quad refurbish; turretgun range increase

quad damage divided into two bursted missiles
quad designed to attack heavy armor now
quad range increased to 7 (but sight range only 6)
turretgun range increased to 7 to compensate
quad burst delay added.
This commit is contained in:
psydev
2013-04-15 17:52:18 -07:00
parent 25b731cb50
commit 20fb4353f5

View File

@@ -168,8 +168,10 @@ HMGo:
Damage: 40
QuadRockets:
ROF: 60
Range: 6.5
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
@@ -186,21 +188,21 @@ QuadRockets:
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 25%
Light: 85%
Heavy: 40%
Concrete: 30%
None: 35%
Wood: 35%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
Damage: 70
Damage: 25
TurretGun:
ROF: 35
Range: 6.75
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 55