Add the make animation for the turrets.
This commit is contained in:
committed by
Paul Chote
parent
0103c38c13
commit
1f02d9f141
@@ -446,18 +446,23 @@
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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AttackTurreted:
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RenderRangeCircle:
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DetectCloaked:
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Range: 1c768
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-GivesBuildableArea:
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-WithMakeAnimation:
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WithMakeAnimation:
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BodyNames: make
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-WithCrumbleOverlay:
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-Capturable:
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-WithSpriteBody:
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WithSpriteBody:
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Name: make
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Sequence: invisible
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Sellable:
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RequiresCondition: !being-demolished
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WithWallSpriteBody:
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RequiresCondition: !build-incomplete
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LineBuildNode:
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Types: turret
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ThrowsShrapnel:
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@@ -22,6 +22,8 @@ wall:
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Offset: -30,-24
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medium_gun_turret:
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invisible: DATA.R8
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Start: 38
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idle: DATA.R8
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Frames: 2821, 2824, 2822, 2832, 2825, 2826, 2836, 2829, 2823, 2833, 2827, 2828, 2834, 2830, 2831, 2835
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Length: 16
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@@ -34,6 +36,7 @@ medium_gun_turret:
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Start: 4577
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Length: 8
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Offset: -16,16
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ZOffset: 1024
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crumble-overlay: DATA.R8
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Start: 4585
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Length: 7
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@@ -53,6 +56,8 @@ medium_gun_turret:
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Offset: -30,-24
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large_gun_turret:
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invisible: DATA.R8
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Start: 38
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idle: DATA.R8
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Frames: 2821, 2824, 2822, 2832, 2825, 2826, 2836, 2829, 2823, 2833, 2827, 2828, 2834, 2830, 2831, 2835
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Length: 16
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@@ -65,6 +70,7 @@ large_gun_turret:
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Start: 4577
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Length: 8
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Offset: -16,16
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ZOffset: 1024
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crumble-overlay: DATA.R8
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Start: 4585
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Length: 7
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