Rename IState interface method names.

This commit is contained in:
Paul Chote
2013-08-24 10:20:34 +12:00
parent b2a91cc8f8
commit fd311502f5
4 changed files with 36 additions and 36 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA.AI
public void Update(Squad squad)
{
currentState.Execute(squad);
currentState.Tick(squad);
}
public void ChangeState(Squad squad, IState newState, bool rememberPrevious)
@@ -26,12 +26,12 @@ namespace OpenRA.Mods.RA.AI
previousState = currentState;
if (currentState != null)
currentState.Exit(squad);
currentState.Deactivate(squad);
if (newState != null)
currentState = newState;
currentState.Enter(squad);
currentState.Activate(squad);
}
public void RevertToPreviousState(Squad squad, bool saveCurrentState)
@@ -42,8 +42,8 @@ namespace OpenRA.Mods.RA.AI
interface IState
{
void Enter(Squad bot);
void Execute(Squad bot);
void Exit(Squad bot);
void Activate(Squad bot);
void Tick(Squad bot);
void Deactivate(Squad bot);
}
}

View File

@@ -147,9 +147,9 @@ namespace OpenRA.Mods.RA.AI
class AirIdleState : AirStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -169,14 +169,14 @@ namespace OpenRA.Mods.RA.AI
}
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class AirAttackState : AirStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -220,14 +220,14 @@ namespace OpenRA.Mods.RA.AI
}
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class AirFleeState : AirStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -246,6 +246,6 @@ namespace OpenRA.Mods.RA.AI
owner.fsm.ChangeState(owner, new AirIdleState(), true);
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
}

View File

@@ -31,9 +31,9 @@ namespace OpenRA.Mods.RA.AI
class GroundUnitsIdleState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
if (!owner.TargetIsValid)
@@ -62,14 +62,14 @@ namespace OpenRA.Mods.RA.AI
}
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class GroundUnitsAttackMoveState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -119,14 +119,14 @@ namespace OpenRA.Mods.RA.AI
}
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class GroundUnitsAttackState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -152,14 +152,14 @@ namespace OpenRA.Mods.RA.AI
}
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class GroundUnitsFleeState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -167,6 +167,6 @@ namespace OpenRA.Mods.RA.AI
owner.fsm.ChangeState(owner, new GroundUnitsIdleState(), true);
}
public void Exit(Squad owner) { owner.units.Clear(); }
public void Deactivate(Squad owner) { owner.units.Clear(); }
}
}

View File

@@ -16,16 +16,16 @@ namespace OpenRA.Mods.RA.AI
{
class UnitsForProtectionIdleState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Execute(Squad owner) { owner.fsm.ChangeState(owner, new UnitsForProtectionAttackState(), true); }
public void Exit(Squad owner) { }
public void Activate(Squad owner) { }
public void Tick(Squad owner) { owner.fsm.ChangeState(owner, new UnitsForProtectionAttackState(), true); }
public void Deactivate(Squad owner) { }
}
class UnitsForProtectionAttackState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
if (!owner.TargetIsValid)
@@ -44,14 +44,14 @@ namespace OpenRA.Mods.RA.AI
owner.world.IssueOrder(new Order("AttackMove", a, false) { TargetLocation = owner.Target.Location });
}
public void Exit(Squad owner) { }
public void Deactivate(Squad owner) { }
}
class UnitsForProtectionFleeState : GroundStateBase, IState
{
public void Enter(Squad owner) { }
public void Activate(Squad owner) { }
public void Execute(Squad owner)
public void Tick(Squad owner)
{
if (owner.IsEmpty) return;
@@ -59,6 +59,6 @@ namespace OpenRA.Mods.RA.AI
owner.fsm.ChangeState(owner, new UnitsForProtectionIdleState(), true);
}
public void Exit(Squad owner) { owner.units.Clear(); }
public void Deactivate(Squad owner) { owner.units.Clear(); }
}
}