TD yaml changes

This commit is contained in:
reaperrr
2015-08-23 14:44:04 +02:00
parent 006e66a3c3
commit 2293494c56
4 changed files with 30 additions and 9 deletions

View File

@@ -74,9 +74,10 @@
AttackMove:
DrawLineToTarget:
WithSmoke:
RenderSprites:
QuantizeFacingsFromSequence:
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -137,6 +138,7 @@
Guardable:
Tooltip:
GenericName: Helicopter
QuantizeFacingsFromSequence:
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
@@ -173,6 +175,8 @@
TargetableUnit:
TargetTypes: Ground, Infantry
RenderSprites:
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
WithDeathAnimation:
DeathTypes:
@@ -301,6 +305,8 @@
TargetableUnit:
TargetTypes: Ground, Infantry
HiddenUnderFog:
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
AttackSequence: attack
WithDeathAnimation:
@@ -359,7 +365,9 @@
MuzzleSplitFacings: 8
AttackFrontal:
Voice: Attack
WithFacingSpriteBody:
BodyOrientation:
QuantizedFacings: 8
WithSpriteBody:
AutoSelectionSize:
RenderSprites:
WithMuzzleFlash:
@@ -367,8 +375,6 @@
Guard:
Voice: Move
Guardable:
BodyOrientation:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal
Voiced:
@@ -383,6 +389,7 @@
ActorLostNotification:
AttackMove:
WithShadow:
QuantizeFacingsFromSequence:
WithFacingSpriteBody:
RenderSprites:
AutoSelectionSize:
@@ -424,6 +431,7 @@
SoundOnDamageTransition:
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
QuantizeFacingsFromSequence:
RenderBuilding:
WithBuildingExplosion:
Delay: 1
@@ -480,6 +488,7 @@
Building:
Dimensions: 1,1
Footprint: x
QuantizeFacingsFromSequence:
RenderBuilding:
Tooltip:
Name: Civilian Building (Destroyed)
@@ -521,6 +530,7 @@
Name: Field (Destroyed)
GenericVisibility: None
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
Palette: terrain
WithSpriteBody:
@@ -548,6 +558,8 @@
NodeTypes: wall
LineBuildNode:
Types: wall
BodyOrientation:
QuantizedFacings: 1
RenderBuildingWall:
Palette: staticterrain
GivesExperience:
@@ -555,13 +567,14 @@
Sellable:
SellSounds: cashturn.aud
Guardable:
BodyOrientation:
FrozenUnderFog:
ScriptTriggers:
^Tree:
Tooltip:
Name: Tree
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
Palette: staticterrain
WithSpriteBody:
@@ -577,7 +590,6 @@
Armor:
Type: Wood
AutoTargetIgnore:
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
@@ -585,6 +597,8 @@
^TibTree:
Tooltip:
Name: Blossom Tree
BodyOrientation:
QuantizedFacings: 1
RenderBuilding:
Palette: staticterrain
Building:
@@ -593,7 +607,6 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
WithMakeAnimation:
@@ -601,6 +614,8 @@
^Rock:
Tooltip:
Name: Rock
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
Palette: staticterrain
WithSpriteBody:
@@ -611,7 +626,6 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
@@ -627,6 +641,7 @@
Type: CenterPosition
AutoTargetIgnore:
BodyOrientation:
QuantizeFacingsFromSequence:
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
@@ -685,6 +700,7 @@
GenericName: Crate
Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
QuantizeFacingsFromSequence:
RenderSprites:
Palette: effect
Image: crate

View File

@@ -33,6 +33,7 @@ mpspawn:
RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation:
QuantizedFacings: 1
waypoint:
AlwaysVisible:
@@ -42,6 +43,7 @@ waypoint:
RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation:
QuantizedFacings: 1
^fact.colorpicker:
Inherits: FACT
@@ -86,4 +88,5 @@ FLARE:
Tooltip:
Name: Flare
BodyOrientation:
QuantizedFacings: 1

View File

@@ -23,6 +23,8 @@ BOAT:
LocalOffset: 85,-85,0, 85,85,0
AttackTurreted:
RenderSprites:
BodyOrientation:
QuantizedFacings: 2
WithGunboatBody:
Sequence: left # Just a work-around to avoid crash
Selectable:
@@ -64,6 +66,7 @@ LST:
Type: Heavy
RevealsShroud:
Range: 7c0
QuantizeFacingsFromSequence:
WithFacingSpriteBody:
WithRoof:
WithCargo:

View File

@@ -406,7 +406,6 @@ HTNK:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret:
AutoTarget:
SelfHealing: