Add a basic actor properties panel to the editor.

This commit is contained in:
David Wilson
2018-11-24 09:54:47 +00:00
committed by Paul Chote
parent 9b4db3468b
commit 22bece2dc9
8 changed files with 440 additions and 16 deletions

View File

@@ -33,6 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly EditorViewportControllerWidget editorWidget;
readonly EditorActorLayer editorLayer;
readonly Dictionary<int, ResourceType> resources;
public EditorActorPreview SelectedActor;
int2 worldPixel;
public EditorDefaultBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr)
@@ -60,9 +61,10 @@ namespace OpenRA.Mods.Common.Widgets
public bool HandleMouseInput(MouseInput mi)
{
// Exclusively uses mouse wheel and right mouse buttons, but nothing else
// Exclusively uses mouse wheel and both mouse buttons, but nothing else
// Mouse move events are important for tooltips, so we always allow these through
if ((mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
if ((mi.Button != MouseButton.Left && mi.Button != MouseButton.Right
&& mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
mi.Event == MouseInputEvent.Down)
return false;
@@ -84,11 +86,17 @@ namespace OpenRA.Mods.Common.Widgets
if (mi.Event == MouseInputEvent.Move)
return false;
if (mi.Button == MouseButton.Left)
{
editorWidget.SetTooltip(null);
SelectedActor = underCursor;
}
if (mi.Button == MouseButton.Right)
{
editorWidget.SetTooltip(null);
if (underCursor != null)
if (underCursor != null && underCursor != SelectedActor)
editorLayer.Remove(underCursor);
if (mapResources.Contains(cell) && mapResources[cell].Type != 0)

View File

@@ -619,6 +619,7 @@
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
<Compile Include="WorldExtensions.cs" />
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />

View File

@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
public EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
{
var owner = Players.Players[reference.InitDict.Get<OwnerInit>().PlayerName];

View File

@@ -23,18 +23,30 @@ namespace OpenRA.Mods.Common.Traits
{
public class EditorActorPreview
{
public readonly string Tooltip;
public readonly string ID;
public readonly string DescriptiveName;
public readonly ActorInfo Info;
public readonly PlayerReference Owner;
public readonly WPos CenterPosition;
public readonly IReadOnlyDictionary<CPos, SubCell> Footprint;
public readonly Rectangle Bounds;
public readonly SelectionBoxRenderable SelectionBox;
public string Tooltip
{
get
{
return (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + Owner.Name + " (" + Owner.Faction + ")"
+ "\nID: " + ID + "\nType: " + Info.Name;
}
}
public string ID { get; set; }
public PlayerReference Owner { get; set; }
public SubCell SubCell { get; private set; }
public bool Selected { get; set; }
readonly ActorReference actor;
readonly WorldRenderer worldRenderer;
readonly TooltipInfoBase tooltip;
IActorPreview[] previews;
public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference actor, PlayerReference owner)
@@ -70,11 +82,10 @@ namespace OpenRA.Mods.Common.Traits
Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
}
var tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
?? Info.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
Tooltip = (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + owner.Name + " (" + owner.Faction + ")"
+ "\nID: " + ID + "\nType: " + Info.Name;
DescriptiveName = tooltip != null ? tooltip.Name : Info.Name;
GeneratePreviews();
@@ -88,6 +99,9 @@ namespace OpenRA.Mods.Common.Traits
foreach (var rr in r.Skip(1))
Bounds = Rectangle.Union(Bounds, rr);
}
SelectionBox = new SelectionBoxRenderable(new WPos(CenterPosition.X, CenterPosition.Y, 8192),
new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height), Color.White);
}
public void Tick()
@@ -98,7 +112,16 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render()
{
return previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
var items = previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
if (Selected)
{
var highlight = worldRenderer.Palette("highlight");
var overlay = items.Where(r => !r.IsDecoration)
.Select(r => r.WithPalette(highlight));
return items.Concat(overlay).Append(SelectionBox);
}
return items;
}
public void ReplaceInit<T>(T init)

View File

@@ -21,9 +21,9 @@ namespace OpenRA.Mods.Common.Widgets
public readonly string TooltipContainer;
public readonly string TooltipTemplate;
public readonly EditorDefaultBrush DefaultBrush;
readonly Lazy<TooltipContainerWidget> tooltipContainer;
readonly EditorDefaultBrush defaultBrush;
readonly WorldRenderer worldRenderer;
bool enableTooltips;
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
{
this.worldRenderer = worldRenderer;
tooltipContainer = Exts.Lazy(() => Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
CurrentBrush = defaultBrush = new EditorDefaultBrush(this, worldRenderer);
CurrentBrush = DefaultBrush = new EditorDefaultBrush(this, worldRenderer);
}
public void ClearBrush() { SetBrush(null); }
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Widgets
if (CurrentBrush != null)
CurrentBrush.Dispose();
CurrentBrush = brush ?? defaultBrush;
CurrentBrush = brush ?? DefaultBrush;
}
public override void MouseEntered()

View File

@@ -0,0 +1,258 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ActorEditLogic : ChromeLogic
{
// Error states define overlapping bits to simplify panel reflow logic
[Flags] enum ActorIDStatus { Normal = 0, Duplicate = 1, Empty = 3 }
readonly WorldRenderer worldRenderer;
readonly EditorActorLayer editorActorLayer;
readonly EditorViewportControllerWidget editor;
readonly ContainerWidget actorSelectBorder;
readonly BackgroundWidget actorEditPanel;
readonly LabelWidget typeLabel;
readonly TextFieldWidget actorIDField;
readonly LabelWidget actorIDErrorLabel;
readonly DropDownButtonWidget ownersDropDown;
readonly Widget initContainer;
readonly Widget buttonContainer;
readonly int editPanelPadding; // Padding between right edge of actor and the edit panel.
readonly long scrollVisibleTimeout = 100; // Delay after scrolling map before edit widget becomes visible again.
long lastScrollTime = 0;
PlayerReference selectedOwner;
ActorIDStatus actorIDStatus = ActorIDStatus.Normal;
ActorIDStatus nextActorIDStatus = ActorIDStatus.Normal;
string initialActorID;
EditorActorPreview currentActorInner;
EditorActorPreview CurrentActor
{
get
{
return currentActorInner;
}
set
{
if (currentActorInner == value)
return;
if (currentActorInner != null)
currentActorInner.Selected = false;
currentActorInner = value;
if (currentActorInner != null)
currentActorInner.Selected = true;
}
}
[ObjectCreator.UseCtor]
public ActorEditLogic(Widget widget, World world, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
{
this.worldRenderer = worldRenderer;
editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
actorSelectBorder = editor.Get<ContainerWidget>("ACTOR_SELECT_BORDER");
actorEditPanel = editor.Get<BackgroundWidget>("ACTOR_EDIT_PANEL");
typeLabel = actorEditPanel.Get<LabelWidget>("ACTOR_TYPE_LABEL");
actorIDField = actorEditPanel.Get<TextFieldWidget>("ACTOR_ID");
ownersDropDown = actorEditPanel.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
initContainer = actorEditPanel.Get("ACTOR_INIT_CONTAINER");
buttonContainer = actorEditPanel.Get("BUTTON_CONTAINER");
var deleteButton = actorEditPanel.Get<ButtonWidget>("DELETE_BUTTON");
var closeButton = actorEditPanel.Get<ButtonWidget>("CLOSE_BUTTON");
actorIDErrorLabel = actorEditPanel.Get<LabelWidget>("ACTOR_ID_ERROR_LABEL");
actorIDErrorLabel.IsVisible = () => actorIDStatus != ActorIDStatus.Normal;
actorIDErrorLabel.GetText = () => actorIDStatus == ActorIDStatus.Duplicate ?
"Duplicate Actor ID" : "Enter an Actor ID";
MiniYaml yaml;
if (logicArgs.TryGetValue("EditPanelPadding", out yaml))
editPanelPadding = FieldLoader.GetValue<int>("EditPanelPadding", yaml.Value);
closeButton.OnClick = Close;
deleteButton.OnClick = Delete;
actorSelectBorder.IsVisible = () => CurrentActor != null
&& editor.CurrentBrush == editor.DefaultBrush
&& Game.RunTime > lastScrollTime + scrollVisibleTimeout;
actorEditPanel.IsVisible = actorSelectBorder.IsVisible;
actorIDField.OnEscKey = () =>
{
actorIDField.YieldKeyboardFocus();
return true;
};
actorIDField.OnTextEdited = () =>
{
if (string.IsNullOrWhiteSpace(actorIDField.Text))
{
nextActorIDStatus = ActorIDStatus.Empty;
return;
}
// Check for duplicate actor ID
var actorId = actorIDField.Text.ToLowerInvariant();
if (CurrentActor.ID.ToLowerInvariant() != actorId)
{
var found = world.Map.ActorDefinitions.Any(x => x.Key.ToLowerInvariant() == actorId);
if (found)
{
nextActorIDStatus = ActorIDStatus.Duplicate;
return;
}
}
SetActorID(world, actorId);
};
actorIDField.OnLoseFocus = () =>
{
// Reset invalid IDs back to their starting value
if (actorIDStatus != ActorIDStatus.Normal)
SetActorID(world, initialActorID);
};
// Setup owners drop down
selectedOwner = editorActorLayer.Players.Players.Values.First();
Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
{
ownersDropDown.Text = option.Name;
ownersDropDown.TextColor = option.Color.RGB;
selectedOwner = option;
CurrentActor.Owner = selectedOwner;
CurrentActor.ReplaceInit(new OwnerInit(selectedOwner.Name));
});
item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
item.GetColor = () => option.Color.RGB;
return item;
};
ownersDropDown.OnClick = () =>
{
var owners = editorActorLayer.Players.Players.Values.OrderBy(p => p.Name);
ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
};
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
}
void SetActorID(World world, string actorId)
{
var actorDef = world.Map.ActorDefinitions.First(x => x.Key == CurrentActor.ID);
actorDef.Key = actorId;
CurrentActor.ID = actorId;
nextActorIDStatus = ActorIDStatus.Normal;
}
public override void Tick()
{
if (actorIDStatus != nextActorIDStatus)
{
if ((actorIDStatus & nextActorIDStatus) == 0)
{
var offset = actorIDErrorLabel.Bounds.Height;
if (nextActorIDStatus == ActorIDStatus.Normal)
offset *= -1;
actorEditPanel.Bounds.Height += offset;
initContainer.Bounds.Y += offset;
buttonContainer.Bounds.Y += offset;
}
actorIDStatus = nextActorIDStatus;
}
var actor = editor.DefaultBrush.SelectedActor;
if (actor != null)
{
var origin = worldRenderer.Viewport.WorldToViewPx(new int2(actor.Bounds.X, actor.Bounds.Y));
// If we scrolled, hide the edit box for a moment
if (actorSelectBorder.Bounds.X != origin.X || actorSelectBorder.Bounds.Y != origin.Y)
lastScrollTime = Game.RunTime;
// If we changed actor, move widgets
if (CurrentActor != actor)
{
lastScrollTime = 0; // Ensure visible
selectedOwner = actor.Owner;
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
CurrentActor = actor;
initialActorID = actorIDField.Text = actor.ID;
var font = Game.Renderer.Fonts[typeLabel.Font];
var truncatedType = WidgetUtils.TruncateText(actor.DescriptiveName, typeLabel.Bounds.Width, font);
typeLabel.Text = truncatedType;
actorIDField.CursorPosition = actor.ID.Length;
actorSelectBorder.Bounds.Width = actor.Bounds.Width * 2;
actorSelectBorder.Bounds.Height = actor.Bounds.Height * 2;
nextActorIDStatus = ActorIDStatus.Normal;
}
actorSelectBorder.Bounds.X = origin.X;
actorSelectBorder.Bounds.Y = origin.Y;
// Set the edit panel to the right of the selection border.
actorEditPanel.Bounds.X = origin.X + actorSelectBorder.Bounds.Width / 2 + editPanelPadding;
actorEditPanel.Bounds.Y = origin.Y;
}
else
{
// Selected actor is null, hide the border and edit panel.
actorIDField.YieldKeyboardFocus();
CurrentActor = null;
}
}
void Delete()
{
if (CurrentActor != null)
editorActorLayer.Remove(CurrentActor);
Close();
}
void Close()
{
actorIDField.YieldKeyboardFocus();
editor.DefaultBrush.SelectedActor = null;
actorSelectBorder.Visible = false;
CurrentActor = null;
}
}
}

View File

@@ -207,8 +207,9 @@ Container@EDITOR_ROOT:
TooltipContainer@TOOLTIP_CONTAINER:
Container@EDITOR_WORLD_ROOT:
Logic: LoadIngamePerfLogic, MapEditorLogic
Logic: LoadIngamePerfLogic, MapEditorLogic, ActorEditLogic
ChangeZoomKey: TogglePixelDouble
EditPanelPadding: 5
Children:
Container@PERF_ROOT:
EditorViewportController@MAP_EDITOR:
@@ -223,6 +224,71 @@ Container@EDITOR_WORLD_ROOT:
Visible: false
ActorPreview@DRAG_ACTOR_PREVIEW:
Visible: false
Container@ACTOR_SELECT_BORDER:
X: 32
Y: 32
Width: 32
Height: 32
Background@ACTOR_EDIT_PANEL:
Background: panel-black
Width: 269
Height: 114
Children:
Label@ACTOR_TYPE_LABEL:
X: 2
Y: 1
Width: 265
Height: 24
Align: Center
Font: Bold
Label@ACTOR_ID_LABEL:
X: 0
Y: 29
Width: 55
Height: 24
Text: ID
Align: Right
TextField@ACTOR_ID:
X: 65
Y: 29
Width: 200
Height: 25
Label@ACTOR_ID_ERROR_LABEL:
X: 65
Y: 54
Width: 260
Height: 15
Font: TinyBold
TextColor: FF0000
Container@ACTOR_INIT_CONTAINER:
Y: 57
Width: PARENT_RIGHT
Children:
Label@OWNERS_LABEL:
Width: 55
Height: 24
Text: Owner
Align: Right
DropDownButton@OWNERS_DROPDOWN:
X: 65
Width: 200
Height: 25
Font: Bold
Container@BUTTON_CONTAINER:
Y: 85
Children:
Button@DELETE_BUTTON:
X: 4
Width: 85
Height: 25
Text: Delete
Font: Bold
Button@CLOSE_BUTTON:
X: 180
Width: 85
Height: 25
Text: Close
Font: Bold
ViewportController:
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM

View File

@@ -198,8 +198,9 @@ Container@EDITOR_ROOT:
TooltipContainer@TOOLTIP_CONTAINER:
Container@EDITOR_WORLD_ROOT:
Logic: LoadIngamePerfLogic, MapEditorLogic
Logic: LoadIngamePerfLogic, MapEditorLogic, ActorEditLogic
ChangeZoomKey: TogglePixelDouble
EditPanelPadding: 14
Children:
Container@PERF_ROOT:
EditorViewportController@MAP_EDITOR:
@@ -214,6 +215,73 @@ Container@EDITOR_WORLD_ROOT:
Visible: false
Sprite@DRAG_LAYER_PREVIEW:
Visible: false
Container@ACTOR_SELECT_BORDER:
X: 32
Y: 32
Width: 32
Height: 32
Background@ACTOR_EDIT_PANEL:
X: 32
Y: 32
Width: 294
Height: 144
Children:
Label@ACTOR_TYPE_LABEL:
X: 15
Y: 15
Width: 265
Height: 24
Align: Center
Font: Bold
Label@ACTOR_ID_LABEL:
X: 15
Y: 45
Width: 55
Height: 24
Text: ID
Align: Right
TextField@ACTOR_ID:
X: 80
Y: 45
Width: 200
Height: 25
Label@ACTOR_ID_ERROR_LABEL:
X: 80
Y: 70
Width: 260
Height: 15
Font: TinyBold
TextColor: FF0000
Container@ACTOR_INIT_CONTAINER:
Y: 75
Width: PARENT_RIGHT
Children:
Label@OWNERS_LABEL:
X: 15
Width: 55
Height: 24
Text: Owner
Align: Right
DropDownButton@OWNERS_DROPDOWN:
X: 80
Width: 200
Height: 25
Font: Bold
Container@BUTTON_CONTAINER:
Y: 105
Children:
Button@DELETE_BUTTON:
X: 15
Width: 85
Height: 25
Text: Delete
Font: Bold
Button@CLOSE_BUTTON:
X: 195
Width: 85
Height: 25
Text: Close
Font: Bold
ViewportController:
Width: WINDOW_RIGHT
Height: WINDOW_BOTTOM