inherit units that differ only slightly for each faction

This commit is contained in:
Matthias Mailänder
2012-05-26 20:20:01 +02:00
parent ffbc76919e
commit 2287f1f662
10 changed files with 1975 additions and 1319 deletions

View File

@@ -41,6 +41,7 @@ Rules:
mods/d2k/rules/structures.yaml mods/d2k/rules/structures.yaml
mods/d2k/rules/aircraft.yaml mods/d2k/rules/aircraft.yaml
mods/d2k/rules/infantry.yaml mods/d2k/rules/infantry.yaml
mods/d2k/rules/atreides.yaml
Sequences: Sequences:
mods/d2k/sequences.yaml mods/d2k/sequences.yaml

View File

@@ -9,9 +9,8 @@ ENTORDOS: Enter the Ordos
Extension: AUD Extension: AUD
FIGHTPWR: Fight for Power FIGHTPWR: Fight for Power
Extension: AUD Extension: AUD
# this one crashes the game at startup: FREMEN: The Fremen
#FREMEN: The Fremen Extension: AUD
# Extension: AUD
HARK_BAT: Harkonnen Battle HARK_BAT: Harkonnen Battle
Extension: AUD Extension: AUD
LANDSAND: Land of Sand LANDSAND: Land of Sand
@@ -24,9 +23,8 @@ RISEHARK: Rise of Harkonnen
Extension: AUD Extension: AUD
ROBOTIX: Robotix ROBOTIX: Robotix
Extension: AUD Extension: AUD
# this one crashes the game at startup: SCORE: Score
#SCORE: Score Extension: AUD
# Extension: AUD
SOLDAPPR: The Soldiers Approach SOLDAPPR: The Soldiers Approach
Extension: AUD Extension: AUD
SPICESCT: Spice Scouting SPICESCT: Spice Scouting

File diff suppressed because it is too large Load Diff

View File

@@ -24,7 +24,6 @@ CARRYALL:
Speed: 15 Speed: 15
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit: RenderUnit:
PlayerPalette: d2kplayer
RenderCargo: RenderCargo:
WithShadow: WithShadow:
Cargo: Cargo:
@@ -50,7 +49,6 @@ C17:
Type: Heavy Type: Heavy
RenderUnit: RenderUnit:
Image: frigate Image: frigate
PlayerPalette: d2kplayer
WithShadow: WithShadow:
Cargo: Cargo:
MaxWeight: 10 MaxWeight: 10
@@ -89,7 +87,6 @@ ORNI:
ROT: 4 ROT: 4
Speed: 12 Speed: 12
RenderUnit: RenderUnit:
PlayerPalette: d2kplayer
WithShadow: WithShadow:
Selectable: Selectable:
Bounds: 38,32,0,0 Bounds: 38,32,0,0

View File

@@ -165,6 +165,19 @@
GivesBounty: GivesBounty:
^Wall: ^Wall:
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
AppearsOnRadar: AppearsOnRadar:
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
@@ -172,11 +185,12 @@
BuildSounds: BuildSounds:
Adjacent: 7 Adjacent: 7
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
SoundOnDamageTransition: Health:
DamagedSound: HP: 500
DestroyedSound: Armor:
Type: Concrete
Wall: Wall:
CrushClasses: wall CrushClasses: heavywall
LineBuild: LineBuild:
Range: 8 Range: 8
SelectionDecorations: SelectionDecorations:

View File

@@ -10,7 +10,7 @@ RIFLE:
Name: Rifle Infantry Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable: Selectable:
Bounds: 12,17,0,-9 Bounds: 12,17,0,0
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
@@ -20,4 +20,3 @@ RIFLE:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
PlayerPalette: d2kplayer

View File

@@ -1,4 +1,4 @@
CONYARDA: ^CONYARD:
Inherits: ^Building Inherits: ^Building
Building: Building:
Power: 0 Power: 0
@@ -13,11 +13,10 @@ CONYARDA:
Bib: Bib:
Production: Production:
Produces: Building,Defense Produces: Building,Defense
IronCurtainable:
Valued: Valued:
Cost: 2500 Cost: 2500
Tooltip: Tooltip:
Name: Atreides Construction Yard Name: Construction Yard
CustomSellValue: CustomSellValue:
Value: 2500 Value: 2500
BaseBuilding: BaseBuilding:
@@ -26,21 +25,18 @@ CONYARDA:
Offset:1,1 Offset:1,1
Facing: 270 Facing: 270
ProductionBar: ProductionBar:
RenderBuilding:
PlayerPalette: d2kplayer
PWRA: ^POWER:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 0 BuildPaletteOrder: 0
Owner: atreides Hotkey: w
# Hotkey: p
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
Name: Atreides Windtrap Name: Windtrap
Description: Provides power for other Atreides structures Description: Provides power for other structures
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: anypower Prerequisite: anypower
Building: Building:
@@ -54,21 +50,18 @@ PWRA:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
BARRA: ^BARRACKS:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: anypower Prerequisites: anypower
Owner: atreides Hotkey: b
# Hotkey: b
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Atreides Barracks Name: Barracks
Description: Trains infantry Description: Trains infantry
Building: Building:
Power: -20 Power: -20
@@ -81,8 +74,6 @@ BARRA:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: -1,19 SpawnOffset: -1,19
@@ -95,18 +86,16 @@ BARRA:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
HIGHTECHA: ^HIGHTECH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: refa
Owner: atreides
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: High Tech Factory Name: High Tech Factory
Description: Produces carryalls Description: Produces Carryalls
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: anyhightech Prerequisite: anyhightech
Building: Building:
@@ -120,8 +109,6 @@ HIGHTECHA:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: 5,0 SpawnOffset: 5,0
@@ -131,13 +118,11 @@ HIGHTECHA:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
RESEARCHA: ^RESEARCH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: heavya,radara
Owner: atreides
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
@@ -154,20 +139,16 @@ RESEARCHA:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
PALACEA: ^PALACE:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: researcha
Owner: atreides
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Atreides Palace Name: Palace
Description: Provides advanced technology Description: Provides advanced technology
Building: Building:
Power: -30 Power: -30
@@ -180,17 +161,16 @@ PALACEA:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
REFA: ^REFINERY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: anypower Prerequisites: anypower
Owner: atreides ProvidesCustomPrerequisite:
Prerequisite: anyref
Valued: Valued:
Cost: 1400 Cost: 1400
Tooltip: Tooltip:
@@ -208,9 +188,6 @@ REFA:
Range: 6 Range: 6
Bib: Bib:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory:
Image: REFA
PlayerPalette: d2kplayer
OreRefinery: OreRefinery:
StoresOre: StoresOre:
PipCount: 17 PipCount: 17
@@ -223,13 +200,11 @@ REFA:
SpawnOffset: 1,2 SpawnOffset: 1,2
Facing: 64 Facing: 64
SILOA: ^SILO:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: refa
Owner: atreides
Valued: Valued:
Cost: 150 Cost: 150
Tooltip: Tooltip:
@@ -244,21 +219,20 @@ SILOA:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
-RenderBuilding:
RenderBuildingSilo: RenderBuildingSilo:
PlayerPalette: d2kplayer
StoresOre: StoresOre:
PipCount: 5 PipCount: 5
Capacity: 1500 Capacity: 1500
-RenderBuilding:
-EmitInfantryOnSell: -EmitInfantryOnSell:
LIGHTA: ^LIGHT:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: refa ProvidesCustomPrerequisite:
Owner: atreides Prerequisite: anylight
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
@@ -276,9 +250,6 @@ LIGHTA:
Range: 4 Range: 4
Bib: Bib:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory:
Image: LIGHTA
PlayerPalette: d2kplayer
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: 10,0 SpawnOffset: 10,0
@@ -288,13 +259,13 @@ LIGHTA:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
HEAVYA: ^HEAVY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: lighta ProvidesCustomPrerequisite:
Owner: atreides Prerequisite: anyheavy
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
@@ -312,9 +283,6 @@ HEAVYA:
Range: 4 Range: 4
Bib: Bib:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory:
Image: HEAVYA
PlayerPalette: d2kplayer
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: 10,0 SpawnOffset: 10,0
@@ -324,15 +292,15 @@ HEAVYA:
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
RADARA: ^RADAR:
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: barra ProvidesCustomPrerequisite:
Owner: atreides Prerequisite: anyradar
Valued: Valued:
Cost: 1400 Cost: 1400
Tooltip: Tooltip:
@@ -349,11 +317,9 @@ RADARA:
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib: Bib:
RenderBuilding:
PlayerPalette: d2kplayer
ProvidesRadar: ProvidesRadar:
STARPORTA: ^STARPORT:
Inherits: ^Building Inherits: ^Building
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -365,8 +331,6 @@ STARPORTA:
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: radara
Owner: atreides
Building: Building:
Power: -30 Power: -30
Footprint: xxx xxx xxx Footprint: xxx xxx xxx
@@ -375,8 +339,6 @@ STARPORTA:
HP: 1000 HP: 1000
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderBuilding:
PlayerPalette: d2kplayer
Bib: Bib:
RallyPoint: RallyPoint:
RallyPoint: 4,2 RallyPoint: 4,2
@@ -391,45 +353,13 @@ STARPORTA:
Group: Vehicle Group: Vehicle
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio:
ReadyAudio:
OnHoldAudio:
CancelledAudio:
ProductionBar: ProductionBar:
WALLA: ^GUNTOWER:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: conyarda
Owner: atreides
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Health:
HP: 500
Armor:
Type: Concrete
Wall:
CrushClasses: heavywall
RenderBuildingWall:
Palette: d2k
GUNTOWERA:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Defense Queue: Defense
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: barra
Owner: atreides
Valued: Valued:
Cost: 600 Cost: 600
Tooltip: Tooltip:
@@ -445,29 +375,27 @@ GUNTOWERA:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderRangeCircle:
-RenderBuilding:
RenderBuildingTurreted:
Palette: d2k
Turreted: Turreted:
ROT: 12 ROT: 12
InitialFacing: 50 InitialFacing: 50
RenderBuildingTurreted:
Palette: d2k
AttackTurreted: AttackTurreted:
PrimaryWeapon: TurretGun PrimaryWeapon: TurretGun
AutoTarget: AutoTarget:
-RenderBuilding:
RenderRangeCircle:
REPAIRA: ^REPAIR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: heavya
Owner: atreides
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Repair Pad Name: Repair Pad
Description: Repairs vehicles, and allows\n the construction of additional bases. Description: Repairs vehicles and allows\n the construction of additional bases.
Building: Building:
Power: -30 Power: -30
Footprint: xxx xxx xxx Footprint: xxx xxx xxx
@@ -478,9 +406,8 @@ REPAIRA:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
RenderBuilding:
PlayerPalette: d2kplayer
BelowUnits: BelowUnits:
Reservable: Reservable:
RepairsUnits: RepairsUnits:
Interval: 10
RallyPoint: RallyPoint:

View File

@@ -38,10 +38,6 @@ Player:
PlayerColorPalette: PlayerColorPalette:
BasePalette: d2k BasePalette: d2k
PaletteFormat: d2k PaletteFormat: d2k
PlayerColorPalette@d2kplayer:
BasePalette: d2k
BaseName: d2kplayer
PaletteFormat: d2k
DebugResourceCash: DebugResourceCash:
DebugResourceOre: DebugResourceOre:
DebugResourceOreCapacity: DebugResourceOreCapacity:

View File

@@ -1,10 +1,8 @@
MCV: ^MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Prerequisites: heavya,repaira
Owner: atreides
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
@@ -22,15 +20,7 @@ MCV:
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Transforms:
Facing: 10
IntoActor: conyarda
Offset:-1,-1
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: AI_DPLOY.AUD
RenderUnit: RenderUnit:
Image: MCV
PlayerPalette: d2kplayer
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove: -AttackMove:
@@ -40,7 +30,7 @@ HARVESTER:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: refa,heavya Prerequisites: anyref,anyheavy
Owner: atreides Owner: atreides
Valued: Valued:
Cost: 1100 Cost: 1100
@@ -52,7 +42,7 @@ HARVESTER:
Bounds: 42,42 Bounds: 42,42
Harvester: Harvester:
Capacity: 20 Capacity: 20
Resources: Ore,Gems Resources: Spice
UnloadTicksPerBale: 1 UnloadTicksPerBale: 1
Health: Health:
HP: 600 HP: 600
@@ -60,11 +50,10 @@ HARVESTER:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 6 Speed: 6
Crushes: wall, atmine, crate, infantry Crushes: crate, infantry
RenderUnit:
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
RenderUnit::
PlayerPalette: d2kplayer
-AttackMove: -AttackMove:
TRIKE: TRIKE:
@@ -72,7 +61,7 @@ TRIKE:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 15 BuildPaletteOrder: 15
Prerequisites: lighta Prerequisites: anylight
Owner: atreides Owner: atreides
Valued: Valued:
Cost: 200 Cost: 200
@@ -91,7 +80,6 @@ TRIKE:
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
RenderUnit: RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal: AttackFrontal:
PrimaryWeapon: M60mg PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4 PrimaryOffset: 0,0,0,-4
@@ -102,7 +90,7 @@ QUAD:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: lighta Prerequisites: anylight
Owner: atreides Owner: atreides
Valued: Valued:
Cost: 400 Cost: 400
@@ -119,25 +107,22 @@ QUAD:
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal: AttackFrontal:
PrimaryWeapon: QuadRockets PrimaryWeapon: QuadRockets
PrimaryOffset: 0,0,0,-2 PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25 PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
AutoTarget: AutoTarget:
COMBATA: ^COMBAT:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: heavya
Owner: atreides
Valued: Valued:
Cost: 850 Cost: 850
Tooltip: Tooltip:
Name: Combat Tank Name: Combat Tank
Description: Atreides Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health: Health:
HP: 450 HP: 450
Armor: Armor:
@@ -154,7 +139,6 @@ COMBATA:
PrimaryRecoil: 3 PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.9 PrimaryRecoilRecovery: 0.9
RenderUnitTurreted: RenderUnitTurreted:
PlayerPalette: d2kplayer
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
@@ -167,7 +151,7 @@ SIEGE:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: radara Prerequisites: anyradar
Owner: atreides Owner: atreides
Valued: Valued:
Cost: 600 Cost: 600
@@ -190,7 +174,6 @@ SIEGE:
PrimaryRecoil: 3 PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.9 PrimaryRecoilRecovery: 0.9
RenderUnitTurreted: RenderUnitTurreted:
PlayerPalette: d2kplayer
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
Chance: 75 Chance: 75
@@ -206,7 +189,7 @@ Missile:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: heavya Prerequisites: anyheavy
Owner: atreides Owner: atreides
Mobile: Mobile:
Speed: 6 Speed: 6
@@ -216,39 +199,9 @@ Missile:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
RenderUnit:
AttackFrontal: AttackFrontal:
PrimaryWeapon: 227mm PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3 PrimaryOffset: 0,6,0,-3
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0 PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
RenderUnit:
PlayerPalette: d2kplayer
AutoTarget:
SONIC:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: heavya,researcha
Owner: atreides
Valued:
Cost: 1500
Tooltip:
Name: Sonic Tank
Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks
Selectable:
Bounds: 24,24
Health:
HP: 150
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:
Range: 7
RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal:
PrimaryWeapon: TTankZap
PrimaryOffset: 0,0,0,-5
AutoTarget: AutoTarget:

View File

@@ -167,12 +167,12 @@ mono OpenRA.Utility.exe --shp saboteuricon.png 60
mono OpenRA.Utility.exe --r8 $R8 $PAL 4035 4035 "deathhandicon" mono OpenRA.Utility.exe --r8 $R8 $PAL 4035 4035 "deathhandicon"
mono OpenRA.Utility.exe --shp deathhandicon.png 60 mono OpenRA.Utility.exe --shp deathhandicon.png 60
# 4036..4045 = repetitions # 4036..4045 = repetitions
mono OpenRA.Utility.exe --r8 $R8 $PAL 4046 4046 "conyardicona" # = 4049 mono OpenRA.Utility.exe --r8 $R8 $PAL 4046 4046 "conyardaicon" # = 4049
mono OpenRA.Utility.exe --shp conyardicona.png 60 mono OpenRA.Utility.exe --shp conyardaicon.png 60
mono OpenRA.Utility.exe --r8 $R8 $PAL 4047 4047 "conyardiconh" mono OpenRA.Utility.exe --r8 $R8 $PAL 4047 4047 "conyardhicon"
mono OpenRA.Utility.exe --shp conyardiconh.png 60 mono OpenRA.Utility.exe --shp conyardhicon.png 60
mono OpenRA.Utility.exe --r8 $R8 $PAL 4048 4048 "conyardicono" mono OpenRA.Utility.exe --r8 $R8 $PAL 4048 4048 "conyardaicon"
mono OpenRA.Utility.exe --shp conyardicono.png 60 mono OpenRA.Utility.exe --shp conyardoicon.png 60
mono OpenRA.Utility.exe --r8 $R8 $PAL 4050 4050 "4plateicon" # = 4051..4052 mono OpenRA.Utility.exe --r8 $R8 $PAL 4050 4050 "4plateicon" # = 4051..4052
mono OpenRA.Utility.exe --shp 4plateicon.png 60 mono OpenRA.Utility.exe --shp 4plateicon.png 60
mono OpenRA.Utility.exe --r8 $R8 $PAL 4053 4053 "6plateicon" # = 4054..4055 mono OpenRA.Utility.exe --r8 $R8 $PAL 4053 4053 "6plateicon" # = 4054..4055