogfull
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ShroudBlend: Multiply
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Locomotor@FOOT:
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Name: foot
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Crushes: crate, spicebloom
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SharesCell: true
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 80
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Rough: 80
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Locomotor@VEHICLE:
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Name: vehicle
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Crushes: crate, spicebloom
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 50
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Locomotor@TANK:
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Name: tank
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Crushes: crate, infantry, spicebloom
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 50
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Locomotor@DEVASTATOR:
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Name: devastator
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Crushes: crate, infantry, spicebloom, wall
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TerrainSpeeds:
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Sand: 100
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Rock: 100
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Transition: 100
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Concrete: 100
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SpiceSand: 100
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Spice: 100
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SpiceBlobs: 100
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Dune: 50
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Locomotor@WORM:
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Name: worm
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TerrainSpeeds:
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Sand: 100
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Dune: 100
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SpiceSand: 100
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Spice: 100
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Faction@Random:
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Name: Any
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InternalName: Random
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