removed old WeaponInfo
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@@ -30,7 +30,6 @@ namespace OpenRA
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{
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public static IniFile AllRules;
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public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>();
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public static InfoLoader<WeaponInfo> WeaponInfo;
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<VoiceInfo> VoiceInfo;
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public static TechTree TechTree;
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@@ -50,8 +49,6 @@ namespace OpenRA
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"Projectile",
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"Voice");
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WeaponInfo = new InfoLoader<WeaponInfo>(
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Pair.New<string, Func<string, WeaponInfo>>("Weapon", _ => new WeaponInfo()));
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WarheadInfo = new InfoLoader<WarheadInfo>(
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Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo()));
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VoiceInfo = new InfoLoader<VoiceInfo>(
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@@ -1,41 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.GameRules
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{
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public class WeaponInfo
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{
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly int Damage = 0;
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public readonly string Projectile = "Invisible";
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public readonly int ROF = 1; // in 1/15 second units.
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public readonly float Range = 0;
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public readonly string Report = null;
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public readonly int Speed = -1;
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public readonly bool TurboBoost = false;
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public readonly string Warhead = null;
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public readonly bool RenderAsTesla = false;
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public readonly bool RenderAsLaser = false;
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public readonly bool UsePlayerColor = true;
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public readonly int BeamRadius = 1;
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}
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}
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