Further warhead streamlining.
This commit is contained in:
@@ -42,19 +42,27 @@ namespace OpenRA.GameRules
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: new Dictionary<string, float>();
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}
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public int DamageVersus(ActorInfo victim)
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{
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var armor = victim.Traits.GetOrDefault<ArmorInfo>();
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if (armor == null || armor.Type == null)
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return 100;
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// TODO: Change versus definitions to integer percentages
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float versus;
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if (Versus.TryGetValue(armor.Type, out versus))
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return (int)(versus * 100);
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return 100;
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}
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public override int EffectivenessAgainst(ActorInfo ai)
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{
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var health = ai.Traits.GetOrDefault<HealthInfo>();
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if (health == null)
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return 0;
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var armor = ai.Traits.GetOrDefault<ArmorInfo>();
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if (armor == null || armor.Type == null)
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return 100;
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// TODO: Change versus definitions to integer percentages
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float versus;
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return Versus.TryGetValue(armor.Type, out versus) ? (int)(versus * 100) : 100;
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return DamageVersus(ai);
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}
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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@@ -66,7 +74,12 @@ namespace OpenRA.GameRules
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DoImpact(target.CenterPosition, firedBy, damageModifiers);
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}
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public abstract void DoImpact(Actor target, Actor firedBy, IEnumerable<int> damageModifiers);
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public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);
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public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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}
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@@ -43,36 +43,10 @@ namespace OpenRA.Mods.RA
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if (previousSpread.Range > 0)
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hitActors.Except(world.FindActorsInCircle(pos, previousSpread));
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foreach (var victim in hitActors)
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{
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if (IsValidAgainst(victim, firedBy))
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{
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// TODO: Keep currentFactor as int from the start
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var damage = GetDamageToInflict(victim, firedBy, damageModifiers.Append((int)(currentFactor * 100)));
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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}
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}
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public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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if (IsValidAgainst(victim, firedBy))
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{
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// TODO: Keep currentFactor as int from the start
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var currentFactor = SpreadFactor[0];
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var damage = GetDamageToInflict(victim, firedBy, damageModifiers.Append((int)(currentFactor * 100)));
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victim.InflictDamage(firedBy, damage, this);
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foreach (var victim in hitActors)
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DoImpact(victim, firedBy, damageModifiers.Append((int)(currentFactor * 100)));
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}
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}
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public int GetDamageToInflict(Actor target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
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if (healthInfo == null)
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return 0;
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return Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(EffectivenessAgainst(target.Info)));
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}
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}
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}
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@@ -36,26 +36,13 @@ namespace OpenRA.Mods.RA
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public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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if (IsValidAgainst(victim, firedBy))
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{
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var damage = GetDamageToInflict(victim, firedBy, damageModifiers);
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if (damage != 0) // will be 0 if the target doesn't have HealthInfo
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{
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var healthInfo = victim.Info.Traits.Get<HealthInfo>();
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damage = (float)(damage / 100 * healthInfo.HP);
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}
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victim.InflictDamage(firedBy, (int)damage, this);
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}
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}
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public float GetDamageToInflict(Actor target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
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var healthInfo = victim.Info.Traits.GetOrDefault<HealthInfo>();
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if (healthInfo == null)
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return 0;
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return;
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return Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(EffectivenessAgainst(target.Info)));
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// Damage is measured as a percentage of the target health
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var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim.Info)));
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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}
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@@ -33,23 +33,5 @@ namespace OpenRA.Mods.RA
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foreach (var victim in world.ActorMap.GetUnitsAt(t))
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DoImpact(victim, firedBy, damageModifiers);
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}
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public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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if (IsValidAgainst(victim, firedBy))
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{
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var damage = GetDamageToInflict(victim, firedBy, damageModifiers);
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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public int GetDamageToInflict(Actor target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
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if (healthInfo == null)
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return 0;
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return Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(EffectivenessAgainst(target.Info)));
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}
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}
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}
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@@ -30,35 +30,21 @@ namespace OpenRA.Mods.RA
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foreach (var victim in hitActors)
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{
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if (IsValidAgainst(victim, firedBy))
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if (!IsValidAgainst(victim, firedBy))
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continue;
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var localModifiers = damageModifiers;
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var healthInfo = victim.Info.Traits.GetOrDefault<HealthInfo>();
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if (healthInfo != null)
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{
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var damage = (int)GetDamageToInflict(pos, victim, firedBy, damageModifiers);
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victim.InflictDamage(firedBy, damage, this);
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var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Range);
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localModifiers = localModifiers.Append((int)(100 * GetDamageFalloff(distance * 1f / Spread.Range)));
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}
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DoImpact(victim, firedBy, localModifiers);
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}
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}
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public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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if (IsValidAgainst(victim, firedBy))
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{
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var damage = GetDamageToInflict(victim.CenterPosition, victim, firedBy, damageModifiers);
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victim.InflictDamage(firedBy, damage, this);
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}
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}
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public int GetDamageToInflict(WPos pos, Actor target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
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if (healthInfo == null)
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return 0;
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var distance = Math.Max(0, (target.CenterPosition - pos).Length - healthInfo.Radius.Range);
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var falloff = (int)(100 * GetDamageFalloff(distance * 1f / Spread.Range));
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return Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(EffectivenessAgainst(target.Info), falloff));
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}
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static readonly float[] falloff =
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{
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1f, 0.3678795f, 0.1353353f, 0.04978707f,
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