Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned

Cache AttackGarrisoned fire ports using IRulesetLoaded
This commit is contained in:
Oliver Brakmann
2015-10-11 15:26:38 +02:00
8 changed files with 80 additions and 40 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenRA
public static Func<string, Type, string, object> InvalidValueAction = (s, t, f) =>
{
throw new InvalidOperationException("FieldLoader: Cannot parse `{0}` into `{1}.{2}` ".F(s, f, t));
throw new YamlException("FieldLoader: Cannot parse `{0}` into `{1}.{2}` ".F(s, f, t));
};
public static Action<string, Type> UnknownFieldAction = (s, f) =>

View File

@@ -102,6 +102,10 @@ namespace OpenRA.FileFormats
{
return new ReplayMetadata(fs, path);
}
catch (YamlException ex)
{
Log.Write("debug", ex.ToString());
}
catch (InvalidOperationException ex)
{
Log.Write("debug", ex.ToString());

View File

@@ -70,7 +70,7 @@ namespace OpenRA
return info;
}
catch (InvalidOperationException)
catch (YamlException)
{
Log.Write("debug", "GameInformation deserialized invalid MiniYaml:\n{0}".F(data));
throw;

View File

@@ -44,8 +44,38 @@ namespace OpenRA
Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
foreach (var a in Actors.Values)
{
foreach (var t in a.TraitInfos<IRulesetLoaded>())
t.RulesetLoaded(this, a);
{
try
{
t.RulesetLoaded(this, a);
}
catch (YamlException e)
{
throw new YamlException("Actor type {0}: {1}".F(a.Name, e.Message));
}
}
}
foreach (var weapon in Weapons)
{
foreach (var warhead in weapon.Value.Warheads)
{
var cacher = warhead as IRulesetLoaded<WeaponInfo>;
if (cacher != null)
{
try
{
cacher.RulesetLoaded(this, weapon.Value);
}
catch (YamlException e)
{
throw new YamlException("Weapon type {0}: {1}".F(weapon.Key, e.Message));
}
}
}
}
}
public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }

View File

@@ -59,9 +59,13 @@ namespace OpenRA.Network
return session;
}
catch (InvalidOperationException e)
catch (YamlException)
{
throw new InvalidOperationException("Session deserialized invalid MiniYaml:\n{0}".F(data), e);
throw new YamlException("Session deserialized invalid MiniYaml:\n{0}".F(data));
}
catch (InvalidOperationException)
{
throw new YamlException("Session deserialized invalid MiniYaml:\n{0}".F(data));
}
}

View File

@@ -369,5 +369,6 @@ namespace OpenRA.Traits
bool RemoveActor(Actor self, Player owner);
}
public interface IRulesetLoaded : ITraitInfo { void RulesetLoaded(Ruleset rules, ActorInfo ai); }
public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }
public interface IRulesetLoaded : IRulesetLoaded<ActorInfo>, ITraitInfo { }
}

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
}
[Desc("Cargo can fire their weapons out of fire ports.")]
public class AttackGarrisonedInfo : AttackFollowInfo, Requires<CargoInfo>
public class AttackGarrisonedInfo : AttackFollowInfo, IRulesetLoaded, Requires<CargoInfo>
{
[FieldLoader.Require]
[Desc("Fire port offsets in local coordinates.")]
@@ -39,16 +39,39 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Fire port yaw cone angle.")]
public readonly WAngle[] PortCones = null;
public FirePort[] Ports { get; private set; }
[PaletteReference] public readonly string MuzzlePalette = "effect";
public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.Self, this); }
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (PortOffsets.Length == 0)
throw new YamlException("PortOffsets must have at least one entry.");
if (PortYaws.Length != PortOffsets.Length)
throw new YamlException("PortYaws must define an angle for each port.");
if (PortCones.Length != PortOffsets.Length)
throw new YamlException("PortCones must define an angle for each port.");
Ports = new FirePort[PortOffsets.Length];
for (var i = 0; i < PortOffsets.Length; i++)
{
Ports[i] = new FirePort
{
Offset = PortOffsets[i],
Yaw = PortYaws[i],
Cone = PortCones[i],
};
}
}
}
public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender
{
public readonly FirePort[] Ports;
AttackGarrisonedInfo info;
public readonly new AttackGarrisonedInfo Info;
Lazy<BodyOrientation> coords;
List<Armament> armaments;
List<AnimationWithOffset> muzzles;
@@ -59,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
public AttackGarrisoned(Actor self, AttackGarrisonedInfo info)
: base(self, info)
{
this.info = info;
this.Info = info;
coords = Exts.Lazy(() => self.Trait<BodyOrientation>());
armaments = new List<Armament>();
muzzles = new List<AnimationWithOffset>();
@@ -68,28 +91,6 @@ namespace OpenRA.Mods.Common.Traits
paxRender = new Dictionary<Actor, RenderSprites>();
getArmaments = () => armaments;
if (info.PortOffsets.Length == 0)
throw new InvalidOperationException("PortOffsets must have at least one entry.");
if (info.PortYaws.Length != info.PortOffsets.Length)
throw new InvalidOperationException("PortYaws must define an angle for each port.");
if (info.PortCones.Length != info.PortOffsets.Length)
throw new InvalidOperationException("PortCones must define an angle for each port.");
var p = new List<FirePort>();
for (var i = 0; i < info.PortOffsets.Length; i++)
{
p.Add(new FirePort
{
Offset = info.PortOffsets[i],
Yaw = info.PortYaws[i],
Cone = info.PortCones[i],
});
}
Ports = p.ToArray();
}
public void PassengerEntered(Actor self, Actor passenger)
@@ -99,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
paxRender.Add(passenger, passenger.Trait<RenderSprites>());
armaments.AddRange(
passenger.TraitsImplementing<Armament>()
.Where(a => info.Armaments.Contains(a.Info.Name)));
.Where(a => Info.Armaments.Contains(a.Info.Name)));
}
public void PassengerExited(Actor self, Actor passenger)
@@ -114,14 +115,14 @@ namespace OpenRA.Mods.Common.Traits
{
// Pick a random port that faces the target
var bodyYaw = facing.Value != null ? WAngle.FromFacing(facing.Value.Facing) : WAngle.Zero;
var indices = Enumerable.Range(0, Ports.Length).Shuffle(self.World.SharedRandom);
var indices = Enumerable.Range(0, Info.Ports.Length).Shuffle(self.World.SharedRandom);
foreach (var i in indices)
{
var yaw = bodyYaw + Ports[i].Yaw;
var yaw = bodyYaw + Info.Ports[i].Yaw;
var leftTurn = (yaw - targetYaw).Angle;
var rightTurn = (targetYaw - yaw).Angle;
if (Math.Min(leftTurn, rightTurn) <= Ports[i].Cone.Angle)
return Ports[i];
if (Math.Min(leftTurn, rightTurn) <= Info.Ports[i].Cone.Angle)
return Info.Ports[i];
}
return null;
@@ -178,7 +179,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
var pal = wr.Palette(info.MuzzlePalette);
var pal = wr.Palette(Info.MuzzlePalette);
// Display muzzle flashes
foreach (var m in muzzles)

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
if (garrison != null)
{
var bodyOrientation = coords.Value.QuantizeOrientation(self, self.Orientation);
foreach (var p in garrison.Ports)
foreach (var p in garrison.Info.Ports)
{
var pos = self.CenterPosition + coords.Value.LocalToWorld(p.Offset.Rotate(bodyOrientation));
var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation));