Minor refactor

This commit is contained in:
Scott_NZ
2012-08-18 01:45:05 +12:00
parent 91027e9961
commit 222f17a586

View File

@@ -69,6 +69,7 @@ namespace OpenRA.Mods.RA.Missions
const string VehicleQueueName = "Vehicle";
static readonly string[] SovietInfantry = { "e1", "e2", "e3" };
static readonly string[] SovietVehicles = { "3tnk" };
const int SovietGroupSize = 5;
const int StartReinforcementsTicks = 25 * 10;
const int ReinforcementsTicks = 1500 * 12;
@@ -78,7 +79,6 @@ namespace OpenRA.Mods.RA.Missions
const int ParatroopersTicks = 1500 * 5;
static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
const string BadgerName = "badr";
const int SovietAttackGroupSize = 5;
const string ChinookName = "tran";
const string SignalFlareName = "flare";
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Missions
{
var idleSovietUnits = UnitsNearActor(allies2BasePoint, 20).Where(a => a.Owner == soviets && a.IsIdle);
var idleSovietUnitsAtRP = UnitsNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
if (idleSovietUnitsAtRP.Count() >= SovietAttackGroupSize)
if (idleSovietUnitsAtRP.Count() >= SovietGroupSize)
{
idleSovietUnits = idleSovietUnits.Union(idleSovietUnitsAtRP);
}