Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name> Implement --resolved-sequences <image name> Implement --resolved-weapons <weapon name>
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
public class OutputResolvedRulesCommand : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--resolved-rules"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args)
|
||||
{
|
||||
return args.Length == 2 || args.Length == 3;
|
||||
}
|
||||
|
||||
[Desc("ACTOR [PATH/TO/MAP]", "Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.ModData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
|
||||
var key = args[1];
|
||||
var result = Utilities.GetTopLevelNodeByKey(modData, key,
|
||||
manifest => manifest.Rules,
|
||||
map => map.RuleDefinitions,
|
||||
args.Length == 3 ? args[2] : null);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", key);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
Console.WriteLine(result.Value.Nodes.WriteToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user