Move carryall code to Mods.Common.
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105
OpenRA.Mods.Common/Activities/PickupUnit.cs
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105
OpenRA.Mods.Common/Activities/PickupUnit.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class PickupUnit : Activity
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{
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readonly Actor cargo;
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readonly IMove movement;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly Aircraft aircraft;
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readonly IFacing cargoFacing;
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readonly IFacing selfFacing;
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enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Pickup, TakeOff }
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State state;
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public PickupUnit(Actor self, Actor cargo)
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{
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this.cargo = cargo;
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carryable = cargo.Trait<Carryable>();
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cargoFacing = cargo.Trait<IFacing>();
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movement = self.Trait<IMove>();
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carryall = self.Trait<Carryall>();
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aircraft = self.Trait<Aircraft>();
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selfFacing = self.Trait<IFacing>();
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state = State.Intercept;
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}
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public override Activity Tick(Actor self)
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{
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if (cargo.IsDead || !carryall.IsBusy)
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{
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carryall.UnreserveCarryable();
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return NextActivity;
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}
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switch (state)
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{
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case State.Intercept:
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state = State.LockCarryable;
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return ActivityUtils.SequenceActivities(movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4)), this);
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case State.LockCarryable:
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// Last check
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if (carryable.StandbyForPickup(self))
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{
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state = State.MoveToCarryable;
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return this;
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}
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// We got cancelled
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carryall.UnreserveCarryable();
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return NextActivity;
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case State.MoveToCarryable: // We arrived, move on top
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if (self.Location == cargo.Location)
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{
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state = State.Turn;
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return this;
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}
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return ActivityUtils.SequenceActivities(movement.MoveTo(cargo.Location, 0), this);
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case State.Turn: // Align facing and Land
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if (selfFacing.Facing != cargoFacing.Facing)
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return ActivityUtils.SequenceActivities(new Turn(self, cargoFacing.Facing), this);
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state = State.Pickup;
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return ActivityUtils.SequenceActivities(new HeliLand(self, false), new Wait(10), this);
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case State.Pickup:
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// Remove our carryable from world
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self.World.AddFrameEndTask(w => cargo.World.Remove(cargo));
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carryall.AttachCarryable(cargo);
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state = State.TakeOff;
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return this;
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case State.TakeOff:
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if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
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return this;
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return NextActivity;
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}
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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// TODO: Drop the unit at the nearest available cell
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}
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}
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}
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