Merge pull request #5132 from psydev/patch-6
Nerfing guard towers & other balance changes
This commit is contained in:
@@ -22,7 +22,7 @@ TRAN:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8c0
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Range: 10c0
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RenderUnit:
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WithRotor@PRIMARY:
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Offset: -597,0,171
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@@ -130,7 +130,7 @@ ORCA:
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PipCount: 6
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Reloads:
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Count: 2
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Period: 200
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Period: 100
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RenderUnit:
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WithShadow:
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LeavesHusk:
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@@ -210,6 +210,7 @@ A10:
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Weapon: Napalm
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LocalOffset: 0,-256,-43, 0,256,-43
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-Selectable:
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-TargetableUnit:
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-GainsExperience:
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FlyAwayOnIdle:
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RejectsOrders:
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@@ -137,13 +137,13 @@
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 100
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 70
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PathingCost: 1000
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PathingCost: 300
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BlueTiberium: 70
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PathingCost: 1000
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PathingCost: 300
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Beach: 80
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SelectionDecorations:
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Selectable:
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@@ -167,7 +167,7 @@
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SpawnViceroid:
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Probability: 10
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CrushableInfantry:
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WarnProbability: 60
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WarnProbability: 67
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CombatDebugOverlay:
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Guard:
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Guardable:
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@@ -181,6 +181,8 @@
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UpdatesPlayerStatistics:
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Huntable:
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LuaScriptEvents:
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DetectCloaked:
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Range: 1
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^CivInfantry:
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Inherits: ^Infantry
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@@ -20,8 +20,6 @@ E1:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3,idle4
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E2:
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Inherits: ^Infantry
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@@ -52,8 +50,6 @@ E2:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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Chance: 50
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DetectCloaked:
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Range: 2
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E3:
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Inherits: ^Infantry
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@@ -71,6 +67,8 @@ E3:
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Speed: 42
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Health:
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HP: 45
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AutoTarget:
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ScanRadius: 5
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Armament:
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Weapon: Rockets
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LocalOffset: 256,43,341
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@@ -79,8 +77,6 @@ E3:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E4:
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Inherits: ^Infantry
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@@ -96,7 +92,7 @@ E4:
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 71
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Speed: 56
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Health:
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HP: 90
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Armament:
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@@ -111,8 +107,6 @@ E4:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E5:
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Inherits: ^Infantry
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@@ -130,10 +124,10 @@ E5:
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Mobile:
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Speed: 56
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TerrainSpeeds:
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Tiberium: 80
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PathingCost: 80
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BlueTiberium: 80
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PathingCost: 80
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Tiberium: 90
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PathingCost: 90
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BlueTiberium: 90
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PathingCost: 90
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Health:
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HP: 90
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Armament:
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@@ -149,8 +143,6 @@ E5:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E6:
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Inherits: ^Infantry
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@@ -214,8 +206,6 @@ RMBO:
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StandAnimations: stand, stand2
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AnnounceOnBuild:
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AnnounceOnKill:
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DetectCloaked:
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Range: 2
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PVICE:
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Inherits: VICE
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@@ -10,7 +10,7 @@ FACT:
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Name: Construction Yard
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Description: Builds structures
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Building:
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Power: 15
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Power: 0
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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@@ -30,7 +30,7 @@ FACT:
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Type: Building
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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@@ -53,7 +53,7 @@ FACT:
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NUKE:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Cost: 500
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Tooltip:
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Name: Power Plant
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Description: Generates power
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@@ -68,7 +68,7 @@ NUKE:
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 400
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HP: 500
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RevealsShroud:
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Range: 4c0
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Bib:
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@@ -76,7 +76,7 @@ NUKE:
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NUK2:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 500
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Cost: 800
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power, cheaper than the \nstandard Power Plant
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@@ -91,7 +91,7 @@ NUK2:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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HP: 700
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RevealsShroud:
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Range: 4c0
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Bib:
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@@ -108,7 +108,7 @@ PROC:
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Prerequisites: anypower
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Owner: gdi,nod
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Building:
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Power: -30
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Power: -50
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Footprint: _x_ xxx ===
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Dimensions: 3,3
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Health:
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@@ -121,12 +121,12 @@ PROC:
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TickRate: 15
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StoresOre:
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PipColor: Green
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PipCount: 15
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Capacity: 1500
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PipCount: 10
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Capacity: 2000
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Selectable:
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Bounds: 73,72
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CustomSellValue:
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Value: 300
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Value: 500
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FreeActor:
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Actor: HARV
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InitialActivity: FindResources
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@@ -161,7 +161,7 @@ SILO:
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StoresOre:
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PipCount: 10
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PipColor: Green
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Capacity: 2400
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Capacity: 2000
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Selectable:
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Bounds: 49,30
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-RenderBuilding:
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@@ -170,7 +170,7 @@ SILO:
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PYLE:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Cost: 500
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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@@ -208,7 +208,7 @@ PYLE:
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HAND:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Cost: 500
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Tooltip:
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Name: Hand of Nod
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Description: Trains infantry
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@@ -324,14 +324,14 @@ HPAD:
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 400
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HP: 500
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RevealsShroud:
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Range: 5c0
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Exit@1:
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@@ -371,14 +371,14 @@ HQ:
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RenderBuilding:
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PauseOnLowPower: yes
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Health:
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HP: 750
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HP: 700
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RevealsShroud:
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Range: 10c0
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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Range: 5
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AirstrikePower:
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Icon: airstrike
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ChargeTime: 180
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@@ -453,7 +453,7 @@ EYE:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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Range: 5
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IonCannonPower:
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Icon: ioncannon
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ChargeTime: 180
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@@ -551,7 +551,7 @@ GUN:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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Range: 3
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SAM:
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Inherits: ^BaseBuilding
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@@ -579,7 +579,7 @@ SAM:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5c0
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Range: 8c0
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Turreted:
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ROT: 10
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InitialFacing: 0
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@@ -619,7 +619,7 @@ OBLI:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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Range: 8c0
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Bib:
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HasMinibib: Yes
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RenderBuildingCharge:
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@@ -627,22 +627,22 @@ OBLI:
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Armament:
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Weapon: Laser
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LocalOffset: 0,0,725
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FireDelay: 25
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FireDelay: 0
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AttackCharge:
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ReloadTime: 90
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InitialChargeDelay: 25
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ReloadTime: 40
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InitialChargeDelay: 50
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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-EmitInfantryOnSell:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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Range: 5
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GTWR:
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Inherits: ^BaseBuilding
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Valued:
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Cost: 500
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Cost: 600
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CustomBuildTimeValue:
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Value: 1440
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Tooltip:
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@@ -659,7 +659,7 @@ GTWR:
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Health:
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HP: 400
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RevealsShroud:
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Range: 6c0
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Range: 7c0
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Bib:
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HasMinibib: Yes
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Armament:
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@@ -671,7 +671,7 @@ GTWR:
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QuantizedFacings: 8
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AutoTarget:
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DetectCloaked:
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Range: 5
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Range: 3
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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@@ -704,23 +704,27 @@ ATWR:
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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Range: 8c0
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Bib:
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HasMinibib: Yes
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Turreted:
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ROT: 255
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Offset: 128,128,-85
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Armament:
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Armament@PRIMARY:
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Weapon: TowerMissle
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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Armament@SECONDARY:
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Weapon: SAMMissile
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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AttackTurreted:
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AutoTarget:
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BodyOrientation:
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QuantizedFacings: 8
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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Range: 5
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RenderRangeCircle:
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SBAG:
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@@ -39,7 +39,7 @@ MCV:
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HARV:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Cost: 1000
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Tooltip:
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Name: Harvester
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Description: Collects Tiberium for processing.\n Unarmed
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@@ -54,8 +54,8 @@ HARV:
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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Capacity: 20
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LoadTicksPerBale: 6
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UnloadTicksPerBale: 12
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LoadTicksPerBale: 12
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UnloadTicksPerBale: 6
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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Mobile:
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@@ -137,7 +137,7 @@ ARTY:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 9c0
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Range: 8c0
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Armament:
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Weapon: ArtilleryShell
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LocalOffset: 624,0,208
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@@ -157,7 +157,7 @@ ARTY:
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FTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Cost: 600
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Tooltip:
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Name: Flame Tank
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
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@@ -169,9 +169,9 @@ FTNK:
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ROT: 7
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Speed: 113
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Health:
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HP: 350
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HP: 300
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Armor:
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Type: Light
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Type: Heavy
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RevealsShroud:
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Range: 5c0
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Armament:
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@@ -202,14 +202,14 @@ BGGY:
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 12
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ROT: 10
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Speed: 170
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7c0
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Range: 8c0
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Turreted:
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ROT: 10
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Offset: -43,0,128
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@@ -237,7 +237,7 @@ BIKE:
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 12
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ROT: 10
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||||
Speed: 213
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TerrainSpeeds:
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Clear: 70
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@@ -274,7 +274,7 @@ JEEP:
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Prerequisites: weap
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Owner: gdi
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Mobile:
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ROT: 11
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ROT: 10
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||||
Speed: 156
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||||
Health:
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||||
HP: 160
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||||
@@ -312,13 +312,13 @@ LTNK:
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||||
ROT: 7
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||||
Speed: 113
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Health:
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||||
HP: 300
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||||
HP: 360
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||||
Armor:
|
||||
Type: Heavy
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||||
RevealsShroud:
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||||
Range: 6c0
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||||
Turreted:
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||||
ROT: 5
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||||
ROT: 7
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||||
Armament:
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||||
Weapon: 70mm
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||||
Recoil: 85
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||||
@@ -350,7 +350,7 @@ MTNK:
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||||
Mobile:
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||||
Speed: 85
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||||
Health:
|
||||
HP: 400
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||||
HP: 450
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||||
Armor:
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||||
Type: Heavy
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||||
RevealsShroud:
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||||
@@ -392,7 +392,7 @@ HTNK:
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||||
Speed: 56
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||||
ROT: 3
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||||
Health:
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||||
HP: 900
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||||
HP: 800
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||||
Armor:
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||||
Type: Heavy
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||||
RevealsShroud:
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||||
@@ -410,7 +410,7 @@ HTNK:
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Weapon: MammothMissiles
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||||
LocalOffset: -85,384,340, -85,-384,340
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||||
LocalYaw: -100, 100
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Recoil: 42
|
||||
Recoil: 10
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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||||
@@ -448,7 +448,7 @@ MSAM:
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Armor:
|
||||
Type: Light
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||||
RevealsShroud:
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||||
Range: 10c0
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||||
Range: 8c0
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||||
Turreted:
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||||
ROT: 255
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||||
Offset: -256,0,128
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||||
@@ -485,7 +485,7 @@ MLRS:
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Armor:
|
||||
Type: Light
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||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
Range: 8c0
|
||||
Turreted:
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||||
ROT: 8
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||||
Offset: -128,0,128
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||||
@@ -518,7 +518,7 @@ STNK:
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||||
Prerequisites: tmpl
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||||
Owner: nod
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||||
Mobile:
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||||
ROT: 8
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||||
ROT: 10
|
||||
Speed: 142
|
||||
Crushes: crate, infantry
|
||||
Health:
|
||||
|
||||
Reference in New Issue
Block a user