Further warhead streamlining.

This commit is contained in:
Paul Chote
2014-08-17 18:57:43 +12:00
parent 57ba1b54b4
commit 227a523878
5 changed files with 38 additions and 96 deletions

View File

@@ -42,19 +42,27 @@ namespace OpenRA.GameRules
: new Dictionary<string, float>();
}
public int DamageVersus(ActorInfo victim)
{
var armor = victim.Traits.GetOrDefault<ArmorInfo>();
if (armor == null || armor.Type == null)
return 100;
// TODO: Change versus definitions to integer percentages
float versus;
if (Versus.TryGetValue(armor.Type, out versus))
return (int)(versus * 100);
return 100;
}
public override int EffectivenessAgainst(ActorInfo ai)
{
var health = ai.Traits.GetOrDefault<HealthInfo>();
if (health == null)
return 0;
var armor = ai.Traits.GetOrDefault<ArmorInfo>();
if (armor == null || armor.Type == null)
return 100;
// TODO: Change versus definitions to integer percentages
float versus;
return Versus.TryGetValue(armor.Type, out versus) ? (int)(versus * 100) : 100;
return DamageVersus(ai);
}
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
@@ -66,7 +74,12 @@ namespace OpenRA.GameRules
DoImpact(target.CenterPosition, firedBy, damageModifiers);
}
public abstract void DoImpact(Actor target, Actor firedBy, IEnumerable<int> damageModifiers);
public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
{
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
victim.InflictDamage(firedBy, damage, this);
}
}
}