Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
This commit is contained in:
@@ -381,6 +381,8 @@
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ReferencePoint: Bottom, Right
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RequiresCondition: hospitalheal
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -565,6 +567,8 @@
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Carryable:
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RequiresCondition: !inside-tunnel
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^Tank:
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Inherits: ^Vehicle
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@@ -710,6 +714,8 @@
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Guardable:
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WithFacingSpriteBody:
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -870,9 +876,21 @@
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TerrainType: Rail
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^Tunnel:
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Inherits: ^TerrainOverlay
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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Building:
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Dimensions: 3, 3
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Footprint: ___ ___ ___
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CustomSelectionSize:
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CustomBounds: 220,220
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CustomBounds: 144, 144
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Targetable:
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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^Gate:
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Inherits: ^Building
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@@ -213,12 +213,24 @@ TRACKS16:
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TUNTOP01:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: -3, 1
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Sensor: 0, 1
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TUNTOP02:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 1, -3
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Sensor: 1, 0
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TUNTOP03:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 3, 1
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Sensor: 0, 1
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TUNTOP04:
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Inherits: ^Tunnel
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TunnelEntrance:
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RallyPoint: 1, 3
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Sensor: 1, 0
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