Use correct effects for TD anti-air explosions
This commit is contained in:
@@ -32,7 +32,12 @@
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Explosions: small_frag
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Explosions: small_frag
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ImpactSounds: xplos.aud
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ImpactSounds: xplos.aud
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ImpactActors: false
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ImpactActors: false
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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ImpactActors: false
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ValidTargets: Air
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Dragon:
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Dragon:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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@@ -52,7 +57,7 @@ Dragon:
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None: 140
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None: 140
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Wood: 140
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Wood: 140
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Heavy: 104
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Heavy: 104
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Warhead@3Eff: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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Rockets:
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Rockets:
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@@ -125,11 +130,8 @@ MammothMissiles:
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Heavy: 44
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Heavy: 44
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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Explosions: small_poof
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ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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ImpactActors: false
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ValidTargets: Air
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227mm:
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227mm:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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@@ -206,11 +208,8 @@ BoatMissile:
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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Explosions: small_poof
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ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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ImpactActors: false
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ValidTargets: Air
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TowerMissile:
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TowerMissile:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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@@ -255,7 +254,7 @@ TowerAAMissile:
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Light: 140
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Light: 140
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Heavy: 104
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Heavy: 104
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-Warhead@2Smu: LeaveSmudge
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Explosions: small_building
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Patriot:
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Patriot:
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@@ -281,5 +280,5 @@ Patriot:
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Light: 100
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Light: 100
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Heavy: 74
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Heavy: 74
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-Warhead@2Smu: LeaveSmudge
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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Warhead@4EffAir: CreateEffect
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Explosions: poof
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Explosions: poof
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@@ -146,7 +146,7 @@ APCGun:
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Heavy: 25
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: small_poof
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Explosions: small_frag
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Air
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APCGun.AA:
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APCGun.AA:
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@@ -164,4 +164,4 @@ APCGun.AA:
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Light: 125
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Light: 125
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Heavy: 60
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Heavy: 60
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: small_frag
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Explosions: small_poof
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