Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.

This commit is contained in:
Kenny Hoxworth
2011-12-22 09:27:05 -05:00
committed by Chris Forbes
parent b2c72d6990
commit 22d3709967

View File

@@ -91,7 +91,7 @@ namespace OpenRA.GameRules
public readonly int Burst = 1;
public readonly bool Charges = false;
public readonly bool Underwater = false;
public readonly string[] ValidTargets = { "Ground" };
public readonly string[] ValidTargets = { "Ground", "Water" };
public readonly int BurstDelay = 5;
public readonly float MinRange = 0;