Add Lua documentation details

This commit is contained in:
JovialFeline
2025-02-08 06:37:30 -05:00
committed by Gustas
parent b6dcd8d9af
commit 2030c17a8b
4 changed files with 20 additions and 13 deletions

View File

@@ -23,7 +23,8 @@ namespace OpenRA.Mods.Cnc.Scripting
public ChronosphereProperties(ScriptContext context, Actor self)
: base(context, self) { }
[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently.")]
[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently. " +
"If a given cell is unexplored for this power's owner, the closest valid cell will be used instead.")]
public void Chronoshift([ScriptEmmyTypeOverride("{ [actor]: cpos }")] LuaTable unitLocationPairs, int duration = 0, bool killCargo = false)
{
foreach (var kv in unitLocationPairs)

View File

@@ -82,7 +82,8 @@ namespace OpenRA.Mods.Common.Scripting
GetScriptTriggers(actor).RegisterCallback(Trigger.OnIdle, func, Context);
}
[Desc("Call a function when the actor is damaged. The callback " +
[Desc("Call a function when the actor is damaged. " +
"Repairs or other negative damage can activate this trigger. The callback " +
"function will be called as func(self: actor, attacker: actor, damage: integer).")]
public void OnDamaged(Actor actor, [ScriptEmmyTypeOverride("fun(self: actor, attacker: actor, damage: integer)")] LuaFunction func)
{
@@ -130,7 +131,8 @@ namespace OpenRA.Mods.Common.Scripting
GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
}
[Desc("Call a function when one of the actors in a group is killed. The callback " +
[Desc("Call a function when one of the actors in a group is killed. " +
"This trigger is only called once. The callback " +
"function will be called as func(killed: actor).")]
public void OnAnyKilled(Actor[] actors, [ScriptEmmyTypeOverride("fun(killed: actor)")] LuaFunction func)
{
@@ -164,12 +166,12 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Call a function when this actor produces another actor. " +
"The callback function will be called as func(producer: actor, produced: actor).")]
public void OnProduction(Actor actors, [ScriptEmmyTypeOverride("fun(producer: actor, produced: actor)")] LuaFunction func)
public void OnProduction(Actor actor, [ScriptEmmyTypeOverride("fun(producer: actor, produced: actor)")] LuaFunction func)
{
if (actors == null)
throw new NullReferenceException(nameof(actors));
if (actor == null)
throw new NullReferenceException(nameof(actor));
GetScriptTriggers(actors).RegisterCallback(Trigger.OnProduction, func, Context);
GetScriptTriggers(actor).RegisterCallback(Trigger.OnProduction, func, Context);
}
[Desc("Call a function when any actor produces another actor. The callback " +
@@ -304,15 +306,16 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Call a function when this actor is captured. The callback function " +
"will be called as func(self: actor, captor: actor, oldOwner: player, newOwner: player).")]
public void OnCapture(Actor actors, [ScriptEmmyTypeOverride("fun(self: actor, captor: actor, oldOwner: player, newOwner: player)")] LuaFunction func)
public void OnCapture(Actor actor, [ScriptEmmyTypeOverride("fun(self: actor, captor: actor, oldOwner: player, newOwner: player)")] LuaFunction func)
{
if (actors == null)
throw new NullReferenceException(nameof(actors));
if (actor == null)
throw new NullReferenceException(nameof(actor));
GetScriptTriggers(actors).RegisterCallback(Trigger.OnCapture, func, Context);
GetScriptTriggers(actor).RegisterCallback(Trigger.OnCapture, func, Context);
}
[Desc("Call a function when this actor is killed or captured. " +
"This trigger is only called once. " +
"The callback function will be called as func().")]
public void OnKilledOrCaptured(Actor actor, [ScriptEmmyTypeOverride("fun()")] LuaFunction func)
{
@@ -345,6 +348,7 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Call a function when all of the actors in a group have been killed or captured. " +
"This trigger is only called once. " +
"The callback function will be called as func().")]
public void OnAllKilledOrCaptured(Actor[] actors, [ScriptEmmyTypeOverride("fun()")] LuaFunction func)
{

View File

@@ -80,7 +80,8 @@ namespace OpenRA.Mods.Common.Scripting
Self.World.Add(new FlashTarget(Self, color, 0.5f, count, interval, delay));
}
[Desc("The effective owner of the actor.")]
[Desc("The effective (displayed) owner of the actor. " +
"This may differ from the true owner in some cases, such as disguised actors.")]
public Player EffectiveOwner
{
get

View File

@@ -68,7 +68,8 @@ namespace OpenRA.Mods.Common.Scripting
[ScriptActorPropertyActivity]
[Desc("Mark an objective as failed. This needs the objective ID returned " +
"by AddObjective as argument. Secondary objectives do not have any " +
"influence whatsoever on the outcome of the game.")]
"influence whatsoever on the outcome of the game. " +
"It is possible to mark a completed objective as a failure.")]
public void MarkFailedObjective(int id)
{
if (id < 0 || id >= mo.Objectives.Count)