Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name> Implement --resolved-sequences <image name> Implement --resolved-weapons <weapon name>
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@@ -756,7 +756,6 @@
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<Compile Include="UtilityCommands\ListMixContentsCommand.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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@@ -781,6 +780,10 @@
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
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<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
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<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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