Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name> Implement --resolved-sequences <image name> Implement --resolved-weapons <weapon name>
This commit is contained in:
@@ -756,7 +756,6 @@
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<Compile Include="UtilityCommands\ListMixContentsCommand.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="UtilityCommands\OutputActorMiniYamlCommand.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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@@ -781,6 +780,10 @@
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
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<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
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<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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@@ -1,54 +0,0 @@
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using System;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class OutputActorMiniYamlCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--actor-yaml"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length == 2 || args.Length == 3;
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}
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[Desc("ACTOR-TYPE [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given actor type. Input values are case-sensitive.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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var actorType = args[1];
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string mapPath = null;
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Map map = null;
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if (args.Length == 3)
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{
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try
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{
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mapPath = args[2];
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map = new Map(modData, modData.ModFiles.OpenPackage(mapPath, new Folder(".")));
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}
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catch (InvalidDataException)
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{
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Console.WriteLine("Could not load map '{0}'.", mapPath);
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Environment.Exit(2);
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}
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}
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var fs = map ?? modData.DefaultFileSystem;
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var topLevelNodes = MiniYaml.Load(fs, modData.Manifest.Rules, map == null ? null : map.RuleDefinitions);
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var result = topLevelNodes.FirstOrDefault(n => n.Key == actorType);
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if (result == null)
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{
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Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", actorType);
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Environment.Exit(1);
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}
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Console.WriteLine(result.Value.Nodes.WriteToString());
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class OutputResolvedRulesCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--resolved-rules"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length == 2 || args.Length == 3;
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}
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[Desc("ACTOR [PATH/TO/MAP]", "Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.ModData is set.
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var modData = Game.ModData = utility.ModData;
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var key = args[1];
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var result = Utilities.GetTopLevelNodeByKey(modData, key,
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manifest => manifest.Rules,
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map => map.RuleDefinitions,
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args.Length == 3 ? args[2] : null);
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if (result == null)
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{
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Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", key);
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Environment.Exit(1);
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}
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Console.WriteLine(result.Value.Nodes.WriteToString());
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class OutputResolvedSequencesCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--resolved-sequences"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length == 2 || args.Length == 3;
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}
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[Desc("IMAGE-NAME [PATH/TO/MAP]", "Display the finalized, merged MiniYaml sequence tree for the given image. Input values are case-sensitive.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.ModData is set.
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var modData = Game.ModData = utility.ModData;
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var key = args[1];
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var result = Utilities.GetTopLevelNodeByKey(modData, key,
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manifest => manifest.Sequences,
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map => map.SequenceDefinitions,
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args.Length == 3 ? args[2] : null);
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if (result == null)
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{
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Console.WriteLine("Could not find image '{0}' (name is case-sensitive).", key);
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Environment.Exit(1);
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}
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Console.WriteLine(result.Value.Nodes.WriteToString());
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class OutputResolvedWeaponsCommand : IUtilityCommand
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{
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string IUtilityCommand.Name { get { return "--resolved-weapons"; } }
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length == 2 || args.Length == 3;
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}
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[Desc("WEAPON [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.ModData is set.
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var modData = Game.ModData = utility.ModData;
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var key = args[1];
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var result = Utilities.GetTopLevelNodeByKey(modData, key,
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manifest => manifest.Weapons,
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map => map.WeaponDefinitions,
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args.Length == 3 ? args[2] : null);
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if (result == null)
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{
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Console.WriteLine("Could not find weapon '{0}' (name is case-sensitive).", key);
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Environment.Exit(1);
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}
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Console.WriteLine(result.Value.Nodes.WriteToString());
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}
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}
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}
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54
OpenRA.Mods.Common/UtilityCommands/Utilities.cs
Normal file
54
OpenRA.Mods.Common/UtilityCommands/Utilities.cs
Normal file
@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public static class Utilities
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{
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/// <exception cref="ArgumentNullException">Thrown if manifestPropertySelector is null.</exception>
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public static MiniYamlNode GetTopLevelNodeByKey(ModData modData, string key,
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Func<Manifest, string[]> manifestPropertySelector,
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Func<Map, MiniYaml> mapPropertySelector = null,
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string mapPath = null)
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{
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if (manifestPropertySelector == null)
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throw new ArgumentNullException("manifestPropertySelector", "Must pass a non-null manifestPropertySelector");
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Map map = null;
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if (mapPath != null)
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{
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try
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{
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map = new Map(modData, modData.ModFiles.OpenPackage(mapPath, new Folder(".")));
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}
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catch (InvalidDataException ex)
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{
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Console.WriteLine("Could not load map '{0}' so this data does not include the map's overrides.", mapPath);
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Console.WriteLine(ex);
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map = null;
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}
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}
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var manifestNodes = manifestPropertySelector.Invoke(modData.Manifest);
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var mapProperty = map == null || mapPropertySelector == null ? null
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: mapPropertySelector.Invoke(map);
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var fs = map ?? modData.DefaultFileSystem;
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var topLevelNodes = MiniYaml.Load(fs, manifestNodes, mapProperty);
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return topLevelNodes.FirstOrDefault(n => n.Key == key);
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}
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}
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}
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