Dissolve Render namespace
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50
OpenRA.Mods.Common/Traits/Render/WithCrateBody.cs
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50
OpenRA.Mods.Common/Traits/Render/WithCrateBody.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders crates with both water and land variants.")]
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class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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public readonly string[] Images = { "crate" };
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[Desc("Easteregg sequences to use in december.")]
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public readonly string[] XmasImages = { };
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public object Create(ActorInitializer init) { return new WithCrateBody(init.self, this); }
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}
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class WithCrateBody : INotifyParachuteLanded
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{
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readonly Actor self;
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readonly Animation anim;
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public WithCrateBody(Actor self, WithCrateBodyInfo info)
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{
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this.self = self;
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var rs = self.Trait<RenderSprites>();
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var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : info.Images;
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anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
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anim.Play("idle");
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rs.Add("crate", anim);
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}
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public void OnLanded()
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{
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var seq = self.World.Map.GetTerrainInfo(self.Location).IsWater ? "water" : "land";
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anim.PlayRepeating(seq);
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}
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}
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}
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69
OpenRA.Mods.Common/Traits/Render/WithHarvestAnimation.cs
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69
OpenRA.Mods.Common/Traits/Render/WithHarvestAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Displays an overlay whenever resources are harvested by the actor.")]
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class WithHarvestAnimationInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "harvest";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
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}
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class WithHarvestAnimation : INotifyHarvesterAction
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{
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WithHarvestAnimationInfo info;
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Animation anim;
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bool visible;
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public WithHarvestAnimation(Actor self, WithHarvestAnimationInfo info)
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{
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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anim = new Animation(self.World, rs.GetImage(self), RenderSimple.MakeFacingFunc(self));
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anim.Play(info.Sequence);
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rs.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible,
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() => false,
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p => ZOffsetFromCenter(self, p, 0)));
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}
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public void Harvested(Actor self, ResourceType resource)
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{
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if (visible)
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return;
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visible = true;
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anim.PlayThen(info.Sequence, () => visible = false);
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}
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public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
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public void MovingToRefinery(Actor self, CPos targetCell, Activity next) { }
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public void MovementCancelled(Actor self) { }
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static public int ZOffsetFromCenter(Actor self, WPos pos, int offset)
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{
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var delta = self.CenterPosition - pos;
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return delta.Y + delta.Z + offset;
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}
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}
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}
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