Merge pull request #5132 from psydev/patch-6

Nerfing guard towers & other balance changes
This commit is contained in:
Paul Chote
2014-04-21 22:43:17 +12:00
6 changed files with 172 additions and 191 deletions

View File

@@ -22,7 +22,7 @@ TRAN:
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Range: 10c0
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,171
@@ -130,7 +130,7 @@ ORCA:
PipCount: 6
Reloads:
Count: 2
Period: 200
Period: 100
RenderUnit:
WithShadow:
LeavesHusk:
@@ -210,6 +210,7 @@ A10:
Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:

View File

@@ -137,13 +137,13 @@
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 100
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
PathingCost: 1000
PathingCost: 300
BlueTiberium: 70
PathingCost: 1000
PathingCost: 300
Beach: 80
SelectionDecorations:
Selectable:
@@ -167,7 +167,7 @@
SpawnViceroid:
Probability: 10
CrushableInfantry:
WarnProbability: 60
WarnProbability: 67
CombatDebugOverlay:
Guard:
Guardable:
@@ -181,6 +181,8 @@
UpdatesPlayerStatistics:
Huntable:
LuaScriptEvents:
DetectCloaked:
Range: 1
^CivInfantry:
Inherits: ^Infantry

View File

@@ -20,8 +20,6 @@ E1:
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E2:
Inherits: ^Infantry
@@ -52,8 +50,6 @@ E2:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
@@ -71,6 +67,8 @@ E3:
Speed: 42
Health:
HP: 45
AutoTarget:
ScanRadius: 5
Armament:
Weapon: Rockets
LocalOffset: 256,43,341
@@ -79,8 +77,6 @@ E3:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E4:
Inherits: ^Infantry
@@ -96,7 +92,7 @@ E4:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 71
Speed: 56
Health:
HP: 90
Armament:
@@ -111,8 +107,6 @@ E4:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E5:
Inherits: ^Infantry
@@ -130,10 +124,10 @@ E5:
Mobile:
Speed: 56
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
BlueTiberium: 80
PathingCost: 80
Tiberium: 90
PathingCost: 90
BlueTiberium: 90
PathingCost: 90
Health:
HP: 90
Armament:
@@ -149,8 +143,6 @@ E5:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E6:
Inherits: ^Infantry
@@ -214,8 +206,6 @@ RMBO:
StandAnimations: stand, stand2
AnnounceOnBuild:
AnnounceOnKill:
DetectCloaked:
Range: 2
PVICE:
Inherits: VICE

View File

@@ -10,7 +10,7 @@ FACT:
Name: Construction Yard
Description: Builds structures
Building:
Power: 15
Power: 0
Footprint: xxx xxx
Dimensions: 3,2
Health:
@@ -30,7 +30,7 @@ FACT:
Type: Building
Group: Building
BuildSpeed: .4
LowPowerSlowdown: 3
LowPowerSlowdown: 2
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ProductionQueue@Defense:
@@ -53,7 +53,7 @@ FACT:
NUKE:
Inherits: ^BaseBuilding
Valued:
Cost: 300
Cost: 500
Tooltip:
Name: Power Plant
Description: Generates power
@@ -68,7 +68,7 @@ NUKE:
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 400
HP: 500
RevealsShroud:
Range: 4c0
Bib:
@@ -76,7 +76,7 @@ NUKE:
NUK2:
Inherits: ^BaseBuilding
Valued:
Cost: 500
Cost: 800
Tooltip:
Name: Advanced Power Plant
Description: Provides more power, cheaper than the \nstandard Power Plant
@@ -91,7 +91,7 @@ NUK2:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 650
HP: 700
RevealsShroud:
Range: 4c0
Bib:
@@ -108,7 +108,7 @@ PROC:
Prerequisites: anypower
Owner: gdi,nod
Building:
Power: -30
Power: -50
Footprint: _x_ xxx ===
Dimensions: 3,3
Health:
@@ -121,12 +121,12 @@ PROC:
TickRate: 15
StoresOre:
PipColor: Green
PipCount: 15
Capacity: 1500
PipCount: 10
Capacity: 2000
Selectable:
Bounds: 73,72
CustomSellValue:
Value: 300
Value: 500
FreeActor:
Actor: HARV
InitialActivity: FindResources
@@ -161,7 +161,7 @@ SILO:
StoresOre:
PipCount: 10
PipColor: Green
Capacity: 2400
Capacity: 2000
Selectable:
Bounds: 49,30
-RenderBuilding:
@@ -170,7 +170,7 @@ SILO:
PYLE:
Inherits: ^BaseBuilding
Valued:
Cost: 300
Cost: 500
Tooltip:
Name: Barracks
Description: Trains infantry
@@ -208,7 +208,7 @@ PYLE:
HAND:
Inherits: ^BaseBuilding
Valued:
Cost: 300
Cost: 500
Tooltip:
Name: Hand of Nod
Description: Trains infantry
@@ -324,14 +324,14 @@ HPAD:
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 60
Prerequisites: barracks
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
HP: 500
RevealsShroud:
Range: 5c0
Exit@1:
@@ -371,14 +371,14 @@ HQ:
RenderBuilding:
PauseOnLowPower: yes
Health:
HP: 750
HP: 700
RevealsShroud:
Range: 10c0
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
Range: 5
AirstrikePower:
Icon: airstrike
ChargeTime: 180
@@ -453,7 +453,7 @@ EYE:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
Range: 5
IonCannonPower:
Icon: ioncannon
ChargeTime: 180
@@ -551,7 +551,7 @@ GUN:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
Range: 3
SAM:
Inherits: ^BaseBuilding
@@ -579,7 +579,7 @@ SAM:
Armor:
Type: Heavy
RevealsShroud:
Range: 5c0
Range: 8c0
Turreted:
ROT: 10
InitialFacing: 0
@@ -619,7 +619,7 @@ OBLI:
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
@@ -627,22 +627,22 @@ OBLI:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
FireDelay: 25
FireDelay: 0
AttackCharge:
ReloadTime: 90
InitialChargeDelay: 25
ReloadTime: 40
InitialChargeDelay: 50
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
RenderDetectionCircle:
DetectCloaked:
Range: 6
Range: 5
GTWR:
Inherits: ^BaseBuilding
Valued:
Cost: 500
Cost: 600
CustomBuildTimeValue:
Value: 1440
Tooltip:
@@ -659,7 +659,7 @@ GTWR:
Health:
HP: 400
RevealsShroud:
Range: 6c0
Range: 7c0
Bib:
HasMinibib: Yes
Armament:
@@ -671,7 +671,7 @@ GTWR:
QuantizedFacings: 8
AutoTarget:
DetectCloaked:
Range: 5
Range: 3
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash:
@@ -704,23 +704,27 @@ ATWR:
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
Range: 8c0
Bib:
HasMinibib: Yes
Turreted:
ROT: 255
Offset: 128,128,-85
Armament:
Armament@PRIMARY:
Weapon: TowerMissle
LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100
Armament@SECONDARY:
Weapon: SAMMissile
LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100
AttackTurreted:
AutoTarget:
BodyOrientation:
QuantizedFacings: 8
RenderDetectionCircle:
DetectCloaked:
Range: 6
Range: 5
RenderRangeCircle:
SBAG:

View File

@@ -39,7 +39,7 @@ MCV:
HARV:
Inherits: ^Tank
Valued:
Cost: 1200
Cost: 1000
Tooltip:
Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed
@@ -54,8 +54,8 @@ HARV:
Resources: Tiberium, BlueTiberium
PipCount: 7
Capacity: 20
LoadTicksPerBale: 6
UnloadTicksPerBale: 12
LoadTicksPerBale: 12
UnloadTicksPerBale: 6
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
@@ -137,7 +137,7 @@ ARTY:
Armor:
Type: Light
RevealsShroud:
Range: 9c0
Range: 8c0
Armament:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
@@ -157,7 +157,7 @@ ARTY:
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Cost: 600
Tooltip:
Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
@@ -169,9 +169,9 @@ FTNK:
ROT: 7
Speed: 113
Health:
HP: 350
HP: 300
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 5c0
Armament:
@@ -202,14 +202,14 @@ BGGY:
Prerequisites: afld
Owner: nod
Mobile:
ROT: 12
ROT: 10
Speed: 170
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Range: 8c0
Turreted:
ROT: 10
Offset: -43,0,128
@@ -237,7 +237,7 @@ BIKE:
Prerequisites: afld
Owner: nod
Mobile:
ROT: 12
ROT: 10
Speed: 213
TerrainSpeeds:
Clear: 70
@@ -274,7 +274,7 @@ JEEP:
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 11
ROT: 10
Speed: 156
Health:
HP: 160
@@ -312,13 +312,13 @@ LTNK:
ROT: 7
Speed: 113
Health:
HP: 300
HP: 360
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Turreted:
ROT: 5
ROT: 7
Armament:
Weapon: 70mm
Recoil: 85
@@ -350,7 +350,7 @@ MTNK:
Mobile:
Speed: 85
Health:
HP: 400
HP: 450
Armor:
Type: Heavy
RevealsShroud:
@@ -392,7 +392,7 @@ HTNK:
Speed: 56
ROT: 3
Health:
HP: 900
HP: 800
Armor:
Type: Heavy
RevealsShroud:
@@ -410,7 +410,7 @@ HTNK:
Weapon: MammothMissiles
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100, 100
Recoil: 42
Recoil: 10
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
@@ -448,7 +448,7 @@ MSAM:
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Range: 8c0
Turreted:
ROT: 255
Offset: -256,0,128
@@ -485,7 +485,7 @@ MLRS:
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Range: 8c0
Turreted:
ROT: 8
Offset: -128,0,128
@@ -518,7 +518,7 @@ STNK:
Prerequisites: tmpl
Owner: nod
Mobile:
ROT: 8
ROT: 10
Speed: 142
Crushes: crate, infantry
Health: