Change Squad.IsEmpty -> IsValid.
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@@ -483,7 +483,7 @@ namespace OpenRA.Mods.RA.AI
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void CleanSquads()
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{
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squads.RemoveAll(s => s.IsEmpty);
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squads.RemoveAll(s => !s.IsValid);
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foreach (var s in squads)
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s.units.RemoveAll(a => a.Destroyed || a.IsDead());
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}
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@@ -647,7 +647,7 @@ namespace OpenRA.Mods.RA.AI
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if (!protectSq.TargetIsValid)
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protectSq.Target = attacker;
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if (protectSq.IsEmpty)
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if (!protectSq.IsValid)
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{
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var ownUnits = world.FindActorsInCircle(baseCenter.CenterPosition, WRange.FromCells(15))
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.Where(unit => unit.Owner == p && !unit.HasTrait<Building>()
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