hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
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@@ -29,7 +29,13 @@ namespace OpenRA.Mods.RA.Effects
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{
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Actor a;
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Animation anim = new Animation("crate-effects");
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float2 doorOffset = new float2(-4,0);
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float2 offset = new float2(-4,0);
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public CrateEffect(Actor a, string seq, int2 offset)
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: this(a, seq)
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{
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this.offset = offset;
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}
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public CrateEffect(Actor a, string seq)
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{
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@@ -46,7 +52,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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a.CenterLocation - .5f * anim.Image.size + doorOffset, "effect");
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a.CenterLocation - .5f * anim.Image.size + offset, "effect");
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}
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}
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}
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@@ -58,17 +58,14 @@ namespace OpenRA.Mods.RA
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{
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Experience += amount;
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while (Level < Levels.Count() - 1 && Experience > Levels[Level])
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while (Level < Levels.Count() - 1 && Experience >= Levels[Level])
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{
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Level++;
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// TODO: Show an effect or play a sound or something
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Log.Write("{0} became Level {1}".F(self.Info.Name, Level));
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// Game.Debug("{0} became Level {1}".F(self.Info.Name, Level));
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self.World.AddFrameEndTask(w =>
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{
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w.Add(new CrateEffect(self, "speed"));
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});
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Sound.PlayToPlayer(self.Owner, "hydrod1.aud", self.CenterLocation);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24))));
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}
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}
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BIN
mods/ra/levelup.shp
Normal file
BIN
mods/ra/levelup.shp
Normal file
Binary file not shown.
@@ -844,6 +844,7 @@
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<sequence name="armor" start="0" length="23" src="armor" />
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<sequence name="chrono" start="0" length="25" src="chronbox" />
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<sequence name="airstrike" start="0" length="9" src="deviator" />
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<sequence name="levelup" start="0" length="5" src="levelup" tick="200" />
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</unit>
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<unit name="parach">
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<sequence name="open" start="0" length="5" />
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