Merge pull request #9283 from reaperrr/d2k-weapon-names
Changed D2k weapon names to match original
This commit is contained in:
@@ -108,7 +108,7 @@ orni:
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Range: 10c0
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Type: CenterPosition
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Armament:
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Weapon: ChainGun
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Weapon: M_HMG
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LocalOffset: 85,-213,-85
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AttackHeli:
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FacingTolerance: 20
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@@ -140,7 +140,7 @@ orni.bomber:
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Inherits: ^Plane
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AttackBomber:
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Armament:
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Weapon: Napalm
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Weapon: OrniBomb
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Health:
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HP: 100
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Armor:
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@@ -146,7 +146,7 @@
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FallsToEarth:
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Spins: False
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Moves: True
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Explosion: UnitExplodeScale
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Explosion: UnitExplodeLarge
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^TowerHusk:
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Health:
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@@ -124,9 +124,9 @@ fremen:
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AutoTarget:
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ScanRadius: 7
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Armament@PRIMARY:
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Weapon: Sniper
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Weapon: Fremen_S
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: Fremen_L
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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@@ -155,8 +155,8 @@ grenadier:
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Mobile:
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Speed: 53
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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Weapon: grenade
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FireDelay: 15
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AttackFrontal:
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WithInfantryBody:
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@@ -188,9 +188,9 @@ sardaukar:
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WithInfantryBody:
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AttackSequence: shoot
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Armament@PRIMARY:
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Weapon: Vulcan
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Weapon: M_LMG
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: M_HMG
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AttackFrontal:
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AttractsWorms:
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Intensity: 180
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@@ -554,7 +554,7 @@ guntower:
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ROT: 6
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InitialFacing: 128
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Armament:
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Weapon: TurretGun
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Weapon: 110mm_Gun
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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DetectCloaked:
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@@ -25,8 +25,8 @@ mcv:
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RequiredForShortGame: true
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BaseBuilding:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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Facing: 16
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IntoActor: conyard
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@@ -73,8 +73,8 @@ harvester:
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RevealsShroud:
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Range: 4c0
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Explodes:
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Weapon: SpiceExplosion
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EmptyWeapon: UnitExplodeScale
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: Harvester.Husk
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WithHarvestOverlay:
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@@ -115,8 +115,8 @@ trike:
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 420
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@@ -141,13 +141,13 @@ quad:
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RevealsShroud:
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Range: 8c0
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Armament:
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Weapon: QuadRockets
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Class: quad
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AttractsWorms:
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@@ -187,8 +187,8 @@ siegetank:
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WithMuzzleFlash:
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WithTurret:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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AutoTarget:
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InitialStance: Defend
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Selectable:
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@@ -228,8 +228,8 @@ missiletank:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Class: missiletank
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SpawnActorOnDeath:
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@@ -263,8 +263,8 @@ sonictank:
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: sonictank.husk
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AttractsWorms:
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@@ -300,8 +300,8 @@ devast:
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IgnoreOffset: true
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: devast.husk
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AttractsWorms:
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@@ -337,8 +337,8 @@ raider:
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 420
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@@ -382,14 +382,14 @@ deviatortank:
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: NerveGasMissile
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Weapon: DeviatorMissile
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LocalOffset: -299,0,85
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: deviatortank.husk
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AttractsWorms:
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@@ -419,7 +419,7 @@ deviatortank:
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ROT: 6
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RealignDelay: 0
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Armament:
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Weapon: 90mm
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Weapon: 80mm_A
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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@@ -429,8 +429,8 @@ deviatortank:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Class: combat
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AttractsWorms:
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@@ -441,7 +441,7 @@ combata:
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Buildable:
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Prerequisites: ~heavy.atreides
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Armament:
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Weapon: 90mma
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Weapon: 80mm_A
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SpawnActorOnDeath:
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Actor: combata.husk
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@@ -449,6 +449,8 @@ combath:
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Inherits: ^combat
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Buildable:
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Prerequisites: ~heavy.harkonnen
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Armament:
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Weapon: 80mm_H
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Mobile:
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Speed: 53
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ROT: 4
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@@ -467,6 +469,8 @@ combato:
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Prerequisites: ~heavy.ordos
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Turreted:
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ROT: 8
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Armament:
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Weapon: 80mm_O
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Mobile:
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Speed: 96
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ROT: 8
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@@ -53,7 +53,7 @@ Bazooka:
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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Sniper:
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Fremen_S:
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ReloadDelay: 100
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Range: 8c512
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Report: FREMODD1.WAV
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@@ -71,7 +71,7 @@ Sniper:
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Vulcan:
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M_LMG:
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ReloadDelay: 30
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Range: 5c768
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Report: VULCAN.AUD
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@@ -93,7 +93,27 @@ Vulcan:
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Slung:
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M_HMG:
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ReloadDelay: 10
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Range: 5c0
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MinRange: 1c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Fremen_L:
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ReloadDelay: 60
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Delay: 5
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Range: 5c512
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@@ -168,7 +188,7 @@ HMGo:
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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QuadRockets:
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Rocket:
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ReloadDelay: 40
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Burst: 2
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BurstDelay: 25
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@@ -202,7 +222,7 @@ QuadRockets:
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Explosion: med_explosion
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ImpactSound: EXPLSML1.WAV
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TurretGun:
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110mm_Gun:
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ReloadDelay: 35
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Range: 7c0
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Report: TURRET1.WAV
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@@ -261,7 +281,7 @@ TowerMissile:
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Explosion: small_explosion
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ImpactSound: EXPLMD1.WAV
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90mm:
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80mm_A:
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ReloadDelay: 50
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Range: 5c768
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Report: MEDTANK1.WAV
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@@ -284,7 +304,7 @@ TowerMissile:
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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90mma:
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80mm_H:
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ReloadDelay: 50
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Range: 7c0
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Report: MEDTANK1.WAV
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@@ -307,6 +327,29 @@ TowerMissile:
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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80mm_O:
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ReloadDelay: 50
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Range: 5c768
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 704
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Inaccuracy: 352
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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DevBullet:
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ReloadDelay: 50
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Range: 5c0
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@@ -363,7 +406,7 @@ DevBullet:
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Explosion: mini_explosion
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ImpactSound: EXPLMD3.WAV
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NerveGasMissile:
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DeviatorMissile:
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ReloadDelay: 120
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Range: 8c0
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Report: MISSLE1.WAV
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@@ -443,26 +486,6 @@ Sound:
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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ChainGun:
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ReloadDelay: 10
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Range: 5c0
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MinRange: 1c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Heal:
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ReloadDelay: 160
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Range: 4c0
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@@ -484,29 +507,7 @@ WormJaw:
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Damage: 100
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InvalidTargets: Structure
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ParaBomb:
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ReloadDelay: 10
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Range: 4c512
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Report:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLLG3.WAV
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Napalm:
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OrniBomb:
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ReloadDelay: 2
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Range: 3c0
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Projectile: GravityBomb
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@@ -591,36 +592,7 @@ CrateExplosion:
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Explosion: building
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 60
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeTiny:
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Warhead@1Dam: SpreadDamage
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Spread: 224
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Damage: 30
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@@ -634,7 +606,21 @@ UnitExplodeTiny:
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Explosion: med_explosion
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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UnitExplodeScale:
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UnitExplodeMed:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 60
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeLarge:
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Warhead@1Dam: SpreadDamage
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Spread: 416
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Damage: 90
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@@ -648,7 +634,7 @@ UnitExplodeScale:
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Explosion: building
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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Grenade:
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grenade:
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ReloadDelay: 60
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Range: 4c0
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Report:
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