fix wonky indent in WorldRenderer.cs
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@@ -85,8 +85,8 @@ namespace OpenRA.Graphics
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if (world.OrderGenerator != null)
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderBeforeWorld(this, world);
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world.OrderGenerator.RenderBeforeWorld(this, world);
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foreach (var image in SpritesToRender() )
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foreach (var image in SpritesToRender())
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image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
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image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
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// added for contrails
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// added for contrails
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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