Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
This commit is contained in:
@@ -1552,16 +1552,16 @@ Actors:
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Owner: Neutral
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Actor620: tuntop04
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Owner: Neutral
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Location: 145,5
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Location: 146,5
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Actor621: tuntop04
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Owner: Neutral
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Location: 116,9
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Location: 117,9
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Actor622: tuntop02
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Owner: Neutral
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Location: 144,-19
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Location: 146,-19
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Actor623: tuntop02
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Owner: Neutral
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Location: 115,-15
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Location: 117,-15
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Actor494: bridge1
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Owner: Neutral
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Location: 232,0
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@@ -806,49 +806,49 @@ Actors:
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Owner: Neutral
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Actor219: tuntop03
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Owner: Neutral
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Location: 68,-5
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Location: 68,-4
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Actor220: tuntop04
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Owner: Neutral
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Location: 73,-12
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Location: 74,-12
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Actor221: tuntop04
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Owner: Neutral
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Location: 107,-7
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Location: 108,-7
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Actor222: tuntop03
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Owner: Neutral
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Location: 109,4
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Location: 109,5
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Actor224: tuntop04
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Owner: Neutral
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Location: 87,28
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Location: 88,28
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Actor225: tuntop03
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Owner: Neutral
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Location: 73,34
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Location: 73,35
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Actor227: tuntop01
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Owner: Neutral
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Location: 60,34
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Location: 60,35
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Actor228: tuntop04
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Owner: Neutral
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Location: 42,13
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Location: 43,13
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Actor233: tuntop03
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Owner: Neutral
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Location: 93,-37
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Location: 93,-36
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Actor237: tuntop02
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Owner: Neutral
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Location: 107,-16
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Location: 108,-16
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Actor238: tuntop01
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Owner: Neutral
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Location: 77,-37
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Location: 77,-36
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Actor239: tuntop01
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Owner: Neutral
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Location: 95,4
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Location: 95,5
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Actor240: tuntop02
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Owner: Neutral
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Location: 73,-28
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Actor234: tuntop02
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Owner: Neutral
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Location: 42,-2
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Location: 43,-2
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Actor236: tuntop01
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Owner: Neutral
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Location: 51,-5
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Location: 51,-4
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Actor235: tuntop02
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Owner: Neutral
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Location: 88,13
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Binary file not shown.
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 33 KiB |
@@ -2377,23 +2377,23 @@ Actors:
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Actor679: srock05
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Location: 144,-8
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Owner: Neutral
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# Actor680: lobrdg_r_nw
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# Location: 152,-16
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# Owner: Neutral
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Actor680: lobrdg_r_nw
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Location: 152,-17
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Owner: Neutral
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Actor681: bridge2
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Location: 140,-3
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Owner: Neutral
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# Actor682: lobrdg_b
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# Location: 153,-16
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# Owner: Neutral
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# Health: 50
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Actor682: lobrdg_b
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Location: 153,-17
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Owner: Neutral
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Health: 50
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Actor683: srock04
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Location: 145,-7
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Owner: Neutral
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# Actor684: lobrdg_b
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# Location: 154,-16
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# Owner: Neutral
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# Health: 25
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Actor684: lobrdg_b
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Location: 154,-17
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Owner: Neutral
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Health: 25
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Actor685: crat01
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Location: 115,24
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Owner: Neutral
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@@ -2487,10 +2487,10 @@ Actors:
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Actor715: crat03
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Location: 105,50
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Owner: Neutral
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# Actor716: lobrdg_r_se
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# Location: 171,-16
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# Owner: Neutral
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# Health: 50
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Actor716: lobrdg_r_se
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Location: 171,-17
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Owner: Neutral
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Health: 50
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Actor717: trock05
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Location: 189,-34
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Owner: Neutral
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@@ -2564,6 +2564,15 @@ Actors:
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Owner: Creeps
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Location: 58,23
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Facing: 92
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Actor741: tuntop04
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Owner: Neutral
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Location: 183,-43
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Actor742: lobrdg_b_d
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Owner: Neutral
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Location: 155,-17
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Actor743: lobrdg_b_d
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Owner: Neutral
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Location: 170,-17
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Rules: rules.yaml
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@@ -381,6 +381,8 @@
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ReferencePoint: Bottom, Right
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RequiresCondition: hospitalheal
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -565,6 +567,8 @@
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Carryable:
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RequiresCondition: !inside-tunnel
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^Tank:
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Inherits: ^Vehicle
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@@ -710,6 +714,8 @@
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Guardable:
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WithFacingSpriteBody:
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -870,9 +876,21 @@
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TerrainType: Rail
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^Tunnel:
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Inherits: ^TerrainOverlay
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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Building:
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Dimensions: 3, 3
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Footprint: ___ ___ ___
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CustomSelectionSize:
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CustomBounds: 220,220
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CustomBounds: 144, 144
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Targetable:
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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^Gate:
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Inherits: ^Building
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@@ -213,12 +213,24 @@ TRACKS16:
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TUNTOP01:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: -3, 1
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Sensor: 0, 1
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TUNTOP02:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 1, -3
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Sensor: 1, 0
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TUNTOP03:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 3, 1
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Sensor: 0, 1
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TUNTOP04:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 1, 3
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Sensor: 1, 0
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@@ -614,24 +614,28 @@ tracks16:
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^tuntop:
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idle:
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Offset: 0, -13, 42
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ZRamp: 1
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UseTilesetExtension: true
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# Disabled to avoid glitches until shadow rendering is fixed
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# Appears to be unused in the original game too
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# ShadowStart: 1
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tuntop01:
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Inherits: ^tuntop
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idle:
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Offset: 24, -49, 36
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tuntop02:
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Inherits: ^tuntop
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idle:
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Offset: -24, -49, 36
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tuntop03:
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Inherits: ^tuntop
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idle:
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Offset: 24, -49, 24
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tuntop04:
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Inherits: ^tuntop
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idle:
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Offset: -24, -49, 24
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dig:
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idle:
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