Merge pull request #5132 from psydev/patch-6

Nerfing guard towers & other balance changes
This commit is contained in:
Paul Chote
2014-04-21 22:43:17 +12:00
6 changed files with 172 additions and 191 deletions

View File

@@ -22,7 +22,7 @@ TRAN:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 10c0
RenderUnit: RenderUnit:
WithRotor@PRIMARY: WithRotor@PRIMARY:
Offset: -597,0,171 Offset: -597,0,171
@@ -130,7 +130,7 @@ ORCA:
PipCount: 6 PipCount: 6
Reloads: Reloads:
Count: 2 Count: 2
Period: 200 Period: 100
RenderUnit: RenderUnit:
WithShadow: WithShadow:
LeavesHusk: LeavesHusk:
@@ -210,6 +210,7 @@ A10:
Weapon: Napalm Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43 LocalOffset: 0,-256,-43, 0,256,-43
-Selectable: -Selectable:
-TargetableUnit:
-GainsExperience: -GainsExperience:
FlyAwayOnIdle: FlyAwayOnIdle:
RejectsOrders: RejectsOrders:

View File

@@ -137,13 +137,13 @@
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
Clear: 100 Clear: 90
Rough: 80 Rough: 80
Road: 100 Road: 100
Tiberium: 70 Tiberium: 70
PathingCost: 1000 PathingCost: 300
BlueTiberium: 70 BlueTiberium: 70
PathingCost: 1000 PathingCost: 300
Beach: 80 Beach: 80
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
@@ -167,7 +167,7 @@
SpawnViceroid: SpawnViceroid:
Probability: 10 Probability: 10
CrushableInfantry: CrushableInfantry:
WarnProbability: 60 WarnProbability: 67
CombatDebugOverlay: CombatDebugOverlay:
Guard: Guard:
Guardable: Guardable:
@@ -181,6 +181,8 @@
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
Huntable: Huntable:
LuaScriptEvents: LuaScriptEvents:
DetectCloaked:
Range: 1
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry

View File

@@ -20,8 +20,6 @@ E1:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4 IdleAnimations: idle1,idle2,idle3,idle4
StandAnimations: stand, stand2 StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E2: E2:
Inherits: ^Infantry Inherits: ^Infantry
@@ -52,8 +50,6 @@ E2:
Weapon: GrenadierExplode Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode EmptyWeapon: GrenadierExplode
Chance: 50 Chance: 50
DetectCloaked:
Range: 2
E3: E3:
Inherits: ^Infantry Inherits: ^Infantry
@@ -71,6 +67,8 @@ E3:
Speed: 42 Speed: 42
Health: Health:
HP: 45 HP: 45
AutoTarget:
ScanRadius: 5
Armament: Armament:
Weapon: Rockets Weapon: Rockets
LocalOffset: 256,43,341 LocalOffset: 256,43,341
@@ -79,8 +77,6 @@ E3:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
StandAnimations: stand, stand2 StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E4: E4:
Inherits: ^Infantry Inherits: ^Infantry
@@ -96,7 +92,7 @@ E4:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 71 Speed: 56
Health: Health:
HP: 90 HP: 90
Armament: Armament:
@@ -111,8 +107,6 @@ E4:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
StandAnimations: stand, stand2 StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E5: E5:
Inherits: ^Infantry Inherits: ^Infantry
@@ -130,10 +124,10 @@ E5:
Mobile: Mobile:
Speed: 56 Speed: 56
TerrainSpeeds: TerrainSpeeds:
Tiberium: 80 Tiberium: 90
PathingCost: 80 PathingCost: 90
BlueTiberium: 80 BlueTiberium: 90
PathingCost: 80 PathingCost: 90
Health: Health:
HP: 90 HP: 90
Armament: Armament:
@@ -149,8 +143,6 @@ E5:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
StandAnimations: stand, stand2 StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E6: E6:
Inherits: ^Infantry Inherits: ^Infantry
@@ -214,8 +206,6 @@ RMBO:
StandAnimations: stand, stand2 StandAnimations: stand, stand2
AnnounceOnBuild: AnnounceOnBuild:
AnnounceOnKill: AnnounceOnKill:
DetectCloaked:
Range: 2
PVICE: PVICE:
Inherits: VICE Inherits: VICE

View File

@@ -10,7 +10,7 @@ FACT:
Name: Construction Yard Name: Construction Yard
Description: Builds structures Description: Builds structures
Building: Building:
Power: 15 Power: 0
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
@@ -30,7 +30,7 @@ FACT:
Type: Building Type: Building
Group: Building Group: Building
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 2
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
ProductionQueue@Defense: ProductionQueue@Defense:
@@ -53,7 +53,7 @@ FACT:
NUKE: NUKE:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 300 Cost: 500
Tooltip: Tooltip:
Name: Power Plant Name: Power Plant
Description: Generates power Description: Generates power
@@ -68,7 +68,7 @@ NUKE:
Footprint: x_ xx Footprint: x_ xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 400 HP: 500
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
@@ -76,7 +76,7 @@ NUKE:
NUK2: NUK2:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 500 Cost: 800
Tooltip: Tooltip:
Name: Advanced Power Plant Name: Advanced Power Plant
Description: Provides more power, cheaper than the \nstandard Power Plant Description: Provides more power, cheaper than the \nstandard Power Plant
@@ -91,7 +91,7 @@ NUK2:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 650 HP: 700
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Bib: Bib:
@@ -108,7 +108,7 @@ PROC:
Prerequisites: anypower Prerequisites: anypower
Owner: gdi,nod Owner: gdi,nod
Building: Building:
Power: -30 Power: -50
Footprint: _x_ xxx === Footprint: _x_ xxx ===
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
@@ -121,12 +121,12 @@ PROC:
TickRate: 15 TickRate: 15
StoresOre: StoresOre:
PipColor: Green PipColor: Green
PipCount: 15 PipCount: 10
Capacity: 1500 Capacity: 2000
Selectable: Selectable:
Bounds: 73,72 Bounds: 73,72
CustomSellValue: CustomSellValue:
Value: 300 Value: 500
FreeActor: FreeActor:
Actor: HARV Actor: HARV
InitialActivity: FindResources InitialActivity: FindResources
@@ -161,7 +161,7 @@ SILO:
StoresOre: StoresOre:
PipCount: 10 PipCount: 10
PipColor: Green PipColor: Green
Capacity: 2400 Capacity: 2000
Selectable: Selectable:
Bounds: 49,30 Bounds: 49,30
-RenderBuilding: -RenderBuilding:
@@ -170,7 +170,7 @@ SILO:
PYLE: PYLE:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 300 Cost: 500
Tooltip: Tooltip:
Name: Barracks Name: Barracks
Description: Trains infantry Description: Trains infantry
@@ -208,7 +208,7 @@ PYLE:
HAND: HAND:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 300 Cost: 500
Tooltip: Tooltip:
Name: Hand of Nod Name: Hand of Nod
Description: Trains infantry Description: Trains infantry
@@ -324,14 +324,14 @@ HPAD:
Description: Produces, rearms and\nrepairs helicopters Description: Produces, rearms and\nrepairs helicopters
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: barracks Prerequisites: proc
Owner: gdi,nod Owner: gdi,nod
Building: Building:
Power: -10 Power: -10
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 400 HP: 500
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Exit@1: Exit@1:
@@ -371,14 +371,14 @@ HQ:
RenderBuilding: RenderBuilding:
PauseOnLowPower: yes PauseOnLowPower: yes
Health: Health:
HP: 750 HP: 700
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Bib: Bib:
ProvidesRadar: ProvidesRadar:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 8 Range: 5
AirstrikePower: AirstrikePower:
Icon: airstrike Icon: airstrike
ChargeTime: 180 ChargeTime: 180
@@ -453,7 +453,7 @@ EYE:
ProvidesRadar: ProvidesRadar:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 8 Range: 5
IonCannonPower: IonCannonPower:
Icon: ioncannon Icon: ioncannon
ChargeTime: 180 ChargeTime: 180
@@ -551,7 +551,7 @@ GUN:
RenderRangeCircle: RenderRangeCircle:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 5 Range: 3
SAM: SAM:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
@@ -579,7 +579,7 @@ SAM:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 8c0
Turreted: Turreted:
ROT: 10 ROT: 10
InitialFacing: 0 InitialFacing: 0
@@ -619,7 +619,7 @@ OBLI:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 8c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
RenderBuildingCharge: RenderBuildingCharge:
@@ -627,22 +627,22 @@ OBLI:
Armament: Armament:
Weapon: Laser Weapon: Laser
LocalOffset: 0,0,725 LocalOffset: 0,0,725
FireDelay: 25 FireDelay: 0
AttackCharge: AttackCharge:
ReloadTime: 90 ReloadTime: 40
InitialChargeDelay: 25 InitialChargeDelay: 50
AutoTarget: AutoTarget:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
-EmitInfantryOnSell: -EmitInfantryOnSell:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 6 Range: 5
GTWR: GTWR:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 500 Cost: 600
CustomBuildTimeValue: CustomBuildTimeValue:
Value: 1440 Value: 1440
Tooltip: Tooltip:
@@ -659,7 +659,7 @@ GTWR:
Health: Health:
HP: 400 HP: 400
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 7c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
Armament: Armament:
@@ -671,7 +671,7 @@ GTWR:
QuantizedFacings: 8 QuantizedFacings: 8
AutoTarget: AutoTarget:
DetectCloaked: DetectCloaked:
Range: 5 Range: 3
RenderDetectionCircle: RenderDetectionCircle:
RenderRangeCircle: RenderRangeCircle:
WithMuzzleFlash: WithMuzzleFlash:
@@ -704,23 +704,27 @@ ATWR:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 8c0
Bib: Bib:
HasMinibib: Yes HasMinibib: Yes
Turreted: Turreted:
ROT: 255 ROT: 255
Offset: 128,128,-85 Offset: 128,128,-85
Armament: Armament@PRIMARY:
Weapon: TowerMissle Weapon: TowerMissle
LocalOffset: 256,128,0, 256,-128,0 LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100 LocalYaw: -100,100
Armament@SECONDARY:
Weapon: SAMMissile
LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
BodyOrientation: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 6 Range: 5
RenderRangeCircle: RenderRangeCircle:
SBAG: SBAG:

View File

@@ -39,7 +39,7 @@ MCV:
HARV: HARV:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 1200 Cost: 1000
Tooltip: Tooltip:
Name: Harvester Name: Harvester
Description: Collects Tiberium for processing.\n Unarmed Description: Collects Tiberium for processing.\n Unarmed
@@ -54,8 +54,8 @@ HARV:
Resources: Tiberium, BlueTiberium Resources: Tiberium, BlueTiberium
PipCount: 7 PipCount: 7
Capacity: 20 Capacity: 20
LoadTicksPerBale: 6 LoadTicksPerBale: 12
UnloadTicksPerBale: 12 UnloadTicksPerBale: 6
SearchFromProcRadius: 24 SearchFromProcRadius: 24
SearchFromOrderRadius: 12 SearchFromOrderRadius: 12
Mobile: Mobile:
@@ -137,7 +137,7 @@ ARTY:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 9c0 Range: 8c0
Armament: Armament:
Weapon: ArtilleryShell Weapon: ArtilleryShell
LocalOffset: 624,0,208 LocalOffset: 624,0,208
@@ -157,7 +157,7 @@ ARTY:
FTNK: FTNK:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 800 Cost: 600
Tooltip: Tooltip:
Name: Flame Tank Name: Flame Tank
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
@@ -169,9 +169,9 @@ FTNK:
ROT: 7 ROT: 7
Speed: 113 Speed: 113
Health: Health:
HP: 350 HP: 300
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Armament: Armament:
@@ -202,14 +202,14 @@ BGGY:
Prerequisites: afld Prerequisites: afld
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 12 ROT: 10
Speed: 170 Speed: 170
Health: Health:
HP: 120 HP: 120
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 8c0
Turreted: Turreted:
ROT: 10 ROT: 10
Offset: -43,0,128 Offset: -43,0,128
@@ -237,7 +237,7 @@ BIKE:
Prerequisites: afld Prerequisites: afld
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 12 ROT: 10
Speed: 213 Speed: 213
TerrainSpeeds: TerrainSpeeds:
Clear: 70 Clear: 70
@@ -274,7 +274,7 @@ JEEP:
Prerequisites: weap Prerequisites: weap
Owner: gdi Owner: gdi
Mobile: Mobile:
ROT: 11 ROT: 10
Speed: 156 Speed: 156
Health: Health:
HP: 160 HP: 160
@@ -312,13 +312,13 @@ LTNK:
ROT: 7 ROT: 7
Speed: 113 Speed: 113
Health: Health:
HP: 300 HP: 360
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Turreted: Turreted:
ROT: 5 ROT: 7
Armament: Armament:
Weapon: 70mm Weapon: 70mm
Recoil: 85 Recoil: 85
@@ -350,7 +350,7 @@ MTNK:
Mobile: Mobile:
Speed: 85 Speed: 85
Health: Health:
HP: 400 HP: 450
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -392,7 +392,7 @@ HTNK:
Speed: 56 Speed: 56
ROT: 3 ROT: 3
Health: Health:
HP: 900 HP: 800
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -410,7 +410,7 @@ HTNK:
Weapon: MammothMissiles Weapon: MammothMissiles
LocalOffset: -85,384,340, -85,-384,340 LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100, 100 LocalYaw: -100, 100
Recoil: 42 Recoil: 10
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
@@ -448,7 +448,7 @@ MSAM:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 8c0
Turreted: Turreted:
ROT: 255 ROT: 255
Offset: -256,0,128 Offset: -256,0,128
@@ -485,7 +485,7 @@ MLRS:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 8c0
Turreted: Turreted:
ROT: 8 ROT: 8
Offset: -128,0,128 Offset: -128,0,128
@@ -518,7 +518,7 @@ STNK:
Prerequisites: tmpl Prerequisites: tmpl
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 8 ROT: 10
Speed: 142 Speed: 142
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:

View File

@@ -63,39 +63,39 @@ Atomic:
ValidTargets: Ground, Air ValidTargets: Ground, Air
Report: nukemisl.aud Report: nukemisl.aud
Warhead@impact: Warhead@impact:
Damage: 1000 Damage: 1500 #1000
Spread: 640 Spread: 1c0
Versus: Versus:
None: 90% None: 100%
Wood: 60% Wood: 100%
Light: 60% Light: 60%
Heavy: 50% Heavy: 50%
Explosion: 6 Explosion: 6
InfDeath: 5 InfDeath: 5
ImpactSound: nukexplo.aud ImpactSound: nukexplo.aud
Warhead@areanukea: Warhead@areanukea:
Damage: 200 Damage: 1000 #200
SmudgeType: Scorch SmudgeType: Scorch
Spread: 2c512 Spread: 2c512
Size: 3 Size: 3
Ore: true Ore: true
Versus: Versus:
None: 90% None: 100%
Wood: 60% Wood: 100%
Light: 60% Light: 60%
Heavy: 50% Heavy: 50%
Delay: 3 Delay: 3
InfDeath: 5 InfDeath: 5
ImpactSound: xplobig4.aud ImpactSound: xplobig4.aud
Warhead@areanukeb: Warhead@areanukeb:
Damage: 200 Damage: 500 #200
SmudgeType: Scorch SmudgeType: Scorch
Spread: 3c768 Spread: 3c768
Size: 4 Size: 4
Ore: true Ore: true
Versus: Versus:
None: 90% None: 100%
Wood: 60% Wood: 100%
Light: 60% Light: 60%
Heavy: 50% Heavy: 50%
Delay: 6 Delay: 6
@@ -107,31 +107,18 @@ Atomic:
Size: 5 Size: 5
Ore: true Ore: true
Versus: Versus:
None: 90% None: 100%
Wood: 60% Wood: 100%
Light: 60% Light: 60%
Heavy: 50% Heavy: 50%
Delay: 9 Delay: 9
InfDeath: 5 InfDeath: 5
Warhead@areanuke:
Damage: 200
SmudgeType: Scorch
Spread: 6c256
Size: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Delay: 12
InfDeath: 5
IonCannon: IonCannon:
ValidTargets: Ground, Air ValidTargets: Ground, Air
Warhead@impact: Warhead@impact:
Damage: 900 Damage: 900
Spread: 682 Spread: 853
Ore: true Ore: true
InfDeath: 5 InfDeath: 5
Warhead@area: Warhead@area:
@@ -156,19 +143,19 @@ Sniper:
InfDeath: 2 InfDeath: 2
HighV: HighV:
ROF: 30 ROF: 25
Range: 6c0 Range: 6c0
Report: GUN8.AUD Report: GUN8.AUD
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead: Warhead:
Damage: 50 Damage: 30
Spread: 128 Spread: 683
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 100% Light: 70%
Heavy: 25% Heavy: 35%
InfDeath: 2 InfDeath: 2
Explosion: piffs Explosion: piffs
@@ -297,8 +284,8 @@ BikeRockets:
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 65% None: 25%
Wood: 50% Wood: 75%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50% Concrete: 50%
@@ -309,9 +296,9 @@ BikeRockets:
Damage: 30 Damage: 30
OrcaAGMissiles: OrcaAGMissiles:
ROF: 15 ROF: 12
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 12
Range: 5c0 Range: 5c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Ground ValidTargets: Ground
@@ -321,10 +308,10 @@ OrcaAGMissiles:
Shadow: no Shadow: no
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 20
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 213 Speed: 298
RangeLimit: 30 RangeLimit: 30
Warhead: Warhead:
Spread: 128 Spread: 128
@@ -332,7 +319,7 @@ OrcaAGMissiles:
None: 50% None: 50%
Wood: 100% Wood: 100%
Light: 100% Light: 100%
Heavy: 50% Heavy: 75%
InfDeath: 4 InfDeath: 4
Explosion: small_frag Explosion: small_frag
ImpactSound: xplos.aud ImpactSound: xplos.aud
@@ -340,9 +327,9 @@ OrcaAGMissiles:
Damage: 25 Damage: 25
OrcaAAMissiles: OrcaAAMissiles:
ROF: 15 ROF: 12
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 12
Range: 5c0 Range: 5c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Air ValidTargets: Air
@@ -352,17 +339,15 @@ OrcaAAMissiles:
Shadow: no Shadow: no
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 20
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 213 Speed: 298
RangeLimit: 30 RangeLimit: 30
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 50% Light: 75%
Wood: 100%
Light: 100%
Heavy: 50% Heavy: 50%
InfDeath: 4 InfDeath: 4
Explosion: small_frag Explosion: small_frag
@@ -371,7 +356,7 @@ OrcaAAMissiles:
Damage: 25 Damage: 25
Flamethrower: Flamethrower:
ROF: 50 ROF: 55
Range: 2c512 Range: 2c512
Report: FLAMER2.AUD Report: FLAMER2.AUD
Projectile: Bullet Projectile: Bullet
@@ -379,15 +364,15 @@ Flamethrower:
Warhead: Warhead:
Spread: 341 Spread: 341
Versus: Versus:
None: 90% None: 100%
Wood: 100% Wood: 100%
Light: 75% Light: 100%
Heavy: 25% Heavy: 20%
Explosion: small_napalm Explosion: small_napalm
InfDeath: 5 InfDeath: 5
ImpactSound: flamer2 ImpactSound: flamer2
SmudgeType: Scorch SmudgeType: Scorch
Damage: 35 Damage: 40
BigFlamer: BigFlamer:
ROF: 50 ROF: 50
@@ -402,7 +387,7 @@ BigFlamer:
Versus: Versus:
None: 100% None: 100%
Wood: 100% Wood: 100%
Light: 50% Light: 67%
Heavy: 25% Heavy: 25%
InfDeath: 5 InfDeath: 5
Explosion: med_napalm Explosion: med_napalm
@@ -421,7 +406,7 @@ Chemspray:
Spread: 256 Spread: 256
Versus: Versus:
None: 100% None: 100%
Wood: 75% Wood: 50%
Light: 75% Light: 75%
Heavy: 50% Heavy: 50%
InfDeath: 6 InfDeath: 6
@@ -431,16 +416,16 @@ Chemspray:
Grenade: Grenade:
ROF: 50 ROF: 50
Range: 5c0 Range: 4c0
Report: toss1.aud Report: toss1.aud
Projectile: Bullet Projectile: Bullet
Speed: 204 Speed: 85
High: yes High: yes
Angle: 62 Angle: 62
Inaccuracy: 213 Inaccuracy: 213
Image: BOMB Image: BOMB
Warhead: Warhead:
Spread: 256 Spread: 341
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -453,17 +438,17 @@ Grenade:
Damage: 50 Damage: 50
70mm: 70mm:
ROF: 38 ROF: 30
Range: 4c0 Range: 4c0
Report: TNKFIRE3.AUD Report: TNKFIRE3.AUD
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 1c0 Speed: 853
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 30% None: 25%
Wood: 75% Wood: 100%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50% Concrete: 50%
@@ -494,7 +479,7 @@ Grenade:
Damage: 30 Damage: 30
120mm: 120mm:
ROF: 50 ROF: 40
Range: 4c768 Range: 4c768
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Projectile: Bullet Projectile: Bullet
@@ -503,8 +488,8 @@ Grenade:
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 30% None: 25%
Wood: 75% Wood: 100%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50% Concrete: 50%
@@ -515,19 +500,19 @@ Grenade:
Damage: 40 Damage: 40
120mmDual: 120mmDual:
ROF: 60 ROF: 40
Range: 4c768 Range: 4c768
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Burst: 2 Burst: 2
BurstDelay: 5 BurstDelay: 8
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 682 Speed: 682
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 30% None: 25%
Wood: 75% Wood: 100%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 100% Concrete: 100%
@@ -538,7 +523,7 @@ Grenade:
Damage: 40 Damage: 40
TurretGun: TurretGun:
ROF: 25 ROF: 20
Range: 6c0 Range: 6c0
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Projectile: Bullet Projectile: Bullet
@@ -547,45 +532,46 @@ TurretGun:
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 25% None: 20%
Wood: 25% Wood: 25%
Light: 80% Light: 100%
Heavy: 100% Heavy: 100%
InfDeath: 4 InfDeath: 4
Explosion: small_frag Explosion: small_frag
ImpactSound: xplos.aud ImpactSound: xplos.aud
SmudgeType: Crater SmudgeType: Crater
Damage: 50 Damage: 40
MammothMissiles: MammothMissiles:
ROF: 100 ROF: 45
Range: 5c0 Range: 5c0
Report: ROCKET1.AUD Report: ROCKET1.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
BurstDelay: 15
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 20
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 213 Speed: 341
RangeLimit: 35 RangeLimit: 35
Warhead: Warhead:
Spread: 256 Spread: 298
Versus: Versus:
None: 40% None: 50%
Wood: 75% Wood: 75%
Light: 75% Light: 100%
Heavy: 50% Heavy: 50%
InfDeath: 4 InfDeath: 4
Explosion: small_frag Explosion: small_frag
ImpactSound: xplos.aud ImpactSound: xplos.aud
SmudgeType: Crater SmudgeType: Crater
Damage: 75 Damage: 45
227mm: 227mm:
ROF: 140 ROF: 140
@@ -607,10 +593,10 @@ MammothMissiles:
Trail: smokey Trail: smokey
Speed: 341 Speed: 341
Warhead: Warhead:
Spread: 640 Spread: 683
Versus: Versus:
None: 25% None: 35%
Wood: 30% Wood: 60%
Light: 100% Light: 100%
Heavy: 50% Heavy: 50%
InfDeath: 4 InfDeath: 4
@@ -641,7 +627,7 @@ MammothMissiles:
Spread: 128 Spread: 128
Versus: Versus:
None: 35% None: 35%
Wood: 50% Wood: 75%
Light: 100% Light: 100%
Heavy: 90% Heavy: 90%
InfDeath: 4 InfDeath: 4
@@ -664,12 +650,12 @@ ArtilleryShell:
Image: 120MM Image: 120MM
Warhead: Warhead:
Damage: 150 Damage: 150
Spread: 256 Spread: 341
Versus: Versus:
None: 90% None: 100%
Wood: 50% Wood: 80%
Light: 60% Light: 75%
Heavy: 25% Heavy: 50%
InfDeath: 3 InfDeath: 3
Explosion: poof Explosion: poof
SmudgeType: Crater SmudgeType: Crater
@@ -686,13 +672,13 @@ MachineGun:
Spread: 128 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 25% Wood: 20%
Light: 75% Light: 50%
Heavy: 25% Heavy: 20%
Concrete: 10% Concrete: 10%
InfDeath: 2 InfDeath: 2
Explosion: piffs Explosion: piffs
Damage: 10 Damage: 15
BoatMissile: BoatMissile:
ROF: 35 ROF: 35
@@ -725,12 +711,10 @@ BoatMissile:
Damage: 60 Damage: 60
TowerMissle: TowerMissle:
ROF: 24 ROF: 15
Range: 8c0 Range: 7c0
Report: ROCKET2.AUD Report: ROCKET2.AUD
ValidTargets: Ground, Air ValidTargets: Ground
Burst: 2
BurstDelay: 16
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
@@ -743,17 +727,17 @@ TowerMissle:
Speed: 298 Speed: 298
RangeLimit: 40 RangeLimit: 40
Warhead: Warhead:
Spread: 512 Spread: 683
Versus: Versus:
None: 25% None: 50%
Wood: 25% Wood: 25%
Light: 100% Light: 100%
Heavy: 80% Heavy: 100%
InfDeath: 3 InfDeath: 3
Explosion: med_frag Explosion: med_frag
ImpactSound: xplos.aud ImpactSound: xplos.aud
SmudgeType: Crater SmudgeType: Crater
Damage: 45 Damage: 25
Vulcan: Vulcan:
ValidTargets: Ground, Water ValidTargets: Ground, Water
@@ -763,13 +747,13 @@ Vulcan:
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead: Warhead:
Damage: 75 Damage: 100
Spread: 426 Spread: 426
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 25%
Light: 100% Light: 100%
Heavy: 25% Heavy: 75%
InfDeath: 2 InfDeath: 2
Explosion: piffs Explosion: piffs
@@ -782,18 +766,18 @@ Napalm:
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBLET Image: BOMBLET
Warhead: Warhead:
Spread: 853 Spread: 341
Versus: Versus:
None: 90% None: 100%
Wood: 100% Wood: 100%
Light: 60% Light: 75%
Heavy: 55% Heavy: 25%
InfDeath: 5 InfDeath: 5
Explosion: med_napalm Explosion: med_napalm
WaterExplosion: med_napalm WaterExplosion: med_napalm
ImpactSound: flamer2.aud ImpactSound: flamer2.aud
SmudgeType: Scorch SmudgeType: Scorch
Damage: 50 Damage: 300
Napalm.Crate: Napalm.Crate:
Warhead: Warhead:
@@ -810,8 +794,8 @@ Napalm.Crate:
Damage: 500 Damage: 500
Laser: Laser:
ROF: 90 ROF: 1
Range: 8c512 Range: 7c512
Charges: true Charges: true
Report: OBELRAY1.AUD Report: OBELRAY1.AUD
Projectile: LaserZap Projectile: LaserZap
@@ -827,7 +811,7 @@ Laser:
SAMMissile: SAMMissile:
ROF: 15 ROF: 15
Range: 10c0 Range: 8c0
Report: ROCKET2.AUD Report: ROCKET2.AUD
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
@@ -881,11 +865,11 @@ HonestJohn:
Damage: 100 Damage: 100
Tiberium: Tiberium:
ROF: 12 ROF: 16
Warhead: Warhead:
Spread: 42 Spread: 42
InfDeath: 6 InfDeath: 6
Damage: 1 Damage: 2
PreventProne: yes PreventProne: yes
Heal: Heal:
@@ -896,7 +880,7 @@ Heal:
PreventProne: yes PreventProne: yes
APCGun: APCGun:
ROF: 12 ROF: 18
Range: 5c0 Range: 5c0
Report: gun20.aud Report: gun20.aud
ValidTargets: Ground ValidTargets: Ground
@@ -905,15 +889,15 @@ APCGun:
Warhead: Warhead:
Spread: 128 Spread: 128
Versus: Versus:
None: 35% None: 50%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
Heavy: 20% Heavy: 50%
Explosion: small_poof Explosion: small_poof
Damage: 15 Damage: 15
APCGun.AA: APCGun.AA:
ROF: 12 ROF: 18
Range: 7c0 Range: 7c0
Report: gun20.aud Report: gun20.aud
ValidTargets: Air ValidTargets: Air
@@ -929,7 +913,7 @@ APCGun.AA:
Patriot: Patriot:
ROF: 30 ROF: 30
Range: 10c0 Range: 9c0
MinRange: 1c0 MinRange: 1c0
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 15
@@ -956,7 +940,7 @@ Patriot:
Explosion: poof Explosion: poof
ImpactSound: xplos.aud ImpactSound: xplos.aud
SmudgeType: Crater SmudgeType: Crater
Damage: 30 Damage: 40
Tail: Tail:
ROF: 30 ROF: 30