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OpenRa.Game/Traits/PlayerColorPalette.cs
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30
OpenRa.Game/Traits/PlayerColorPalette.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRa.FileFormats;
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namespace OpenRa.Traits
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{
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class PlayerColorPaletteInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly string DisplayName = null;
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public readonly string BasePalette = null;
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public readonly string Remap = null;
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public readonly int[] DisplayColor = null;
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public object Create(Actor self) { return new PlayerColorPalette(self, this); }
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}
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class PlayerColorPalette
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{
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public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
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{
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var wr = self.World.WorldRenderer;
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var pal = wr.GetPalette(info.BasePalette);
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var newpal = (info.Remap == null) ? pal : new Palette(pal, new PlayerColorRemap(FileSystem.Open(info.Remap)));
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wr.AddPalette(info.Name, newpal);
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Player.RegisterPlayerColor(info.Name, info.DisplayName, Color.FromArgb(info.DisplayColor[0], info.DisplayColor[1], info.DisplayColor[2]));
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}
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}
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}
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