Added a WeatherOverlay
This commit is contained in:
@@ -145,7 +145,6 @@ namespace OpenRA.Graphics
|
||||
for (var i = 0; i < renderables.Count; i++)
|
||||
renderables[i].Render(this);
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in World.ActorsWithTrait<IPostRender>())
|
||||
if (a.Actor.IsInWorld && !a.Actor.Disposed)
|
||||
a.Trait.RenderAfterWorld(this, a.Actor);
|
||||
|
||||
@@ -304,6 +304,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
|
||||
|
||||
public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); }
|
||||
|
||||
Reference in New Issue
Block a user