Merge pull request #6663 from reaperrr/common-stuff4
Moved more stuff to Mods.Common
This commit is contained in:
@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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@@ -88,6 +88,11 @@
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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<Project>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</Project>
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<Name>OpenRA.Mods.Common</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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@@ -13,5 +13,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface INotifyChat { bool OnChat(string from, string message); }
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}
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4
OpenRA.Mods.RA/Effects/ContrailFader.cs → OpenRA.Mods.Common/Effects/ContrailFader.cs
Executable file → Normal file
4
OpenRA.Mods.RA/Effects/ContrailFader.cs → OpenRA.Mods.Common/Effects/ContrailFader.cs
Executable file → Normal file
@@ -13,9 +13,9 @@ using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Mods.Common.Effects
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{
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class ContrailFader : IEffect
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public class ContrailFader : IEffect
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{
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WPos pos;
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ContrailRenderable trail;
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Mods.Common.Effects
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{
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public class Smoke : IEffect
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{
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@@ -42,8 +42,10 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommonTraitsInterfaces.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Console\ChatCommands.cs" />
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<Compile Include="Console\DevCommands.cs" />
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<Compile Include="Console\HelpCommand.cs" />
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@@ -52,12 +54,16 @@
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="PaletteFromFile.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -74,10 +80,7 @@
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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@@ -95,7 +98,11 @@
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -15,7 +15,7 @@ using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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public class LeaveSmudgeWarhead : Warhead
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{
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@@ -12,7 +12,7 @@ using System;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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class PlayMusicOnMapLoadInfo : ITraitInfo
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{
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@@ -8,7 +8,7 @@
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*/
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#endregion
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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public sealed class ResourceClaim
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{
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@@ -1,8 +1,18 @@
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using System.Collections.Generic;
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
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public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
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@@ -11,10 +11,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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public class SmudgeLayerInfo : ITraitInfo
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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@@ -15,6 +15,7 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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@@ -14,6 +14,7 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Orders;
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@@ -225,7 +225,6 @@
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<Compile Include="Effects\RallyPoint.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="EngineerRepair.cs" />
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@@ -290,7 +289,6 @@
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Player\TechTree.cs" />
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<Compile Include="PrimaryBuilding.cs" />
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@@ -398,10 +396,6 @@
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Infiltration\InfiltrateForExploration.cs" />
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@@ -445,7 +439,6 @@
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<Compile Include="Widgets\Logic\InstallLogic.cs" />
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<Compile Include="CombatDebugOverlay.cs" />
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="AttackBomber.cs" />
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<Compile Include="Effects\Rank.cs" />
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -42,11 +42,6 @@ namespace OpenRA.Mods.RA
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IEnumerable<string> ProvidesPrerequisites {get;}
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}
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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