Removed INudge in favor of INotifyBlockingMove.
This commit is contained in:
@@ -75,7 +75,6 @@ namespace OpenRA.Traits
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public interface IDisable { bool Disabled { get; } }
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface IHuskModifier { string HuskActor(Actor self); }
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public interface INudge { void OnNudge(Actor self, Actor nudger, bool force); }
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public interface IRadarSignature
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{
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@@ -132,7 +131,7 @@ namespace OpenRA.Traits
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}
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public interface IMove : ITeleportable { int Altitude { get; set; } }
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public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking, CPos cell); }
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public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
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public interface IFacing
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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public void WarnCrush(Actor crusher)
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{
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if (self.World.SharedRandom.Next(100) <= Info.WarnProbability)
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self.Trait<Mobile>().OnNudge(self, crusher, true);
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self.Trait<Mobile>().Nudge(self, crusher, true);
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}
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public void OnCrush(Actor crusher)
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@@ -159,16 +159,17 @@ namespace OpenRA.Mods.RA
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}
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}
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public void OnNotifyBlockingMove(Actor self, Actor blocking, CPos cell)
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public void OnNotifyBlockingMove(Actor self, Actor blocking)
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{
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// I'm blocking someone else from moving to my location:
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Activity act = self.GetCurrentActivity();
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// If I'm just waiting around, then get out of the way:
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// If I'm just waiting around then get out of the way:
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if (act.GetType() == typeof(Wait))
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{
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self.CancelActivity();
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var mobile = self.Trait<Mobile>();
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var cell = self.Location;
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var moveTo = mobile.NearestMoveableCell(cell, 2, 5);
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self.QueueActivity(mobile.MoveTo(moveTo, 0));
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self.SetTargetLine(Target.FromCell(moveTo), Color.Gray, false);
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge, ISync
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public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, ISync
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{
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public readonly Actor self;
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public readonly MobileInfo Info;
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.RA.Move
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self.CancelActivity();
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if (order.OrderString == "Scatter")
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OnNudge(self, self, true);
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Nudge(self, self, true);
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -392,7 +392,7 @@ namespace OpenRA.Mods.RA.Move
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self.World.ActorMap.Remove(self, this);
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}
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public void OnNudge(Actor self, Actor nudger, bool force)
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public void Nudge(Actor self, Actor nudger, bool force)
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{
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/* initial fairly braindead implementation. */
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if (!force && self.Owner.Stances[nudger.Owner] != Stance.Ally)
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@@ -164,25 +164,21 @@ namespace OpenRA.Mods.RA.Move
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}
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bool hasWaited;
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bool hasNudged;
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bool hasNotifiedBlocker;
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int waitTicksRemaining;
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void NudgeBlocker(Actor self, CPos nextCell)
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void NotifyBlocker(Actor self, CPos nextCell)
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{
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var blocker = self.World.ActorMap.GetUnitsAt(nextCell).FirstOrDefault();
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if (blocker == null) return;
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foreach (var blocker in self.World.ActorMap.GetUnitsAt(nextCell))
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{
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Log.Write("debug", "NotifyBlocker #{0} nudges #{1} at {2} from {3}",
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self.ActorID, blocker.ActorID, nextCell, self.Location);
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Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
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self.ActorID, blocker.ActorID, nextCell, self.Location);
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var nudge = blocker.TraitOrDefault<INudge>();
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if (nudge != null)
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nudge.OnNudge(blocker, self, false);
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// Notify the blocker that he's blocking our move:
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INotifyBlockingMove moveBlocked;
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if ((moveBlocked = blocker.TraitOrDefault<INotifyBlockingMove>()) != null)
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moveBlocked.OnNotifyBlockingMove(blocker, self, nextCell);
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// Notify the blocker that he's blocking our move:
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var moveBlocked = blocker.TraitOrDefault<INotifyBlockingMove>();
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if (moveBlocked != null)
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moveBlocked.OnNotifyBlockingMove(blocker, self);
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}
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}
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Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
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@@ -197,10 +193,10 @@ namespace OpenRA.Mods.RA.Move
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return null;
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}
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if (!hasNudged)
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if (!hasNotifiedBlocker)
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{
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NudgeBlocker(self, nextCell);
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hasNudged = true;
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NotifyBlocker(self, nextCell);
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hasNotifiedBlocker = true;
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}
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if (!hasWaited)
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@@ -228,7 +224,7 @@ namespace OpenRA.Mods.RA.Move
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return null;
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}
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hasNudged = false;
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hasNotifiedBlocker = false;
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hasWaited = false;
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path.RemoveAt( path.Count - 1 );
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