quad refurbish; turretgun range increase
quad damage divided into two bursted missiles quad designed to attack heavy armor now quad range increased to 7 (but sight range only 6) turretgun range increased to 7 to compensate quad burst delay added.
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@@ -168,8 +168,10 @@ HMGo:
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Damage: 40
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QuadRockets:
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ROF: 60
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Range: 6.5
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ROF: 40
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Burst: 2
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BurstDelay: 25
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Range: 7
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Report: ROCKET1
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ValidTargets: Ground, Air
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Projectile: Missile
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@@ -186,21 +188,21 @@ QuadRockets:
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Warhead:
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Spread: 3
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Versus:
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None: 25%
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Wood: 25%
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Light: 85%
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Heavy: 40%
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Concrete: 30%
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None: 35%
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Wood: 35%
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Light: 100%
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Heavy: 100%
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Concrete: 35%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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SmudgeType: SandCrater, RockCrater
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Damage: 70
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Damage: 25
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TurretGun:
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ROF: 35
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Range: 6.75
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Range: 7
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Report: TURRET1
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Projectile: Bullet
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Speed: 55
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