Move civilian vehicles to their own yaml file.
This commit is contained in:
@@ -64,6 +64,7 @@ Rules:
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./mods/ts/rules/misc.yaml
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./mods/ts/rules/ai.yaml
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./mods/ts/rules/civilian.yaml
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./mods/ts/rules/civilian-vehicles.yaml
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./mods/ts/rules/player.yaml
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./mods/ts/rules/world.yaml
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./mods/ts/rules/aircraft.yaml
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204
mods/ts/rules/civilian-vehicles.yaml
Normal file
204
mods/ts/rules/civilian-vehicles.yaml
Normal file
@@ -0,0 +1,204 @@
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4TNK:
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Inherits: ^Tank
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Valued:
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Cost: 1700
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Tooltip:
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Name: Mammoth Tank
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Description: Heavily armored GDI Tank.\n Strong vs Everything
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~gaweap
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Mobile:
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Speed: 56
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ROT: 5
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Crushes: wall, crate, infantry
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 3
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Armament@PRIMARY:
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Weapon: 120mmx
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LocalOffset: 640,85,384, 640,-85,384
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Weapon: MammothTusk
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LocalOffset: 0,256,426, 0,-256,426
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AttackTurreted:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelTurret:
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WithVoxelBarrel:
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WithMuzzleFlash:
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TRUCKB:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: factory
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Valued:
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Cost: 500
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Tooltip:
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Name: Truck
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Description: Transports cash to other players.\n Unarmed
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Health:
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HP: 2000
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Armor:
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Type: Light
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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SupplyTruck:
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Payload: 500
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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ICBM:
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Inherits: ^Vehicle
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Valued:
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Cost: 1400
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Tooltip:
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Name: Ballistic Missile Launcher
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~gaweap
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Health:
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HP: 500
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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ROT: 5
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RevealsShroud:
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Range: 7c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Transforms:
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IntoActor: gaicbm
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Offset: -1,-1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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BUS:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: School Bus
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 20
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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PICK:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Pickup
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 2
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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CAR:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Automobile
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 4
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WINI:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Recreational Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 200
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -158,74 +158,6 @@ HVR:
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WithVoxelTurret:
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Hovers:
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4TNK:
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Inherits: ^Tank
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Valued:
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Cost: 1700
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Tooltip:
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Name: Mammoth Tank
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Description: Heavily armored GDI Tank.\n Strong vs Everything
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~gaweap
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Mobile:
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Speed: 56
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ROT: 5
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Crushes: wall, crate, infantry
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 3
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Armament@PRIMARY:
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Weapon: 120mmx
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LocalOffset: 640,85,384, 640,-85,384
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Weapon: MammothTusk
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LocalOffset: 0,256,426, 0,-256,426
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AttackTurreted:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelTurret:
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WithVoxelBarrel:
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WithMuzzleFlash:
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TRUCKB:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: factory
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Valued:
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Cost: 500
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Tooltip:
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Name: Truck
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Description: Transports cash to other players.\n Unarmed
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Health:
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HP: 2000
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Armor:
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Type: Light
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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SupplyTruck:
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Payload: 500
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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LPST:
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Inherits: ^Vehicle
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Valued:
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@@ -255,35 +187,6 @@ LPST:
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TransformSounds:
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NoTransformSounds:
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ICBM:
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Inherits: ^Vehicle
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Valued:
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Cost: 1400
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Tooltip:
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Name: Ballistic Missile Launcher
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~gaweap
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Health:
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HP: 500
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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ROT: 5
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RevealsShroud:
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Range: 7c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Transforms:
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IntoActor: gaicbm
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Offset: -1,-1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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REPAIR:
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Inherits: ^Tank
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Buildable:
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@@ -365,87 +268,6 @@ WEED:
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RenderVoxels:
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WithVoxelBody:
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BUS:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: School Bus
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 20
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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PICK:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Pickup
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 2
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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CAR:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Automobile
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 4
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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GGHUNT:
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Inherits: ^Vehicle
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Valued:
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@@ -471,33 +293,6 @@ GGHUNT:
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Weapon: SuicideBomb
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EmptyWeapon: SuicideBomb
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WINI:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Recreational Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 300
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Prerequisites: ~gaweap
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Mobile:
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ROT: 5
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Speed: 113
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Health:
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HP: 200
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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MMCH:
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Inherits: ^Tank
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Valued:
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@@ -839,4 +634,3 @@ STNK:
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RenderVoxels:
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WithVoxelBody:
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-MustBeDestroyed:
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Reference in New Issue
Block a user