Add explicit Reject field to RejectsOrders
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@@ -17,7 +17,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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public class RejectsOrdersInfo : ConditionalTraitInfo
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public class RejectsOrdersInfo : ConditionalTraitInfo
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{
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{
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[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
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[Desc("Explicit list of rejected orders. Leave empty to reject all minus those listed under Except.")]
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public readonly HashSet<string> Reject = new HashSet<string>();
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[Desc("List of orders that should *not* be rejected.")]
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public readonly HashSet<string> Except = new HashSet<string>();
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public readonly HashSet<string> Except = new HashSet<string>();
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public override object Create(ActorInitializer init) { return new RejectsOrders(this); }
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public override object Create(ActorInitializer init) { return new RejectsOrders(this); }
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@@ -25,6 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public class RejectsOrders : ConditionalTrait<RejectsOrdersInfo>
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public class RejectsOrders : ConditionalTrait<RejectsOrdersInfo>
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{
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{
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public HashSet<string> Reject { get { return Info.Reject; } }
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public HashSet<string> Except { get { return Info.Except; } }
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public HashSet<string> Except { get { return Info.Except; } }
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public RejectsOrders(RejectsOrdersInfo info)
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public RejectsOrders(RejectsOrdersInfo info)
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@@ -36,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public static bool AcceptsOrder(this Actor self, string orderString)
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public static bool AcceptsOrder(this Actor self, string orderString)
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{
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{
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var r = self.TraitOrDefault<RejectsOrders>();
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var r = self.TraitOrDefault<RejectsOrders>();
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return r == null || r.IsTraitDisabled || r.Except.Contains(orderString);
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return r == null || r.IsTraitDisabled || (r.Reject.Count > 0 && !r.Reject.Contains(orderString)) || r.Except.Contains(orderString);
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}
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}
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}
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}
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}
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}
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