Prevent injected unpause orders from restarting a finished game.
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@@ -125,6 +125,11 @@ namespace OpenRA.Network
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if (client != null)
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if (client != null)
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{
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{
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var pause = order.TargetString == "Pause";
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var pause = order.TargetString == "Pause";
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// Prevent injected unpause orders from restarting a finished game
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if (orderManager.World.PauseStateLocked && !pause)
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break;
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if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
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if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
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{
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{
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var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
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var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
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