Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -25,11 +25,11 @@ namespace OpenRA.Mods.RA
public WithMuzzleFlash(Actor self)
{
var unit = self.traits.Get<Unit>();
var move = self.traits.Get<IMove>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var render = self.traits.Get<RenderSimple>();
muzzleFlash = new Animation(render.GetImage(self), () => unit.Facing);
muzzleFlash = new Animation(render.GetImage(self), () => move.Facing);
muzzleFlash.Play("muzzle");
render.anims.Add("muzzle", new RenderSimple.AnimationWithOffset(