Merge pull request #6663 from reaperrr/common-stuff4
Moved more stuff to Mods.Common
This commit is contained in:
@@ -13,5 +13,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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}
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public interface INotifyChat { bool OnChat(string from, string message); }
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}
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43
OpenRA.Mods.Common/Effects/ContrailFader.cs
Normal file
43
OpenRA.Mods.Common/Effects/ContrailFader.cs
Normal file
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class ContrailFader : IEffect
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{
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WPos pos;
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ContrailRenderable trail;
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int ticks;
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public ContrailFader(WPos pos, ContrailRenderable trail)
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{
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this.pos = pos;
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this.trail = trail;
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}
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public void Tick(World world)
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{
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if (ticks++ == trail.Length)
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world.AddFrameEndTask(w => w.Remove(this));
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trail.Update(pos);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return trail;
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}
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}
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}
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45
OpenRA.Mods.Common/Effects/Smoke.cs
Normal file
45
OpenRA.Mods.Common/Effects/Smoke.cs
Normal file
@@ -0,0 +1,45 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class Smoke : IEffect
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{
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readonly World world;
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readonly WPos pos;
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readonly CPos cell;
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readonly Animation anim;
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public Smoke(World world, WPos pos, string trail)
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{
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this.world = world;
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this.pos = pos;
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this.cell = world.Map.CellContaining(pos);
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anim = new Animation(world, trail);
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anim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(cell))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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@@ -42,8 +42,10 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommonTraitsInterfaces.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Console\ChatCommands.cs" />
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<Compile Include="Console\DevCommands.cs" />
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<Compile Include="Console\HelpCommand.cs" />
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@@ -52,12 +54,16 @@
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="PaletteFromFile.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -74,10 +80,7 @@
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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@@ -95,7 +98,11 @@
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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51
OpenRA.Mods.Common/Warheads/LeaveSmudgeWarhead.cs
Normal file
51
OpenRA.Mods.Common/Warheads/LeaveSmudgeWarhead.cs
Normal file
@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public class LeaveSmudgeWarhead : Warhead
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{
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[Desc("Size of the area. A smudge will be created in each tile.", "Provide 2 values for a ring effect (outer/inner).")]
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public readonly int[] Size = { 0, 0 };
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[Desc("Type of smudge to apply to terrain.")]
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public readonly string[] SmudgeType = { };
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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// Draw the smudges:
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foreach (var sc in allCells)
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{
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var smudgeType = world.Map.GetTerrainInfo(sc).AcceptsSmudgeType.FirstOrDefault(t => SmudgeType.Contains(t));
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if (smudgeType == null) continue;
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SmudgeLayer smudgeLayer;
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if (!smudgeLayers.TryGetValue(smudgeType, out smudgeLayer))
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throw new NotImplementedException("Unknown smudge type `{0}`".F(smudgeType));
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smudgeLayer.AddSmudge(sc);
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}
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}
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}
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}
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51
OpenRA.Mods.Common/World/PlayMusicOnMapLoad.cs
Normal file
51
OpenRA.Mods.Common/World/PlayMusicOnMapLoad.cs
Normal file
@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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class PlayMusicOnMapLoadInfo : ITraitInfo
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{
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public readonly string Music = null;
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public readonly bool Loop = false;
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public object Create(ActorInitializer init) { return new PlayMusicOnMapLoad(init.world, this); }
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}
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class PlayMusicOnMapLoad : IWorldLoaded
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{
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readonly PlayMusicOnMapLoadInfo info;
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readonly World world;
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public PlayMusicOnMapLoad(World world, PlayMusicOnMapLoadInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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PlayMusic();
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}
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void PlayMusic()
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{
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var onComplete = info.Loop ? (Action)PlayMusic : () => {};
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if (Game.Settings.Sound.MapMusic &&
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world.Map.Rules.Music.ContainsKey(info.Music))
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Sound.PlayMusicThen(world.Map.Rules.Music[info.Music], onComplete);
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}
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}
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}
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20
OpenRA.Mods.Common/World/ResourceClaim.cs
Normal file
20
OpenRA.Mods.Common/World/ResourceClaim.cs
Normal file
@@ -0,0 +1,20 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.Common
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{
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public sealed class ResourceClaim
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{
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public readonly Actor Claimer;
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public CPos Cell;
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public ResourceClaim(Actor claimer, CPos cell) { Claimer = claimer; Cell = cell; }
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}
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}
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128
OpenRA.Mods.Common/World/ResourceClaimLayer.cs
Normal file
128
OpenRA.Mods.Common/World/ResourceClaimLayer.cs
Normal file
@@ -0,0 +1,128 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
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public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
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public sealed class ResourceClaimLayer : IWorldLoaded
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{
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Dictionary<CPos, ResourceClaim> claimByCell;
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Dictionary<Actor, ResourceClaim> claimByActor;
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private void MakeClaim(Actor claimer, CPos cell)
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{
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UnclaimByActor(claimer);
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UnclaimByCell(cell, claimer);
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claimByActor[claimer] = claimByCell[cell] = new ResourceClaim(claimer, cell);
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}
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private void Unclaim(ResourceClaim claim, Actor claimer)
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{
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if (claimByActor.Remove(claim.Claimer) & claimByCell.Remove(claim.Cell))
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{
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if (claim.Claimer.Destroyed) return;
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if (!claim.Claimer.IsInWorld) return;
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if (claim.Claimer.IsDead()) return;
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claim.Claimer.Trait<INotifyResourceClaimLost>().OnNotifyResourceClaimLost(claim.Claimer, claim, claimer);
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}
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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// NOTE(jsd): 32 seems a sane default initial capacity for the total # of harvesters in a game. Purely a guesstimate.
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claimByCell = new Dictionary<CPos, ResourceClaim>(32);
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claimByActor = new Dictionary<Actor, ResourceClaim>(32);
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}
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/// <summary>
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/// Attempt to claim the resource at the cell for the given actor.
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/// </summary>
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/// <param name="claimer"></param>
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/// <param name="cell"></param>
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/// <returns></returns>
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public bool ClaimResource(Actor claimer, CPos cell)
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{
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// Has anyone else claimed this point?
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ResourceClaim claim;
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if (claimByCell.TryGetValue(cell, out claim))
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{
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// Same claimer:
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if (claim.Claimer == claimer) return true;
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// This is to prevent in-fighting amongst friendly harvesters:
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if (claimer.Owner == claim.Claimer.Owner) return false;
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if (claimer.Owner.Stances[claim.Claimer.Owner] == Stance.Ally) return false;
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// If an enemy/neutral claimed this, don't respect that claim:
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}
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// Either nobody else claims this point or an enemy/neutral claims it:
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MakeClaim(claimer, cell);
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return true;
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}
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/// <summary>
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/// Release the last resource claim made on this cell.
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/// </summary>
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/// <param name="cell"></param>
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public void UnclaimByCell(CPos cell, Actor claimer)
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{
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ResourceClaim claim;
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if (claimByCell.TryGetValue(cell, out claim))
|
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Unclaim(claim, claimer);
|
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}
|
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/// <summary>
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/// Release the last resource claim made by this actor.
|
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/// </summary>
|
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/// <param name="claimer"></param>
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public void UnclaimByActor(Actor claimer)
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{
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ResourceClaim claim;
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if (claimByActor.TryGetValue(claimer, out claim))
|
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Unclaim(claim, claimer);
|
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}
|
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|
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/// <summary>
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/// Is the cell location <paramref name="cell"/> claimed for harvesting by any other actor?
|
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/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="cell"></param>
|
||||
/// <returns>true if already claimed by an ally that isn't <paramref name="self"/>; false otherwise.</returns>
|
||||
public bool IsClaimedByAnyoneElse(Actor self, CPos cell, out ResourceClaim claim)
|
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{
|
||||
if (claimByCell.TryGetValue(cell, out claim))
|
||||
{
|
||||
// Same claimer:
|
||||
if (claim.Claimer == self) return false;
|
||||
|
||||
// This is to prevent in-fighting amongst friendly harvesters:
|
||||
if (self.Owner == claim.Claimer.Owner) return true;
|
||||
if (self.Owner.Stances[claim.Claimer.Owner] == Stance.Ally) return true;
|
||||
|
||||
// If an enemy/neutral claimed this, don't respect that claim and fall through:
|
||||
}
|
||||
else
|
||||
{
|
||||
// No claim.
|
||||
claim = null;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
145
OpenRA.Mods.Common/World/SmudgeLayer.cs
Normal file
145
OpenRA.Mods.Common/World/SmudgeLayer.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common
|
||||
{
|
||||
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
|
||||
public class SmudgeLayerInfo : ITraitInfo
|
||||
{
|
||||
public readonly string Type = "Scorch";
|
||||
|
||||
[Desc("Sprite sequence name")]
|
||||
public readonly string Sequence = "scorch";
|
||||
|
||||
public readonly int SmokePercentage = 25;
|
||||
|
||||
[Desc("Sprite sequence name")]
|
||||
public readonly string SmokeType = "smoke_m";
|
||||
|
||||
public readonly string Palette = "terrain";
|
||||
|
||||
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
|
||||
}
|
||||
|
||||
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender
|
||||
{
|
||||
struct Smudge
|
||||
{
|
||||
public string Type;
|
||||
public int Depth;
|
||||
public Sprite Sprite;
|
||||
}
|
||||
|
||||
public SmudgeLayerInfo Info;
|
||||
Dictionary<CPos, Smudge> tiles;
|
||||
Dictionary<CPos, Smudge> dirty;
|
||||
Dictionary<string, Sprite[]> smudges;
|
||||
World world;
|
||||
|
||||
public SmudgeLayer(SmudgeLayerInfo info)
|
||||
{
|
||||
this.Info = info;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
tiles = new Dictionary<CPos, Smudge>();
|
||||
dirty = new Dictionary<CPos, Smudge>();
|
||||
smudges = new Dictionary<string, Sprite[]>();
|
||||
|
||||
var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
|
||||
foreach (var t in types)
|
||||
{
|
||||
var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
|
||||
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
|
||||
smudges.Add(t, sprites);
|
||||
}
|
||||
|
||||
// Add map smudges
|
||||
foreach (var s in w.Map.Smudges.Value.Where(s => smudges.Keys.Contains(s.Type)))
|
||||
{
|
||||
var smudge = new Smudge
|
||||
{
|
||||
Type = s.Type,
|
||||
Depth = s.Depth,
|
||||
Sprite = smudges[s.Type][s.Depth]
|
||||
};
|
||||
|
||||
tiles.Add((CPos)s.Location, smudge);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddSmudge(CPos loc)
|
||||
{
|
||||
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType)));
|
||||
|
||||
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
|
||||
{
|
||||
// No smudge; create a new one
|
||||
var st = smudges.Keys.Random(world.SharedRandom);
|
||||
dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] };
|
||||
}
|
||||
else
|
||||
{
|
||||
// Existing smudge; make it deeper
|
||||
var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc];
|
||||
var maxDepth = smudges[tile.Type].Length;
|
||||
if (tile.Depth < maxDepth - 1)
|
||||
{
|
||||
tile.Depth++;
|
||||
tile.Sprite = smudges[tile.Type][tile.Depth];
|
||||
}
|
||||
|
||||
dirty[loc] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
var remove = new List<CPos>();
|
||||
foreach (var kv in dirty)
|
||||
{
|
||||
if (!self.World.FogObscures(kv.Key))
|
||||
{
|
||||
tiles[kv.Key] = kv.Value;
|
||||
remove.Add(kv.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var r in remove)
|
||||
dirty.Remove(r);
|
||||
}
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var pal = wr.Palette(Info.Palette);
|
||||
|
||||
foreach (var kv in tiles)
|
||||
{
|
||||
if (!wr.Viewport.VisibleCells.Contains(kv.Key))
|
||||
continue;
|
||||
|
||||
if (world.ShroudObscures(kv.Key))
|
||||
continue;
|
||||
|
||||
new SpriteRenderable(kv.Value.Sprite, world.Map.CenterOfCell(kv.Key),
|
||||
WVec.Zero, -511, pal, 1f, true).Render(wr); // TODO ZOffset is ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user