Merge pull request #12160 from abcdefg30/hboxYak

Fix yaks trying to attack invalid targets
This commit is contained in:
reaperrr
2016-10-14 18:55:37 +02:00
committed by GitHub
5 changed files with 21 additions and 19 deletions

View File

@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Scripting
public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false)
{
var target = Target.FromActor(targetActor);
if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
if (!target.IsValidFor(Self))
Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
@@ -98,5 +98,11 @@ namespace OpenRA.Mods.Common.Scripting
attackBase.AttackTarget(target, true, allowMove, forceAttack);
}
[Desc("Checks if the targeted actor is a valid target for this actor.")]
public bool CanTarget(Actor targetActor)
{
return Target.FromActor(targetActor).IsValidFor(Self);
}
}
}

View File

@@ -236,15 +236,14 @@ end
TargetAndAttack = function(yak, target)
if not target or target.IsDead or (not target.IsInWorld) then
local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == player and self.HasProperty("Health") end)
local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == player and self.HasProperty("Health") and yak.CanTarget(self) end)
if #enemies > 0 then
target = Utils.Random(enemies)
else
yak.Wait(DateTime.Seconds(5))
end
end
if target and yak.AmmoCount() > 0 then
if target and yak.AmmoCount() > 0 and yak.CanTarget(target) then
yak.Attack(target)
else
yak.ReturnToBase()

View File

@@ -257,15 +257,13 @@ end
TargetAndAttack = function(yak, target)
if not target or target.IsDead or (not target.IsInWorld) then
local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("Health") end)
local enemies = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == greece and self.HasProperty("Health") and yak.CanTarget(self) end)
if #enemies > 0 then
target = Utils.Random(enemies)
else
yak.Wait(DateTime.Seconds(5))
end
end
if target and yak.AmmoCount() > 0 then
if target and yak.AmmoCount() > 0 and yak.CanTarget(target) then
yak.Attack(target)
else
yak.ReturnToBase()

View File

@@ -75,7 +75,7 @@ end
Yak = nil
YakAttack = function(yak)
local targets = Map.ActorsInCircle(YakAttackPoint.CenterPosition, WDist.FromCells(10), function(a)
return a.Owner == allies1 and not a.IsDead and a ~= Einstein and a ~= Tanya and a ~= Engineer
return a.Owner == allies1 and not a.IsDead and a ~= Einstein and a ~= Tanya and a ~= Engineer and yak.CanTarget(a)
end)
if (#targets > 0) then

View File

@@ -190,31 +190,30 @@ IdleHunt = function(unit)
end)
end
AircraftTargets = function()
AircraftTargets = function(yak)
local targets = Utils.Where(Map.ActorsInWorld, function(a)
return (a.Owner == allies1 or a.Owner == allies2) and a.HasProperty("Health")
return (a.Owner == allies1 or a.Owner == allies2) and a.HasProperty("Health") and yak.CanTarget(a)
end)
-- prefer mobile units
-- Prefer mobile units
table.sort(targets, function(a, b) return a.HasProperty("Move") and not b.HasProperty("Move") end)
return targets
end
YakAttack = function(yak, target)
if not target or target.IsDead or (not target.IsInWorld) then
local targets = AircraftTargets()
if not target or target.IsDead or (not target.IsInWorld) or (not yak.CanTarget(target)) then
local targets = AircraftTargets(yak)
if #targets > 0 then
target = Utils.Random(targets)
else
yak.Wait(DateTime.Seconds(5))
end
end
if target and yak.AmmoCount() > 0 then
if target and yak.AmmoCount() > 0 and yak.CanTarget(target) then
yak.Attack(target)
else
yak.ReturnToBase() -- includes yak.Resupply()
-- Includes yak.Resupply()
yak.ReturnToBase()
end
yak.CallFunc(function()