Merge pull request #12308 from reaperrr/refactor-shroud-traits
Refactor Shroud and shroud-modifying traits
This commit is contained in:
@@ -54,8 +54,8 @@ namespace OpenRA.Traits
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// Cache of visibility that was added, so no matter what crazy trait code does, it
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// can't make us invalid.
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readonly Dictionary<Actor, PPos[]> visibility = new Dictionary<Actor, PPos[]>();
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readonly Dictionary<Actor, PPos[]> generation = new Dictionary<Actor, PPos[]>();
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readonly Dictionary<object, PPos[]> visibility = new Dictionary<object, PPos[]>();
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readonly Dictionary<object, PPos[]> generation = new Dictionary<object, PPos[]>();
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[Sync] bool disabled;
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public bool Disabled
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@@ -135,11 +135,8 @@ namespace OpenRA.Traits
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return ProjectedCellsInRange(map, map.CenterOfCell(cell), range);
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}
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public void AddProjectedVisibility(Actor a, PPos[] visible)
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public void AddProjectedVisibility(object key, PPos[] visible)
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{
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if (!a.Owner.IsAlliedWith(self.Owner))
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return;
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foreach (var puv in visible)
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{
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// Force cells outside the visible bounds invisible
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@@ -151,17 +148,17 @@ namespace OpenRA.Traits
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explored[uv] = true;
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}
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if (visibility.ContainsKey(a))
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if (visibility.ContainsKey(key))
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throw new InvalidOperationException("Attempting to add duplicate actor visibility");
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visibility[a] = visible;
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visibility[key] = visible;
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Invalidate(visible);
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}
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public void RemoveVisibility(Actor a)
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public void RemoveVisibility(object key)
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{
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PPos[] visible;
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if (!visibility.TryGetValue(a, out visible))
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if (!visibility.TryGetValue(key, out visible))
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return;
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foreach (var puv in visible)
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@@ -171,64 +168,35 @@ namespace OpenRA.Traits
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visibleCount[(MPos)puv]--;
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}
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visibility.Remove(a);
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visibility.Remove(key);
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Invalidate(visible);
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}
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public void AddProjectedShroudGeneration(Actor a, PPos[] shrouded)
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public void AddProjectedShroudGeneration(object key, PPos[] shrouded)
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{
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if (a.Owner.IsAlliedWith(self.Owner))
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return;
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foreach (var uv in shrouded)
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generatedShroudCount[(MPos)uv]++;
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if (generation.ContainsKey(a))
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if (generation.ContainsKey(key))
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throw new InvalidOperationException("Attempting to add duplicate shroud generation");
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generation[a] = shrouded;
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generation[key] = shrouded;
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Invalidate(shrouded);
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}
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public void RemoveShroudGeneration(Actor a)
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public void RemoveShroudGeneration(object key)
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{
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PPos[] shrouded;
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if (!generation.TryGetValue(a, out shrouded))
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if (!generation.TryGetValue(key, out shrouded))
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return;
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foreach (var uv in shrouded)
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generatedShroudCount[(MPos)uv]--;
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generation.Remove(a);
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generation.Remove(key);
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Invalidate(shrouded);
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}
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public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
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{
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if (oldStance == newStance)
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return;
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foreach (var a in w.Actors.Where(a => a.Owner == player))
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{
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PPos[] visible = null;
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PPos[] shrouded = null;
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foreach (var p in self.World.Players)
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{
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if (p.Shroud.visibility.TryGetValue(self, out visible))
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{
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p.Shroud.RemoveVisibility(self);
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p.Shroud.AddProjectedVisibility(self, visible);
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}
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if (p.Shroud.generation.TryGetValue(self, out shrouded))
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{
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p.Shroud.RemoveShroudGeneration(self);
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p.Shroud.AddProjectedShroudGeneration(self, shrouded);
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}
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}
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}
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}
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public void ExploreProjectedCells(World world, IEnumerable<PPos> cells)
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{
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var changed = new HashSet<PPos>();
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@@ -14,30 +14,29 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class AffectsShroudInfo : ITraitInfo
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public abstract class AffectsShroudInfo : UpgradableTraitInfo
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{
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public readonly WDist Range = WDist.Zero;
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[Desc("Possible values are CenterPosition (measure range from the center) and ",
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"Footprint (measure range from the footprint)")]
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public readonly VisibilityType Type = VisibilityType.Footprint;
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public abstract object Create(ActorInitializer init);
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}
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public abstract class AffectsShroud : ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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public abstract class AffectsShroud : UpgradableTrait<AffectsShroudInfo>, ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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static readonly PPos[] NoCells = { };
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readonly AffectsShroudInfo info;
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[Sync] CPos cachedLocation;
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[Sync] bool cachedDisabled;
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[Sync] bool cachedTraitDisabled;
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protected abstract void AddCellsToPlayerShroud(Actor self, Player player, PPos[] uv);
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protected abstract void RemoveCellsFromPlayerShroud(Actor self, Player player);
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protected virtual bool IsDisabled(Actor self) { return false; }
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public AffectsShroud(Actor self, AffectsShroudInfo info) { this.info = info; }
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public AffectsShroud(Actor self, AffectsShroudInfo info)
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: base(info) { }
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PPos[] ProjectedCells(Actor self)
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{
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@@ -46,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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if (range == WDist.Zero)
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return NoCells;
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if (info.Type == VisibilityType.Footprint)
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if (Info.Type == VisibilityType.Footprint)
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return self.OccupiesSpace.OccupiedCells()
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.SelectMany(kv => Shroud.ProjectedCellsInRange(map, kv.First, range))
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.Distinct().ToArray();
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@@ -55,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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.ToArray();
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (!self.IsInWorld)
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return;
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@@ -64,12 +63,14 @@ namespace OpenRA.Mods.Common.Traits
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var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
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var projectedLocation = self.World.Map.CellContaining(projectedPos);
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var disabled = IsDisabled(self);
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var traitDisabled = IsTraitDisabled;
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if (cachedLocation == projectedLocation && cachedDisabled == disabled)
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if (cachedLocation == projectedLocation && traitDisabled == cachedTraitDisabled && cachedDisabled == disabled)
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return;
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cachedLocation = projectedLocation;
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cachedDisabled = disabled;
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cachedTraitDisabled = traitDisabled;
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var cells = ProjectedCells(self);
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foreach (var p in self.World.Players)
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@@ -79,23 +80,25 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void AddedToWorld(Actor self)
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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var centerPosition = self.CenterPosition;
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var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
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cachedLocation = self.World.Map.CellContaining(projectedPos);
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cachedDisabled = IsDisabled(self);
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cachedTraitDisabled = IsTraitDisabled;
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var cells = ProjectedCells(self);
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foreach (var p in self.World.Players)
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AddCellsToPlayerShroud(self, p, cells);
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}
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public void RemovedFromWorld(Actor self)
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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foreach (var p in self.World.Players)
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RemoveCellsFromPlayerShroud(self, p);
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}
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public WDist Range { get { return cachedDisabled ? WDist.Zero : info.Range; } }
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public WDist Range { get { return (cachedDisabled || cachedTraitDisabled) ? WDist.Zero : Info.Range; } }
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}
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}
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@@ -9,19 +9,35 @@
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CreatesShroudInfo : AffectsShroudInfo
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{
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[Desc("Stance the watching player needs to see the generated shroud.")]
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public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
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public override object Create(ActorInitializer init) { return new CreatesShroud(init.Self, this); }
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}
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public class CreatesShroud : AffectsShroud
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{
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readonly CreatesShroudInfo info;
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public CreatesShroud(Actor self, CreatesShroudInfo info)
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: base(self, info) { }
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protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv) { p.Shroud.AddProjectedShroudGeneration(self, uv); }
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveShroudGeneration(self); }
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: base(self, info) { this.info = info; }
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protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
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{
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if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
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return;
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p.Shroud.AddProjectedShroudGeneration(this, uv);
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}
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveShroudGeneration(this); }
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protected override bool IsDisabled(Actor self) { return self.IsDisabled(); }
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}
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}
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@@ -9,18 +9,33 @@
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class RevealsShroudInfo : AffectsShroudInfo
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{
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[Desc("Stance the watching player needs to see the shroud removed.")]
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public readonly Stance ValidStances = Stance.Ally;
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public override object Create(ActorInitializer init) { return new RevealsShroud(init.Self, this); }
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}
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public class RevealsShroud : AffectsShroud
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{
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readonly RevealsShroudInfo info;
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public RevealsShroud(Actor self, RevealsShroudInfo info)
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: base(self, info) { }
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protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv) { p.Shroud.AddProjectedVisibility(self, uv); }
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveVisibility(self); }
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: base(self, info) { this.info = info; }
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protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
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{
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if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
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return;
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p.Shroud.AddProjectedVisibility(this, uv);
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}
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveVisibility(this); }
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}
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}
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