Fix capitalization.
This commit is contained in:
@@ -17,6 +17,8 @@ namespace OpenRA.Mods.Common.Effects
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{
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public class Beacon : IEffect
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{
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static readonly int MaxArrowHeight = 512;
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readonly Player owner;
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readonly WPos position;
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readonly string palettePrefix;
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@@ -26,8 +28,7 @@ namespace OpenRA.Mods.Common.Effects
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readonly Animation poster;
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readonly Animation clock;
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static readonly int maxArrowHeight = 512;
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int arrowHeight = maxArrowHeight;
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int arrowHeight = MaxArrowHeight;
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int arrowSpeed = 50;
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// Player-placed beacons are removed after a delay
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@@ -69,7 +70,7 @@ namespace OpenRA.Mods.Common.Effects
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public void Tick(World world)
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{
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arrowHeight += arrowSpeed;
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var clamped = arrowHeight.Clamp(0, maxArrowHeight);
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var clamped = arrowHeight.Clamp(0, MaxArrowHeight);
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if (arrowHeight != clamped)
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{
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arrowHeight = clamped;
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@@ -19,6 +19,8 @@ namespace OpenRA.Mods.Common.Effects
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{
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public class FloatingText : IEffect
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{
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static readonly WVec Velocity = new WVec(0, 0, 86);
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readonly SpriteFont font;
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readonly string text;
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Color color;
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@@ -34,13 +36,12 @@ namespace OpenRA.Mods.Common.Effects
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this.remaining = duration;
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}
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static readonly WVec velocity = new WVec(0, 0, 86);
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public void Tick(World world)
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{
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if (--remaining <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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pos += velocity;
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pos += Velocity;
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Graphics
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this.zOffset = zOffset;
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}
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public WPos Pos { get { return trail[idx(next - 1)]; } }
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public WPos Pos { get { return trail[Index(next - 1)]; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
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wlr.LineWidth = wr.Viewport.Zoom;
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[idx(next - skip - 1)];
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var curPos = trail[Index(next - skip - 1)];
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var curCell = wr.world.Map.CellContaining(curPos);
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var curColor = color;
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for (var i = 0; i < length - skip - 4; i++)
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{
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var j = next - skip - i - 2;
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var nextPos = Average(trail[idx(j)], trail[idx(j - 1)], trail[idx(j - 2)], trail[idx(j - 3)]);
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var nextPos = Average(trail[Index(j)], trail[Index(j - 1)], trail[Index(j - 2)], trail[Index(j - 3)]);
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var nextCell = wr.world.Map.CellContaining(nextPos);
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Graphics
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public void RenderDebugGeometry(WorldRenderer wr) { }
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// Array index modulo length
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int idx(int i)
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int Index(int i)
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{
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var j = i % trail.Length;
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return j < 0 ? j + trail.Length : j;
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Graphics
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public void Update(WPos pos)
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{
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trail[next] = pos;
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next = idx(next + 1);
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next = Index(next + 1);
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if (length < trail.Length)
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length++;
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@@ -87,13 +87,13 @@ namespace OpenRA.Mods.Common.Graphics
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public IRenderable AsDecoration() { return this; }
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// This will need generalizing once we support TS/RA2 terrain
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static readonly float[] groundNormal = new float[] { 0, 0, 1, 1 };
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static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
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public void BeforeRender(WorldRenderer wr)
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{
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var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
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wr, draw, camera, scale, groundNormal, lightSource,
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wr, draw, camera, scale, GroundNormal, lightSource,
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lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette);
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}
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@@ -154,15 +154,15 @@ namespace OpenRA.Mods.Common.Graphics
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}
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}
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static readonly uint[] ix = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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static readonly uint[] iy = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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static readonly uint[] iz = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
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{
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var corners = new float2[8];
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1 };
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(transform, vec);
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corners[i] = pxPos + new float2(screen[0], screen[1]);
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}
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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var group = actors.ToList();
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberKilled = m =>
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Action<Actor> onMemberKilled = m =>
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{
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try
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{
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Scripting
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};
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foreach (var a in group)
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
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GetScriptTriggers(a).OnKilledInternal += onMemberKilled;
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}
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[Desc("Call a function when one of the actors in a group is killed. The callback " +
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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var called = false;
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberKilled = m =>
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Action<Actor> onMemberKilled = m =>
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{
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try
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{
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Scripting
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};
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foreach (var a in actors)
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
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GetScriptTriggers(a).OnKilledInternal += onMemberKilled;
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}
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[Desc("Call a function when this actor produces another actor. " +
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@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Scripting
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var group = actors.ToList();
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberRemoved = m =>
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Action<Actor> onMemberRemoved = m =>
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{
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try
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{
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@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Common.Scripting
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};
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foreach (var a in group)
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GetScriptTriggers(a).OnRemovedInternal += OnMemberRemoved;
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GetScriptTriggers(a).OnRemovedInternal += onMemberRemoved;
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}
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[Desc("Call a function when this actor is captured. The callback function " +
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@@ -227,7 +227,7 @@ namespace OpenRA.Mods.Common.Scripting
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var called = false;
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnKilledOrCaptured = m =>
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Action<Actor> onKilledOrCaptured = m =>
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{
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try
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{
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@@ -244,8 +244,8 @@ namespace OpenRA.Mods.Common.Scripting
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}
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};
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GetScriptTriggers(a).OnCapturedInternal += OnKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += OnKilledOrCaptured;
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GetScriptTriggers(a).OnCapturedInternal += onKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += onKilledOrCaptured;
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}
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[Desc("Call a function when all of the actors in a group have been killed or captured. " +
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@@ -255,7 +255,7 @@ namespace OpenRA.Mods.Common.Scripting
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var group = actors.ToList();
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberKilledOrCaptured = m =>
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Action<Actor> onMemberKilledOrCaptured = m =>
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{
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try
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{
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@@ -277,8 +277,8 @@ namespace OpenRA.Mods.Common.Scripting
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foreach (var a in group)
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{
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GetScriptTriggers(a).OnCapturedInternal += OnMemberKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilledOrCaptured;
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GetScriptTriggers(a).OnCapturedInternal += onMemberKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += onMemberKilledOrCaptured;
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}
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}
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@@ -17,9 +17,9 @@ namespace OpenRA.Mods.Common.Server
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{
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public class PlayerPinger : ServerTrait, ITick
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{
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int PingInterval = 5000; // Ping every 5 seconds
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int ConnReportInterval = 20000; // Report every 20 seconds
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int ConnTimeout = 90000; // Drop unresponsive clients after 90 seconds
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static readonly int PingInterval = 5000; // Ping every 5 seconds
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static readonly int ConnReportInterval = 20000; // Report every 20 seconds
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static readonly int ConnTimeout = 90000; // Drop unresponsive clients after 90 seconds
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// TickTimeout is in microseconds
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public int TickTimeout { get { return PingInterval * 100; } }
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@@ -20,12 +20,12 @@ namespace OpenRA.Mods.Common.Traits
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public class NukePaletteEffect : IPaletteModifier, ITick
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{
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const int nukeEffectLength = 20;
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const int NukeEffectLength = 20;
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int remainingFrames;
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public void Enable()
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{
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remainingFrames = nukeEffectLength;
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remainingFrames = NukeEffectLength;
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}
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public void Tick(Actor self)
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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if (remainingFrames == 0)
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return;
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var frac = (float)remainingFrames / nukeEffectLength;
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var frac = (float)remainingFrames / NukeEffectLength;
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foreach (var pal in palettes)
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
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}
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static Color[] Fog = new[]
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static readonly Color[] Fog = new[]
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{
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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Color.FromArgb(32, 0, 0, 0)
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};
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static Color[] Shroud = new[]
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static readonly Color[] Shroud = new[]
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{
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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@@ -22,7 +22,10 @@ namespace OpenRA.Mods.Common.Widgets
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public float[] VRange = { 0.2f, 1.0f };
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public event Action OnChange = () => { };
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float H, S, V;
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public float H { get; private set; }
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public float S { get; private set; }
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public float V { get; private set; }
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byte[] front, back;
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Sprite mixerSprite;
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bool isMoving;
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