Minor refactor
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@@ -69,6 +69,7 @@ namespace OpenRA.Mods.RA.Missions
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const string VehicleQueueName = "Vehicle";
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const string VehicleQueueName = "Vehicle";
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static readonly string[] SovietInfantry = { "e1", "e2", "e3" };
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static readonly string[] SovietInfantry = { "e1", "e2", "e3" };
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static readonly string[] SovietVehicles = { "3tnk" };
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static readonly string[] SovietVehicles = { "3tnk" };
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const int SovietGroupSize = 5;
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const int StartReinforcementsTicks = 25 * 10;
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const int StartReinforcementsTicks = 25 * 10;
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const int ReinforcementsTicks = 1500 * 12;
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const int ReinforcementsTicks = 1500 * 12;
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@@ -78,7 +79,6 @@ namespace OpenRA.Mods.RA.Missions
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const int ParatroopersTicks = 1500 * 5;
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const int ParatroopersTicks = 1500 * 5;
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static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
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static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
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const string BadgerName = "badr";
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const string BadgerName = "badr";
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const int SovietAttackGroupSize = 5;
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const string ChinookName = "tran";
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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const string SignalFlareName = "flare";
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@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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var idleSovietUnits = UnitsNearActor(allies2BasePoint, 20).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnits = UnitsNearActor(allies2BasePoint, 20).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnitsAtRP = UnitsNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnitsAtRP = UnitsNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
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if (idleSovietUnitsAtRP.Count() >= SovietAttackGroupSize)
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if (idleSovietUnitsAtRP.Count() >= SovietGroupSize)
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{
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{
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idleSovietUnits = idleSovietUnits.Union(idleSovietUnitsAtRP);
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idleSovietUnits = idleSovietUnits.Union(idleSovietUnitsAtRP);
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}
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}
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