Remove map saving shim method.
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@@ -75,6 +75,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var mapDirectories = modData.Manifest.MapFolders
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.ToDictionary(kv => makeMapDirectory(kv.Key), kv => Enum<MapClassification>.Parse(kv.Value));
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var mapPath = map.Package.Name;
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var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
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{
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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@@ -86,7 +87,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return item;
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};
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var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
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// TODO: This won't work for maps inside oramod packages
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var mapDirectory = mapPath != null ? Platform.UnresolvePath(Path.GetDirectoryName(mapPath)) : null;
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var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);
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// Prioritize MapClassification.User directories over system directories
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@@ -100,14 +102,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var mapIsUnpacked = false;
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if (map.Path != null)
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// TODO: This won't work for maps inside oramod packages
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if (mapPath != null)
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{
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var attr = File.GetAttributes(map.Path);
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var attr = File.GetAttributes(mapPath);
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mapIsUnpacked = attr.HasFlag(FileAttributes.Directory);
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}
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var filename = widget.Get<TextFieldWidget>("FILENAME");
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filename.Text = mapIsUnpacked ? Path.GetFileName(map.Path) : Path.GetFileNameWithoutExtension(map.Path);
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filename.Text = mapIsUnpacked ? Path.GetFileName(mapPath) : Path.GetFileNameWithoutExtension(mapPath);
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var fileType = mapIsUnpacked ? MapFileType.Unpacked : MapFileType.OraMap;
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var fileTypes = new Dictionary<MapFileType, MapFileTypeInfo>()
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@@ -158,13 +161,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Create the map directory if required
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Directory.CreateDirectory(Platform.ResolvePath(directoryDropdown.Text));
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// TODO: This won't work for maps inside oramod packages
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var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[fileType].Extension));
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// Invalidate the old map metadata
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if (map.Uid != null && combinedPath == map.Path)
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if (map.Uid != null && combinedPath == mapPath)
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modData.MapCache[map.Uid].Invalidate();
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map.Save(combinedPath);
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var package = modData.ModFiles.CreatePackage(combinedPath);
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map.Save(package);
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// Update the map cache so it can be loaded without restarting the game
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var classification = mapDirectories[directoryDropdown.Text];
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