Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
This commit is contained in:
@@ -803,6 +803,8 @@
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<Compile Include="WebServices.cs" />
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<Compile Include="WebServices.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
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<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
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<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
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<Compile Include="Traits\EntersTunnels.cs" />
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<Compile Include="Traits\TunnelEntrance.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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132
OpenRA.Mods.Common/Traits/EntersTunnels.cs
Normal file
132
OpenRA.Mods.Common/Traits/EntersTunnels.cs
Normal file
@@ -0,0 +1,132 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
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||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
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|
* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can interact with TunnelEntrances to move through TerrainTunnels.")]
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public class EntersTunnelsInfo : ITraitInfo, Requires<IMoveInfo>
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{
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public readonly string EnterCursor = "enter";
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new EntersTunnels(init.Self, this); }
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}
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public class EntersTunnels : IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly EntersTunnelsInfo info;
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readonly IMove move;
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public EntersTunnels(Actor self, EntersTunnelsInfo info)
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{
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this.info = info;
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move = self.Trait<IMove>();
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new EnterTunnelOrderTargeter(info);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID != "EnterTunnel")
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return null;
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if (target.Type == TargetType.FrozenActor)
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return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID, SuppressVisualFeedback = true };
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor, SuppressVisualFeedback = true };
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "EnterTunnel" ? info.Voice : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "EnterTunnel")
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return;
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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return;
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var tunnel = target.Actor.TraitOrDefault<TunnelEntrance>();
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if (!tunnel.Exit.HasValue)
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return;
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if (!order.Queued)
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self.CancelActivity();
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self.SetTargetLine(Target.FromCell(self.World, tunnel.Exit.Value), Color.Green);
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self.QueueActivity(move.MoveTo(tunnel.Entrance, tunnel.NearEnough));
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self.QueueActivity(move.MoveTo(tunnel.Exit.Value, tunnel.NearEnough));
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}
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class EnterTunnelOrderTargeter : UnitOrderTargeter
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{
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readonly EntersTunnelsInfo info;
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public EnterTunnelOrderTargeter(EntersTunnelsInfo info)
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: base("EnterTunnel", 6, info.EnterCursor, true, true)
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{
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this.info = info;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (target.IsDead)
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return false;
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var tunnel = target.TraitOrDefault<TunnelEntrance>();
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if (tunnel == null)
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return false;
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// HACK: The engine does not support HiddenUnderFog combined with buildings that use the "_" footprint
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// We therefore have to use AlwaysVisible and then force-disable interacting with the entrance under shroud
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var buildingInfo = target.Info.TraitInfoOrDefault<BuildingInfo>();
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if (buildingInfo != null)
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{
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var footprint = FootprintUtils.PathableTiles(target.Info.Name, buildingInfo, target.Location);
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if (footprint.All(c => self.World.ShroudObscures(c)))
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return false;
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}
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if (!tunnel.Exit.HasValue)
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{
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cursor = info.EnterBlockedCursor;
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return false;
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}
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cursor = info.EnterCursor;
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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return CanTargetActor(self, target.Actor, modifiers, ref cursor);
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}
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}
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}
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}
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74
OpenRA.Mods.Common/Traits/TunnelEntrance.cs
Normal file
74
OpenRA.Mods.Common/Traits/TunnelEntrance.cs
Normal file
@@ -0,0 +1,74 @@
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#region Copyright & License Information
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|
/*
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|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Provides a target for players to issue orders for units to move through a TerrainTunnel.",
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"The host actor should be placed so that the Sensor position overlaps one of the TerrainTunnel portal cells.")]
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public class TunnelEntranceInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("Offset to use as a staging point for actors entering or exiting the tunnel.",
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"Should be at least Margin cells away from the actual entrance.")]
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public readonly CVec RallyPoint = CVec.Zero;
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[Desc("Cell radius to use as a staging area around the RallyPoint.")]
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public readonly int Margin = 2;
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[Desc("Offset to check for the corresponding TerrainTunnel portal cell(s).")]
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public readonly CVec Sensor = CVec.Zero;
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public object Create(ActorInitializer init) { return new TunnelEntrance(init.Self, this); }
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}
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public class TunnelEntrance : INotifyCreated
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{
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readonly TunnelEntranceInfo info;
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public readonly CPos Entrance;
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public CPos? Exit { get; private set; }
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public int NearEnough { get { return info.Margin; } }
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public TunnelEntrance(Actor self, TunnelEntranceInfo info)
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{
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this.info = info;
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Entrance = self.Location + info.RallyPoint;
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}
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void INotifyCreated.Created(Actor self)
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{
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// Find the map tunnel associated with this entrance
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var sensor = self.Location + info.Sensor;
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var tunnel = self.World.WorldActor.Info.TraitInfos<TerrainTunnelInfo>()
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.FirstOrDefault(tti => tti.PortalCells().Contains(sensor));
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if (tunnel != null)
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{
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// Find the matching entrance at the other end of the tunnel
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// Run at the end of the tick to make sure that all the entrances exist in the world
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self.World.AddFrameEndTask(w =>
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{
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var portalCells = tunnel.PortalCells().ToList();
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var other = self.World.ActorsWithTrait<TunnelEntrance>()
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.FirstOrDefault(x => x.Actor != self && portalCells.Contains(x.Actor.Location + x.Trait.info.Sensor));
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if (other.Trait != null)
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Exit = other.Trait.Entrance;
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});
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}
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}
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}
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}
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@@ -1552,16 +1552,16 @@ Actors:
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Owner: Neutral
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Owner: Neutral
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||||||
Actor620: tuntop04
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Actor620: tuntop04
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Owner: Neutral
|
Owner: Neutral
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||||||
Location: 145,5
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Location: 146,5
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||||||
Actor621: tuntop04
|
Actor621: tuntop04
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Owner: Neutral
|
Owner: Neutral
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||||||
Location: 116,9
|
Location: 117,9
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||||||
Actor622: tuntop02
|
Actor622: tuntop02
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Owner: Neutral
|
Owner: Neutral
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||||||
Location: 144,-19
|
Location: 146,-19
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||||||
Actor623: tuntop02
|
Actor623: tuntop02
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Owner: Neutral
|
Owner: Neutral
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||||||
Location: 115,-15
|
Location: 117,-15
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||||||
Actor494: bridge1
|
Actor494: bridge1
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Owner: Neutral
|
Owner: Neutral
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||||||
Location: 232,0
|
Location: 232,0
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||||||
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|||||||
@@ -806,49 +806,49 @@ Actors:
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|||||||
Owner: Neutral
|
Owner: Neutral
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||||||
Actor219: tuntop03
|
Actor219: tuntop03
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||||||
Owner: Neutral
|
Owner: Neutral
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||||||
Location: 68,-5
|
Location: 68,-4
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||||||
Actor220: tuntop04
|
Actor220: tuntop04
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Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 73,-12
|
Location: 74,-12
|
||||||
Actor221: tuntop04
|
Actor221: tuntop04
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 107,-7
|
Location: 108,-7
|
||||||
Actor222: tuntop03
|
Actor222: tuntop03
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 109,4
|
Location: 109,5
|
||||||
Actor224: tuntop04
|
Actor224: tuntop04
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 87,28
|
Location: 88,28
|
||||||
Actor225: tuntop03
|
Actor225: tuntop03
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 73,34
|
Location: 73,35
|
||||||
Actor227: tuntop01
|
Actor227: tuntop01
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 60,34
|
Location: 60,35
|
||||||
Actor228: tuntop04
|
Actor228: tuntop04
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 42,13
|
Location: 43,13
|
||||||
Actor233: tuntop03
|
Actor233: tuntop03
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 93,-37
|
Location: 93,-36
|
||||||
Actor237: tuntop02
|
Actor237: tuntop02
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 107,-16
|
Location: 108,-16
|
||||||
Actor238: tuntop01
|
Actor238: tuntop01
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 77,-37
|
Location: 77,-36
|
||||||
Actor239: tuntop01
|
Actor239: tuntop01
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 95,4
|
Location: 95,5
|
||||||
Actor240: tuntop02
|
Actor240: tuntop02
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 73,-28
|
Location: 73,-28
|
||||||
Actor234: tuntop02
|
Actor234: tuntop02
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 42,-2
|
Location: 43,-2
|
||||||
Actor236: tuntop01
|
Actor236: tuntop01
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 51,-5
|
Location: 51,-4
|
||||||
Actor235: tuntop02
|
Actor235: tuntop02
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Location: 88,13
|
Location: 88,13
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 33 KiB |
@@ -2377,23 +2377,23 @@ Actors:
|
|||||||
Actor679: srock05
|
Actor679: srock05
|
||||||
Location: 144,-8
|
Location: 144,-8
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
# Actor680: lobrdg_r_nw
|
Actor680: lobrdg_r_nw
|
||||||
# Location: 152,-16
|
Location: 152,-17
|
||||||
# Owner: Neutral
|
Owner: Neutral
|
||||||
Actor681: bridge2
|
Actor681: bridge2
|
||||||
Location: 140,-3
|
Location: 140,-3
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
# Actor682: lobrdg_b
|
Actor682: lobrdg_b
|
||||||
# Location: 153,-16
|
Location: 153,-17
|
||||||
# Owner: Neutral
|
Owner: Neutral
|
||||||
# Health: 50
|
Health: 50
|
||||||
Actor683: srock04
|
Actor683: srock04
|
||||||
Location: 145,-7
|
Location: 145,-7
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
# Actor684: lobrdg_b
|
Actor684: lobrdg_b
|
||||||
# Location: 154,-16
|
Location: 154,-17
|
||||||
# Owner: Neutral
|
Owner: Neutral
|
||||||
# Health: 25
|
Health: 25
|
||||||
Actor685: crat01
|
Actor685: crat01
|
||||||
Location: 115,24
|
Location: 115,24
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
@@ -2487,10 +2487,10 @@ Actors:
|
|||||||
Actor715: crat03
|
Actor715: crat03
|
||||||
Location: 105,50
|
Location: 105,50
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
# Actor716: lobrdg_r_se
|
Actor716: lobrdg_r_se
|
||||||
# Location: 171,-16
|
Location: 171,-17
|
||||||
# Owner: Neutral
|
Owner: Neutral
|
||||||
# Health: 50
|
Health: 50
|
||||||
Actor717: trock05
|
Actor717: trock05
|
||||||
Location: 189,-34
|
Location: 189,-34
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
@@ -2564,6 +2564,15 @@ Actors:
|
|||||||
Owner: Creeps
|
Owner: Creeps
|
||||||
Location: 58,23
|
Location: 58,23
|
||||||
Facing: 92
|
Facing: 92
|
||||||
|
Actor741: tuntop04
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 183,-43
|
||||||
|
Actor742: lobrdg_b_d
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 155,-17
|
||||||
|
Actor743: lobrdg_b_d
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 170,-17
|
||||||
|
|
||||||
Rules: rules.yaml
|
Rules: rules.yaml
|
||||||
|
|
||||||
|
|||||||
@@ -381,6 +381,8 @@
|
|||||||
ReferencePoint: Bottom, Right
|
ReferencePoint: Bottom, Right
|
||||||
RequiresCondition: hospitalheal
|
RequiresCondition: hospitalheal
|
||||||
RevealOnFire:
|
RevealOnFire:
|
||||||
|
EntersTunnels:
|
||||||
|
Voice: Move
|
||||||
|
|
||||||
^RegularInfantryDeath:
|
^RegularInfantryDeath:
|
||||||
WithDeathAnimation@normal:
|
WithDeathAnimation@normal:
|
||||||
@@ -565,6 +567,8 @@
|
|||||||
Carryable:
|
Carryable:
|
||||||
RequiresCondition: !inside-tunnel
|
RequiresCondition: !inside-tunnel
|
||||||
RevealOnFire:
|
RevealOnFire:
|
||||||
|
EntersTunnels:
|
||||||
|
Voice: Move
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -710,6 +714,8 @@
|
|||||||
Guardable:
|
Guardable:
|
||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
RevealOnFire:
|
RevealOnFire:
|
||||||
|
EntersTunnels:
|
||||||
|
Voice: Move
|
||||||
|
|
||||||
^BlossomTree:
|
^BlossomTree:
|
||||||
Inherits@1: ^SpriteActor
|
Inherits@1: ^SpriteActor
|
||||||
@@ -870,9 +876,21 @@
|
|||||||
TerrainType: Rail
|
TerrainType: Rail
|
||||||
|
|
||||||
^Tunnel:
|
^Tunnel:
|
||||||
Inherits: ^TerrainOverlay
|
RenderSprites:
|
||||||
|
Palette: terraindecoration
|
||||||
|
WithSpriteBody:
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicPerspectiveFudge: False
|
||||||
|
QuantizedFacings: 1
|
||||||
|
Building:
|
||||||
|
Dimensions: 3, 3
|
||||||
|
Footprint: ___ ___ ___
|
||||||
CustomSelectionSize:
|
CustomSelectionSize:
|
||||||
CustomBounds: 220,220
|
CustomBounds: 144, 144
|
||||||
|
Targetable:
|
||||||
|
AlwaysVisible:
|
||||||
|
TunnelEntrance:
|
||||||
|
Dimensions: 3, 3
|
||||||
|
|
||||||
^Gate:
|
^Gate:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -213,12 +213,24 @@ TRACKS16:
|
|||||||
|
|
||||||
TUNTOP01:
|
TUNTOP01:
|
||||||
Inherits: ^Tunnel
|
Inherits: ^Tunnel
|
||||||
|
TunnelEntrance:
|
||||||
|
RallyPoint: -3, 1
|
||||||
|
Sensor: 0, 1
|
||||||
|
|
||||||
TUNTOP02:
|
TUNTOP02:
|
||||||
Inherits: ^Tunnel
|
Inherits: ^Tunnel
|
||||||
|
TunnelEntrance:
|
||||||
|
RallyPoint: 1, -3
|
||||||
|
Sensor: 1, 0
|
||||||
|
|
||||||
TUNTOP03:
|
TUNTOP03:
|
||||||
Inherits: ^Tunnel
|
Inherits: ^Tunnel
|
||||||
|
TunnelEntrance:
|
||||||
|
RallyPoint: 3, 1
|
||||||
|
Sensor: 0, 1
|
||||||
|
|
||||||
TUNTOP04:
|
TUNTOP04:
|
||||||
Inherits: ^Tunnel
|
Inherits: ^Tunnel
|
||||||
|
TunnelEntrance:
|
||||||
|
RallyPoint: 1, 3
|
||||||
|
Sensor: 1, 0
|
||||||
|
|||||||
@@ -614,24 +614,28 @@ tracks16:
|
|||||||
|
|
||||||
^tuntop:
|
^tuntop:
|
||||||
idle:
|
idle:
|
||||||
Offset: 0, -13, 42
|
|
||||||
ZRamp: 1
|
ZRamp: 1
|
||||||
UseTilesetExtension: true
|
UseTilesetExtension: true
|
||||||
# Disabled to avoid glitches until shadow rendering is fixed
|
|
||||||
# Appears to be unused in the original game too
|
|
||||||
# ShadowStart: 1
|
|
||||||
|
|
||||||
tuntop01:
|
tuntop01:
|
||||||
Inherits: ^tuntop
|
Inherits: ^tuntop
|
||||||
|
idle:
|
||||||
|
Offset: 24, -49, 36
|
||||||
|
|
||||||
tuntop02:
|
tuntop02:
|
||||||
Inherits: ^tuntop
|
Inherits: ^tuntop
|
||||||
|
idle:
|
||||||
|
Offset: -24, -49, 36
|
||||||
|
|
||||||
tuntop03:
|
tuntop03:
|
||||||
Inherits: ^tuntop
|
Inherits: ^tuntop
|
||||||
|
idle:
|
||||||
|
Offset: 24, -49, 24
|
||||||
|
|
||||||
tuntop04:
|
tuntop04:
|
||||||
Inherits: ^tuntop
|
Inherits: ^tuntop
|
||||||
|
idle:
|
||||||
|
Offset: -24, -49, 24
|
||||||
|
|
||||||
dig:
|
dig:
|
||||||
idle:
|
idle:
|
||||||
|
|||||||
Reference in New Issue
Block a user