Fix "Unit Lost" in cnc; remove related cruft

This commit is contained in:
Paul Chote
2010-07-23 17:33:39 +12:00
parent f4e66a3d7a
commit 1fc3ca284e
3 changed files with 2 additions and 5 deletions

View File

@@ -36,10 +36,7 @@ namespace OpenRA.Traits
// Eva speech
public readonly string LowPower = "lopower1.aud";
public readonly string SilosNeeded = "silond1.aud";
public readonly string UnitLost = "unitlst1.aud";
public readonly string NavalUnitLost = "navylst1.aud";
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
public readonly string CreditsStolen = "credit1.aud";
// Special powers
public readonly string AbilityInsufficientPower = "nopowr1.aud";

View File

@@ -131,8 +131,6 @@ World:
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
UnitLost: unitlost.aud
NavalUnitLost: unitlost.aud
PrimaryBuildingSelected: pribldg1.aud
AbilityInsufficientPower: nopower1.aud
LevelUp: text2.aud

View File

@@ -4,12 +4,14 @@ GenericVoice:
Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,ritaway,roger,ugotit
Die: nuyell1.aud,nuyell3.aud,nuyell4.aud,nuyell5.aud
Lost: unitlost.aud
VehicleVoice:
SovietVariants: .v00,.v02
AlliedVariants: .v00,.v02
Select: vehic1,yessir1,report1,await1,unit1
Move: ackno,affirm1,movout1
Lost: unitlost.aud
CivilianMaleVoice:
Select: guyyeah1