Show remaining build time, remove unnecessary calculations from production palette
This commit is contained in:
@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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{
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public string Name;
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public Sprite Sprite;
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public float2 Pos;
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public List<ProductionItem> Queued;
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}
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@@ -59,6 +60,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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Rectangle eventBounds = Rectangle.Empty;
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readonly WorldRenderer worldRenderer;
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readonly World world;
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readonly SpriteFont overlayFont;
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readonly float2 holdOffset, readyOffset, timeOffset, queuedOffset;
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[ObjectCreator.UseCtor]
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public ProductionPaletteWidget([ObjectCreator.Param] World world,
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@@ -79,6 +82,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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u => u.Name,
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u => Game.modData.SpriteLoader.LoadAllSprites(
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u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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overlayFont = Game.Renderer.Fonts["TinyBold"];
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holdOffset = new float2(32,24) - overlayFont.Measure("On Hold") / 2;
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readyOffset = new float2(32,24) - overlayFont.Measure("Ready") / 2;
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timeOffset = new float2(32,24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
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queuedOffset = new float2(4,2);
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}
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public override void Tick()
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@@ -185,9 +194,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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var rect = new Rectangle(rb.X + x * 64 + 1, rb.Y + y * 48 + 1, 64, 48);
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var pi = new ProductionIcon()
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{
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Name = item.Name,
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Sprite = iconSprites[item.Name],
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Pos = new float2(rect.Location),
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Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(),
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Name = item.Name
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};
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Icons.Add(rect, pi);
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i++;
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@@ -204,22 +214,14 @@ namespace OpenRA.Mods.Cnc.Widgets
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var isBuildingSomething = CurrentQueue.CurrentItem() != null;
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var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
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var overlayFont = Game.Renderer.Fonts["TinyBold"];
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var holdOffset = new float2(32,24) - overlayFont.Measure("On Hold") / 2;
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var readyOffset = new float2(32,24) - overlayFont.Measure("Ready") / 2;
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var queuedOffset = new float2(4,2);
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// Background
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foreach (var kv in Icons)
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WidgetUtils.DrawPanel("panel-black", kv.Key.InflateBy(1,1,1,1));
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foreach (var rect in Icons.Keys)
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WidgetUtils.DrawPanel("panel-black", rect.InflateBy(1,1,1,1));
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// Icons
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foreach (var kv in Icons)
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foreach (var icon in Icons.Values)
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{
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var rect = kv.Key;
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var icon = kv.Value;
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var drawPos = new float2(rect.Location);
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WidgetUtils.DrawSHP(icon.Sprite, drawPos, worldRenderer);
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WidgetUtils.DrawSHP(icon.Sprite, icon.Pos, worldRenderer);
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// Build progress
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if (icon.Queued.Count > 0)
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@@ -229,32 +231,36 @@ namespace OpenRA.Mods.Cnc.Widgets
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() => (first.TotalTime - first.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / first.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
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WidgetUtils.DrawSHP(clock.Image, icon.Pos, worldRenderer);
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}
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else if (isBuildingSomething || !buildableItems.Any(a => a.Name == icon.Name))
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WidgetUtils.DrawSHP(cantBuild.Image, drawPos, worldRenderer);
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WidgetUtils.DrawSHP(cantBuild.Image, icon.Pos, worldRenderer);
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}
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// Overlays
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foreach (var kv in Icons)
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foreach (var icon in Icons.Values)
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{
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var drawPos = new float2(kv.Key.Location);
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var total = kv.Value.Queued.Count;
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var total = icon.Queued.Count;
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if (total > 0)
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{
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var first = kv.Value.Queued[0];
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var first = icon.Queued[0];
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var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
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if (first.Done)
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overlayFont.DrawTextWithContrast("Ready",
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drawPos + readyOffset,
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icon.Pos + readyOffset,
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Color.White, Color.Black, 1);
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else if (first.Paused)
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overlayFont.DrawTextWithContrast("On Hold",
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drawPos + holdOffset,
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icon.Pos + holdOffset,
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Color.White, Color.Black, 1);
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else if (!waiting)
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overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual),
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icon.Pos + timeOffset,
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Color.White, Color.Black, 1);
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if (total > 1 || (first != CurrentQueue.CurrentItem() && !first.Done))
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if (total > 1 || waiting)
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overlayFont.DrawTextWithContrast(total.ToString(),
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drawPos + queuedOffset,
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icon.Pos + queuedOffset,
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Color.White, Color.Black, 1);
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}
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}
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@@ -164,15 +164,15 @@ namespace OpenRA.Mods.RA
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return Produceable.ContainsKey(actor) && Produceable[actor].Buildable;
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}
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public virtual void Tick( Actor self )
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public virtual void Tick(Actor self)
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{
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while( Queue.Count > 0 && !BuildableItems().Any(b => b.Name == Queue[ 0 ].Item) )
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while (Queue.Count > 0 && !BuildableItems().Any(b => b.Name == Queue[ 0 ].Item))
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{
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playerResources.GiveCash(Queue[0].TotalCost - Queue[0].RemainingCost); // refund what's been paid so far.
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FinishProduction();
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}
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if( Queue.Count > 0 )
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Queue[ 0 ].Tick( playerResources, PlayerPower );
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if (Queue.Count > 0)
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Queue[ 0 ].Tick(playerResources);
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}
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public void ResolveOrder( Actor self, Order order )
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@@ -195,7 +195,7 @@ namespace OpenRA.Mods.RA
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for (var n = 0; n < order.TargetLocation.X; n++) // repeat count
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{
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bool hasPlayedSound = false;
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BeginProduction(new ProductionItem(this, order.TargetString, (int)time, cost,
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BeginProduction(new ProductionItem(this, order.TargetString, (int)time, cost, PlayerPower,
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() => self.World.AddFrameEndTask(
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_ =>
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{
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@@ -317,16 +317,25 @@ namespace OpenRA.Mods.RA
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{
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public readonly string Item;
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public readonly ProductionQueue Queue;
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readonly PowerManager pm;
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public readonly int TotalTime;
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public readonly int TotalCost;
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public int RemainingTime { get; private set; }
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public int RemainingCost { get; private set; }
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public int RemainingTimeActual
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{
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get
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{
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return (pm.PowerState == PowerState.Normal) ? RemainingTime :
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RemainingTime * Queue.Info.LowPowerSlowdown;
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}
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}
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public bool Paused = false, Done = false;
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public Action OnComplete;
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public int slowdown = 0;
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public ProductionItem(ProductionQueue queue, string item, int time, int cost, Action onComplete)
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public ProductionItem(ProductionQueue queue, string item, int time, int cost, PowerManager pm, Action onComplete)
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{
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if (time <= 0) time = 1;
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Item = item;
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@@ -334,11 +343,11 @@ namespace OpenRA.Mods.RA
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RemainingCost = TotalCost = cost;
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OnComplete = onComplete;
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Queue = queue;
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this.pm = pm;
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//Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
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}
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public void Tick(PlayerResources pr, PowerManager pm)
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public void Tick(PlayerResources pr)
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{
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if (Done)
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{
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