Further warhead streamlining.
This commit is contained in:
@@ -42,19 +42,27 @@ namespace OpenRA.GameRules
|
||||
: new Dictionary<string, float>();
|
||||
}
|
||||
|
||||
public int DamageVersus(ActorInfo victim)
|
||||
{
|
||||
var armor = victim.Traits.GetOrDefault<ArmorInfo>();
|
||||
if (armor == null || armor.Type == null)
|
||||
return 100;
|
||||
|
||||
// TODO: Change versus definitions to integer percentages
|
||||
float versus;
|
||||
if (Versus.TryGetValue(armor.Type, out versus))
|
||||
return (int)(versus * 100);
|
||||
|
||||
return 100;
|
||||
}
|
||||
|
||||
public override int EffectivenessAgainst(ActorInfo ai)
|
||||
{
|
||||
var health = ai.Traits.GetOrDefault<HealthInfo>();
|
||||
if (health == null)
|
||||
return 0;
|
||||
|
||||
var armor = ai.Traits.GetOrDefault<ArmorInfo>();
|
||||
if (armor == null || armor.Type == null)
|
||||
return 100;
|
||||
|
||||
// TODO: Change versus definitions to integer percentages
|
||||
float versus;
|
||||
return Versus.TryGetValue(armor.Type, out versus) ? (int)(versus * 100) : 100;
|
||||
return DamageVersus(ai);
|
||||
}
|
||||
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
@@ -66,7 +74,12 @@ namespace OpenRA.GameRules
|
||||
DoImpact(target.CenterPosition, firedBy, damageModifiers);
|
||||
}
|
||||
|
||||
public abstract void DoImpact(Actor target, Actor firedBy, IEnumerable<int> damageModifiers);
|
||||
public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);
|
||||
|
||||
public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
{
|
||||
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim.Info)));
|
||||
victim.InflictDamage(firedBy, damage, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user