Add a basic actor properties panel to the editor.
This commit is contained in:
@@ -33,6 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
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readonly EditorViewportControllerWidget editorWidget;
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readonly EditorActorLayer editorLayer;
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readonly Dictionary<int, ResourceType> resources;
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public EditorActorPreview SelectedActor;
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int2 worldPixel;
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public EditorDefaultBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr)
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@@ -60,9 +61,10 @@ namespace OpenRA.Mods.Common.Widgets
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public bool HandleMouseInput(MouseInput mi)
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{
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// Exclusively uses mouse wheel and right mouse buttons, but nothing else
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// Exclusively uses mouse wheel and both mouse buttons, but nothing else
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// Mouse move events are important for tooltips, so we always allow these through
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if ((mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
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if ((mi.Button != MouseButton.Left && mi.Button != MouseButton.Right
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&& mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
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mi.Event == MouseInputEvent.Down)
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return false;
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@@ -84,11 +86,17 @@ namespace OpenRA.Mods.Common.Widgets
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if (mi.Event == MouseInputEvent.Move)
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return false;
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if (mi.Button == MouseButton.Left)
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{
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editorWidget.SetTooltip(null);
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SelectedActor = underCursor;
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}
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if (mi.Button == MouseButton.Right)
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{
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editorWidget.SetTooltip(null);
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if (underCursor != null)
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if (underCursor != null && underCursor != SelectedActor)
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editorLayer.Remove(underCursor);
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if (mapResources.Contains(cell) && mapResources[cell].Type != 0)
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@@ -619,6 +619,7 @@
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
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<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
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<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
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<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
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EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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public EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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{
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var owner = Players.Players[reference.InitDict.Get<OwnerInit>().PlayerName];
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@@ -23,18 +23,30 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class EditorActorPreview
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{
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public readonly string Tooltip;
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public readonly string ID;
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public readonly string DescriptiveName;
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public readonly ActorInfo Info;
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public readonly PlayerReference Owner;
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public readonly WPos CenterPosition;
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public readonly IReadOnlyDictionary<CPos, SubCell> Footprint;
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public readonly Rectangle Bounds;
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public readonly SelectionBoxRenderable SelectionBox;
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public string Tooltip
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{
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get
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{
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return (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + Owner.Name + " (" + Owner.Faction + ")"
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+ "\nID: " + ID + "\nType: " + Info.Name;
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}
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}
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public string ID { get; set; }
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public PlayerReference Owner { get; set; }
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public SubCell SubCell { get; private set; }
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public bool Selected { get; set; }
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readonly ActorReference actor;
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readonly WorldRenderer worldRenderer;
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readonly TooltipInfoBase tooltip;
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IActorPreview[] previews;
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public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference actor, PlayerReference owner)
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@@ -70,11 +82,10 @@ namespace OpenRA.Mods.Common.Traits
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Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
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}
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var tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
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tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
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?? Info.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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Tooltip = (tooltip == null ? " < " + Info.Name + " >" : tooltip.Name) + "\n" + owner.Name + " (" + owner.Faction + ")"
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+ "\nID: " + ID + "\nType: " + Info.Name;
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DescriptiveName = tooltip != null ? tooltip.Name : Info.Name;
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GeneratePreviews();
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@@ -88,6 +99,9 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var rr in r.Skip(1))
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Bounds = Rectangle.Union(Bounds, rr);
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}
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SelectionBox = new SelectionBoxRenderable(new WPos(CenterPosition.X, CenterPosition.Y, 8192),
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new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height), Color.White);
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}
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public void Tick()
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@@ -98,7 +112,16 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render()
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{
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return previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
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var items = previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
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if (Selected)
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{
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var highlight = worldRenderer.Palette("highlight");
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var overlay = items.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(highlight));
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return items.Concat(overlay).Append(SelectionBox);
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}
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return items;
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}
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public void ReplaceInit<T>(T init)
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@@ -21,9 +21,9 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly string TooltipContainer;
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public readonly string TooltipTemplate;
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public readonly EditorDefaultBrush DefaultBrush;
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readonly Lazy<TooltipContainerWidget> tooltipContainer;
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readonly EditorDefaultBrush defaultBrush;
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readonly WorldRenderer worldRenderer;
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bool enableTooltips;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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this.worldRenderer = worldRenderer;
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tooltipContainer = Exts.Lazy(() => Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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CurrentBrush = defaultBrush = new EditorDefaultBrush(this, worldRenderer);
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CurrentBrush = DefaultBrush = new EditorDefaultBrush(this, worldRenderer);
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}
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public void ClearBrush() { SetBrush(null); }
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (CurrentBrush != null)
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CurrentBrush.Dispose();
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CurrentBrush = brush ?? defaultBrush;
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CurrentBrush = brush ?? DefaultBrush;
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}
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public override void MouseEntered()
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258
OpenRA.Mods.Common/Widgets/Logic/Editor/ActorEditLogic.cs
Normal file
258
OpenRA.Mods.Common/Widgets/Logic/Editor/ActorEditLogic.cs
Normal file
@@ -0,0 +1,258 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ActorEditLogic : ChromeLogic
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{
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// Error states define overlapping bits to simplify panel reflow logic
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[Flags] enum ActorIDStatus { Normal = 0, Duplicate = 1, Empty = 3 }
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readonly WorldRenderer worldRenderer;
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readonly EditorActorLayer editorActorLayer;
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readonly EditorViewportControllerWidget editor;
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readonly ContainerWidget actorSelectBorder;
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readonly BackgroundWidget actorEditPanel;
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readonly LabelWidget typeLabel;
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readonly TextFieldWidget actorIDField;
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readonly LabelWidget actorIDErrorLabel;
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readonly DropDownButtonWidget ownersDropDown;
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readonly Widget initContainer;
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readonly Widget buttonContainer;
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readonly int editPanelPadding; // Padding between right edge of actor and the edit panel.
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readonly long scrollVisibleTimeout = 100; // Delay after scrolling map before edit widget becomes visible again.
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long lastScrollTime = 0;
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PlayerReference selectedOwner;
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ActorIDStatus actorIDStatus = ActorIDStatus.Normal;
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ActorIDStatus nextActorIDStatus = ActorIDStatus.Normal;
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string initialActorID;
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EditorActorPreview currentActorInner;
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EditorActorPreview CurrentActor
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{
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get
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{
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return currentActorInner;
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}
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set
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{
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if (currentActorInner == value)
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return;
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if (currentActorInner != null)
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currentActorInner.Selected = false;
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currentActorInner = value;
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if (currentActorInner != null)
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currentActorInner.Selected = true;
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}
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}
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[ObjectCreator.UseCtor]
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public ActorEditLogic(Widget widget, World world, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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{
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this.worldRenderer = worldRenderer;
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editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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actorSelectBorder = editor.Get<ContainerWidget>("ACTOR_SELECT_BORDER");
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actorEditPanel = editor.Get<BackgroundWidget>("ACTOR_EDIT_PANEL");
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typeLabel = actorEditPanel.Get<LabelWidget>("ACTOR_TYPE_LABEL");
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actorIDField = actorEditPanel.Get<TextFieldWidget>("ACTOR_ID");
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ownersDropDown = actorEditPanel.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
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initContainer = actorEditPanel.Get("ACTOR_INIT_CONTAINER");
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buttonContainer = actorEditPanel.Get("BUTTON_CONTAINER");
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var deleteButton = actorEditPanel.Get<ButtonWidget>("DELETE_BUTTON");
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var closeButton = actorEditPanel.Get<ButtonWidget>("CLOSE_BUTTON");
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actorIDErrorLabel = actorEditPanel.Get<LabelWidget>("ACTOR_ID_ERROR_LABEL");
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actorIDErrorLabel.IsVisible = () => actorIDStatus != ActorIDStatus.Normal;
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actorIDErrorLabel.GetText = () => actorIDStatus == ActorIDStatus.Duplicate ?
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"Duplicate Actor ID" : "Enter an Actor ID";
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MiniYaml yaml;
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if (logicArgs.TryGetValue("EditPanelPadding", out yaml))
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editPanelPadding = FieldLoader.GetValue<int>("EditPanelPadding", yaml.Value);
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closeButton.OnClick = Close;
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deleteButton.OnClick = Delete;
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actorSelectBorder.IsVisible = () => CurrentActor != null
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&& editor.CurrentBrush == editor.DefaultBrush
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&& Game.RunTime > lastScrollTime + scrollVisibleTimeout;
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actorEditPanel.IsVisible = actorSelectBorder.IsVisible;
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actorIDField.OnEscKey = () =>
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{
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actorIDField.YieldKeyboardFocus();
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return true;
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};
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actorIDField.OnTextEdited = () =>
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{
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if (string.IsNullOrWhiteSpace(actorIDField.Text))
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{
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nextActorIDStatus = ActorIDStatus.Empty;
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return;
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}
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// Check for duplicate actor ID
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var actorId = actorIDField.Text.ToLowerInvariant();
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if (CurrentActor.ID.ToLowerInvariant() != actorId)
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{
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var found = world.Map.ActorDefinitions.Any(x => x.Key.ToLowerInvariant() == actorId);
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if (found)
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{
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nextActorIDStatus = ActorIDStatus.Duplicate;
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return;
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}
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}
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SetActorID(world, actorId);
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};
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actorIDField.OnLoseFocus = () =>
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{
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// Reset invalid IDs back to their starting value
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if (actorIDStatus != ActorIDStatus.Normal)
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SetActorID(world, initialActorID);
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};
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// Setup owners drop down
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selectedOwner = editorActorLayer.Players.Players.Values.First();
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Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
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{
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ownersDropDown.Text = option.Name;
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ownersDropDown.TextColor = option.Color.RGB;
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selectedOwner = option;
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CurrentActor.Owner = selectedOwner;
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CurrentActor.ReplaceInit(new OwnerInit(selectedOwner.Name));
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});
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item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
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item.GetColor = () => option.Color.RGB;
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return item;
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};
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ownersDropDown.OnClick = () =>
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{
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var owners = editorActorLayer.Players.Players.Values.OrderBy(p => p.Name);
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ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
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};
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ownersDropDown.Text = selectedOwner.Name;
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ownersDropDown.TextColor = selectedOwner.Color.RGB;
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}
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void SetActorID(World world, string actorId)
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{
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var actorDef = world.Map.ActorDefinitions.First(x => x.Key == CurrentActor.ID);
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actorDef.Key = actorId;
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CurrentActor.ID = actorId;
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nextActorIDStatus = ActorIDStatus.Normal;
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}
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public override void Tick()
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{
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if (actorIDStatus != nextActorIDStatus)
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{
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if ((actorIDStatus & nextActorIDStatus) == 0)
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{
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var offset = actorIDErrorLabel.Bounds.Height;
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if (nextActorIDStatus == ActorIDStatus.Normal)
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offset *= -1;
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actorEditPanel.Bounds.Height += offset;
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initContainer.Bounds.Y += offset;
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buttonContainer.Bounds.Y += offset;
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}
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actorIDStatus = nextActorIDStatus;
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}
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var actor = editor.DefaultBrush.SelectedActor;
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if (actor != null)
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{
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var origin = worldRenderer.Viewport.WorldToViewPx(new int2(actor.Bounds.X, actor.Bounds.Y));
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// If we scrolled, hide the edit box for a moment
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if (actorSelectBorder.Bounds.X != origin.X || actorSelectBorder.Bounds.Y != origin.Y)
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lastScrollTime = Game.RunTime;
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// If we changed actor, move widgets
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if (CurrentActor != actor)
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{
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lastScrollTime = 0; // Ensure visible
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selectedOwner = actor.Owner;
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ownersDropDown.Text = selectedOwner.Name;
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ownersDropDown.TextColor = selectedOwner.Color.RGB;
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CurrentActor = actor;
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initialActorID = actorIDField.Text = actor.ID;
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var font = Game.Renderer.Fonts[typeLabel.Font];
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var truncatedType = WidgetUtils.TruncateText(actor.DescriptiveName, typeLabel.Bounds.Width, font);
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typeLabel.Text = truncatedType;
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actorIDField.CursorPosition = actor.ID.Length;
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actorSelectBorder.Bounds.Width = actor.Bounds.Width * 2;
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actorSelectBorder.Bounds.Height = actor.Bounds.Height * 2;
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nextActorIDStatus = ActorIDStatus.Normal;
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}
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actorSelectBorder.Bounds.X = origin.X;
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actorSelectBorder.Bounds.Y = origin.Y;
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// Set the edit panel to the right of the selection border.
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actorEditPanel.Bounds.X = origin.X + actorSelectBorder.Bounds.Width / 2 + editPanelPadding;
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actorEditPanel.Bounds.Y = origin.Y;
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}
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else
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{
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// Selected actor is null, hide the border and edit panel.
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actorIDField.YieldKeyboardFocus();
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CurrentActor = null;
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}
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}
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void Delete()
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{
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if (CurrentActor != null)
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editorActorLayer.Remove(CurrentActor);
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Close();
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}
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void Close()
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{
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actorIDField.YieldKeyboardFocus();
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editor.DefaultBrush.SelectedActor = null;
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actorSelectBorder.Visible = false;
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CurrentActor = null;
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}
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}
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}
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@@ -207,8 +207,9 @@ Container@EDITOR_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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Container@EDITOR_WORLD_ROOT:
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Logic: LoadIngamePerfLogic, MapEditorLogic
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Logic: LoadIngamePerfLogic, MapEditorLogic, ActorEditLogic
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ChangeZoomKey: TogglePixelDouble
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EditPanelPadding: 5
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Children:
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Container@PERF_ROOT:
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EditorViewportController@MAP_EDITOR:
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@@ -223,6 +224,71 @@ Container@EDITOR_WORLD_ROOT:
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Visible: false
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ActorPreview@DRAG_ACTOR_PREVIEW:
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Visible: false
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Container@ACTOR_SELECT_BORDER:
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X: 32
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Y: 32
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Width: 32
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Height: 32
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Background@ACTOR_EDIT_PANEL:
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Background: panel-black
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Width: 269
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Height: 114
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Children:
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Label@ACTOR_TYPE_LABEL:
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X: 2
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Y: 1
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Width: 265
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Height: 24
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Align: Center
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Font: Bold
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Label@ACTOR_ID_LABEL:
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X: 0
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Y: 29
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Width: 55
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Height: 24
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Text: ID
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Align: Right
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TextField@ACTOR_ID:
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X: 65
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Y: 29
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Width: 200
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Height: 25
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Label@ACTOR_ID_ERROR_LABEL:
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X: 65
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Y: 54
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Width: 260
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Height: 15
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Font: TinyBold
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TextColor: FF0000
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Container@ACTOR_INIT_CONTAINER:
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Y: 57
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Width: PARENT_RIGHT
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Children:
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Label@OWNERS_LABEL:
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Width: 55
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Height: 24
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Text: Owner
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Align: Right
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DropDownButton@OWNERS_DROPDOWN:
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X: 65
|
||||
Width: 200
|
||||
Height: 25
|
||||
Font: Bold
|
||||
Container@BUTTON_CONTAINER:
|
||||
Y: 85
|
||||
Children:
|
||||
Button@DELETE_BUTTON:
|
||||
X: 4
|
||||
Width: 85
|
||||
Height: 25
|
||||
Text: Delete
|
||||
Font: Bold
|
||||
Button@CLOSE_BUTTON:
|
||||
X: 180
|
||||
Width: 85
|
||||
Height: 25
|
||||
Text: Close
|
||||
Font: Bold
|
||||
ViewportController:
|
||||
Width: WINDOW_RIGHT
|
||||
Height: WINDOW_BOTTOM
|
||||
|
||||
@@ -198,8 +198,9 @@ Container@EDITOR_ROOT:
|
||||
TooltipContainer@TOOLTIP_CONTAINER:
|
||||
|
||||
Container@EDITOR_WORLD_ROOT:
|
||||
Logic: LoadIngamePerfLogic, MapEditorLogic
|
||||
Logic: LoadIngamePerfLogic, MapEditorLogic, ActorEditLogic
|
||||
ChangeZoomKey: TogglePixelDouble
|
||||
EditPanelPadding: 14
|
||||
Children:
|
||||
Container@PERF_ROOT:
|
||||
EditorViewportController@MAP_EDITOR:
|
||||
@@ -214,6 +215,73 @@ Container@EDITOR_WORLD_ROOT:
|
||||
Visible: false
|
||||
Sprite@DRAG_LAYER_PREVIEW:
|
||||
Visible: false
|
||||
Container@ACTOR_SELECT_BORDER:
|
||||
X: 32
|
||||
Y: 32
|
||||
Width: 32
|
||||
Height: 32
|
||||
Background@ACTOR_EDIT_PANEL:
|
||||
X: 32
|
||||
Y: 32
|
||||
Width: 294
|
||||
Height: 144
|
||||
Children:
|
||||
Label@ACTOR_TYPE_LABEL:
|
||||
X: 15
|
||||
Y: 15
|
||||
Width: 265
|
||||
Height: 24
|
||||
Align: Center
|
||||
Font: Bold
|
||||
Label@ACTOR_ID_LABEL:
|
||||
X: 15
|
||||
Y: 45
|
||||
Width: 55
|
||||
Height: 24
|
||||
Text: ID
|
||||
Align: Right
|
||||
TextField@ACTOR_ID:
|
||||
X: 80
|
||||
Y: 45
|
||||
Width: 200
|
||||
Height: 25
|
||||
Label@ACTOR_ID_ERROR_LABEL:
|
||||
X: 80
|
||||
Y: 70
|
||||
Width: 260
|
||||
Height: 15
|
||||
Font: TinyBold
|
||||
TextColor: FF0000
|
||||
Container@ACTOR_INIT_CONTAINER:
|
||||
Y: 75
|
||||
Width: PARENT_RIGHT
|
||||
Children:
|
||||
Label@OWNERS_LABEL:
|
||||
X: 15
|
||||
Width: 55
|
||||
Height: 24
|
||||
Text: Owner
|
||||
Align: Right
|
||||
DropDownButton@OWNERS_DROPDOWN:
|
||||
X: 80
|
||||
Width: 200
|
||||
Height: 25
|
||||
Font: Bold
|
||||
Container@BUTTON_CONTAINER:
|
||||
Y: 105
|
||||
Children:
|
||||
Button@DELETE_BUTTON:
|
||||
X: 15
|
||||
Width: 85
|
||||
Height: 25
|
||||
Text: Delete
|
||||
Font: Bold
|
||||
Button@CLOSE_BUTTON:
|
||||
X: 195
|
||||
Width: 85
|
||||
Height: 25
|
||||
Text: Close
|
||||
Font: Bold
|
||||
ViewportController:
|
||||
Width: WINDOW_RIGHT
|
||||
Height: WINDOW_BOTTOM
|
||||
|
||||
Reference in New Issue
Block a user